The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Sanctum of Wrath. That map gives me serious eye strain no matter which side I'm playing.
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The only meta perk I run pretty often is Borrowed Time. I like how it encourages interacting with the killer and promotes riskier play. I also feel like it's an actual answer to tunneling off of the hook. The rest of the meta perks I dislike for couple reasons. Since most of them are second chance perks, they negate one's…
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The only true facecamping I see as a red ranked survivor is when the gates are powered and the killer knows they've lost, and really only have that last objective to defend. Will say it happens a lot more after the ruin nerf though, especially if it was a sub 5 minute game.
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My survivor, because my killer would play too fair and get punished for mercy or kindness.
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The games are basically faster and a lot less satisfying. On both sides, win or lose.
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No, the killer is basically out of objectives to defend and means to apply pressure at that point. I actually wish the proximity camping penalty was lessened/removed during endgame because what else is the killer suppose to defend?
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Wouldn't this conversation be easier to have if we just had the actual usage rates of DS, Adrenaline, DH, and BT at the red ranks?
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No. It's hard enough to keep my current friends that still play from quitting. The community is terrible (though could be said any any online community), but it's also a huge grind at the start to get a usable set of perks for either side.
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Overall, the game are very short (sub 5 minutes) and unrewarding. Having to chase the killer to get anything that looks like blood points. Gens are just done too fast, or the opposite where the killer is having to bring a mori to have a chance.
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As a player: Disappointed and dubious. Hex: Ruin encouraged survivors to improve their gameplay and grow as a player. Always felt that Hex: Ruin offered reasonable counterplay. One could learn to land greats, cleanse the offending totem, or (if they were desperate) gen tap. And once someone learned how to land those…
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This map is too dark both for survivors and killer. As survivor I can at least use 3rd person to still compensate for it, but with the first person view of killer, it's a nightmare. Additionally, it's so dark, that after a few games of getting the Sanctum of Wrath map repeatedly, it's causes me to get some serious eye…