Egonic

About

Username
Egonic
Joined
Visits
50
Last Active
Roles
Member
Points
43
Badges
5
Posts
29

Comments

  • Just came back after months of not playing, besides the dread of getting placed in rank 20 which is ridiculously boring, and getting timeouts for leaving when the killer is afk/farms..... A clown swings through windows long after I cleared it, getting grabbed after entering a locker, the game is not in a fun state, and the…
  • For me this question goes into a lot of changes I would like to see, adding secondary objectives, shifting some focus from pallet looping, more mind games, less dumbed down tracking etc... Personally when I play killer catching a survivor doesn't feel rewarding as is, buggy hitboxes, and pallet looping isn't what I…
  • Just played a couple of games, holy hell... it's so obnoxious. I'm getting slightly tired of them breaking the game with every update they release, especially so since they break the game, and then won't fix anything before they have more paid content ready.
  • Is your idea of game balance that 4 is a larger number so killers should have buffed perks? You want to explain why you have an issue with Deliverance? Why do you think 60 seconds isn't enough and why should it apparently be nerfed, judging by your critique. How many do you usually heal with We'll Make It? Since you think…
  • I think DbD has some work to do with improving the games logic when it comes to totem placement. I'm not really in the camp that find ruin OP, it's actually quite fun to face so I can get better at skillchecks! The perk is also quite needed when the game is balanced around fairly quick games. (Me and 2 others spawning…
  • I don't like the multiple token part, but I would be in favour of the timer being doubled or being removed, effectively storing 1 token until you regress a generator. I would also not rule out the need to lower the % regressed if it ends up applying too much pressure. There's a significant amount of time you could gain…
  • Even though I am not a big fan of NOED, I don't like when too much information is given out for free. The best idea I have seen is to give that ability to Small Game, much like Thrill of the Hunt, that would be quite decent. Time for them to introduce a 5h perk slot!
  • You could argue that the behavior the concept tunnelling defines doesn't happen in the game (even if that's obviously wrong), but you can't say the concept magically disappears just because you like it. Words don't change meaning when you feel like it, even a loosely defined one like tunnelling. Don't you also find it…
  • I'm very glad the devs so far don't agree with you. Personally my enjoyment comes from good games, which most of the time doesn't end up with me surviving or me killing everyone in the game. Your suggestion is terrible and would definitely decrease my enjoyment of the game, as a survivor it would be impossible to escape,…
  • Introducing new players to DbD. https://i.imgur.com/8nMwaOL.mp4
  • Possibly, if they put out an event that forces grinding, it will definitely make people frustrated and quit games where things look like wasted time. Might also be just that, people who don't play much come back to grind the event, and just abuse the lack of dc punishment. Guessing the current state of the game also…
  • Mostly this is my experience Not only because of the event and all the dc's the moment they go down, but also due to the massive amount of bugs, crashes and the like that make my games fairly unplayable.
  • Me personally don't care much about what this "opposition" says, I only know what I like, and how I prefer my killer and survivor gameplay, which might come as a surprise, but it does not involve M1 simulator, running around the map looking for players that should instantly die the moment I see them, nor does it involve…
  • What would you prefer the survivors do instead? Let's say they follow through with your change and completely destroy the act of looping, and since pallets have to be used faster, you can now reach a state where survivors have no protection at all. I can't draw any other conclusion than you wanting the game made easier,…
  • You don't know what you are talking about, high ping or lag only hurts the survivor, the killer as the host decides everything, if survivors didn't always have to play with the added delays then it would be easier to juke, well it would solve some of the problem, the very inaccurate hitboxes doesn't make things visually…
  • This is quite a frustrating problem, I have lost count on the number of times a killer has hit me after the swing is completed, but then again DbD is a bit of a mess with bad animations, hitboxes and being p2p, you just have to be lucky and hope the game plays properly in your match. I don't think the lobby ping check…
  • Just came to the forum to see if others had the same issue, it seem worse since either the Spirit patch or the hotfix today, pretty much every game I have had now I get hit a long time after vaulting a pallet or window, even had leatherface chainsaw me after I had vaulted.
  • I think any reasonable person can agree that there are imbalances on both sides, I do agree with the sentiment that the gameplay can be frustrating, though I believe both sides suffer from it. My biggest problem with pallets as a survivor is getting hit through them, which they are already going to fix, I have never…
  • I don't remember seeing those tips, got an example? As for the rest of your post, I definitely don't consider painting up possible scenarios where a player who pay attention might have had the opportunity to draw parallels between their actions and actions of their teammates as very good reasoning to explain why survivors…
  • Where in the game is her power explained in such a way that a survivor should be aware of mechanics that I consider hidden, and non intuitive?
Default Avatar