The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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WHAT I AM ABOUT TO SAY IS A SPOILER FROM THE BEGINNING OF SEASON 15. There is a moment where Chuck/God takes away their “Hero role” and they end up fighting worse, having bad things happen to them, etc. They then get kick back from a goddess of luck. But still. There is a moment where they lose their abilities.
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Interesting. But as I am with chucky, the doll would be much to short. And also, where heading just stuns the killer, the locker use from the killer putting them directly into dying state is a bit much.
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@NuclearBurrito back at it with interesting killer ideas
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Trapping a generator would be more balanced if it went off when the gen is completed. From the sounds of it, the trapper would be able to trap every gen. And it’s possible that it would injure all survivors (little chance. But still a chance). Which if it is even on two gens, that still offers a pretty could amount of…
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I think this would have MASSIVE difficulty in survivors in late game. But I like it.
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And this could be done on all generators? Is there a way to get rid of the decay? I didn’t see one when I read through, but I could have missed something that would answer this.
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To further go, maybe while the mist is locked, you get the red light if you leave the mist would help balance it alittle
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Question, when Locking the mist, the killer is able to move around in the mist, while the area of the mist stays in one place right? I also think getting rid of the red light would be the move, since the mist basically says where you are at all times.
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So a couple of questions. The sacrifice perk, basically a mori as a perk? And with the orbs, how long do the effects last?
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So would it double the time it takes to do the generator?
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I. Like. It.
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I like it. Why are you so good with ideas
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The slowdown is WAY too high. And getting rid of the darts would take too long. Lowering both of these would make for an interesting killer. Focusing mostly on slowing down survivors to catch them.
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Mind game potential AND farming potential. Got my vote
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Another cool idea. I don’t understand how you do it.
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Great idea, again. Does the killer walking through the gates give him the speed boost? I may have just misread, but it sounds like if ANYONE goes through, the speed boost is applied. If so, I’d suggest taking that out to kind of balance it alittle. I do like the perks, but I think the exposed duration should be slightly…
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I think there might need to be a cap on the rotting. Or a larger time to gather. Some of the slower games would make it possible to make the last few gens too hard to complete I think. But, like the other ideas you have, I like it.
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The perks sound amazing, but it reminds me alittle of the wraith.
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I think it’s a unique idea, but I do think the movement speed should be reduced.
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Really Interesting idea. I am curious on if there is a time limit on the wolf state.
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Interesting idea. Are survivors able to destroy portals like against the demo? I think either way could work.
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I might just do that myself. I don’t know why I didn’t think of that
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Getting rid of pallets and windows would also require a GIANT nerf to the killer. They are literally the only way for a survivor to outplay a killer. Killer is faster, survivors leave a trail (scratch marks), the lunges are big and very easy to follow movements, and ~half the killers have ways to cover distances faster…
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Adding everyone's cosmetic to everyone else would increase the content, and also get rid of the uniqueness of each survivor. With that being said, I don't personally HATE the idea.
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I honestly hate going into second stage. I have died so many times because I am just auto-piloting it and miss a beat. Maybe skill checks would be alright. Not constant, but still attention needed.
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Its a fun topic, but it would definitely change Legion almost entirely. I don't like playing/playing against Legion currently, so if he changes, it really doesn't have a negative to me. But it would be a really complex character.
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I think this is a great idea. I have mostly only used Leatherface as a killer, but as you get higher in the ranks, he becomes less and less "equipped" to face them.
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How much faster, and how much of a cool down?
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I kinda like this idea.
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I personally Mechanics respite, hopeless healer, and growing rage. I think they would add some new spice to the game
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Interesting. I’d like to see this in game.
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I really would like to see the perks for this
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The more I think about this, the more I want it
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Oh sorry I must of overlooked that! I have no complaints now!
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I did try to make the perks available for other killers to use, while still adding more utility for the killer. I am open for ideas! I was having trouble trying to balance her. I didn’t want to make the special ability too op, so I probably made her alittle underpowered!
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I like the ide, but I think the clone might need a longer cool down considering it can actually do damage to survivors.
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Very Interesting Idea!
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The only problem I could think of is that it could take up a large portion of room. But I do like the idea
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I AGREE. It would eliminate the problem of not finding teachable perks especially. Plus it would make everything more equal across the board. Maybe setting them all to tier 2 would work.
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Maybe doing a weaker than tier one as the perk would be alright. Cutting it down would reduce its OPness, and it wouldn't be adding another FULL perk. Including the killer, adding 5 WHOLE perks could get out of hand. But I do agree that it should be the common perks, not like adding Ruin or BBQ