Comments
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Calling this patch a disaster based on what? It’s been out for 10 days... so many cry threads, the first one started literally a few hours after it went live... it’s been said so many times, the meta need to settle as well as the mmr... it’s way too early to call for big balance changes. sure there are things that needs to…
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Not being forced to run so many slowdown perks really helps, now i can play with alot more varity in my builds
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Totally agree. Often in the games I lose is not caused by resent patch, but because of teammates giving up. Playing 2-3 survivors with 5 gens left, is near impossible to win.
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So you just want the survivors to run straight up in your face, or wait for you to get the first hit in? you have reading perks to help you out.. Just because you find that playstyle boring, does that mean you are obligated to punish those survivors because they don’t play the game after you’re head… ok buddy, you seem…
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My biggest problem is the matchmaking. The higher rank I got the worse teammates I get. Most of the games I lost have been because of teammates dc and suicide. Quite surprised on top rank that one game I got really good team that help each other, and the very next game I end up with teammates that throw all pallets even…
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Sluzzy are you really still around.. I just back to the forum after been away for over a year and now after reading this thread I suddenly remember all those crying threads from you in the past.. Are you even playing or just here to start a war among killers and survivors? anyway… the game is not broken at all.. The patch…
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I ran DH before the patch hit, and sure made things harder now, but you just have to be more stealthy and have a plan in mind, if the killer shows up. Maybe I’m just lucky, but I’m not facing much camping and tunnel. My biggest issue is getting bad team mates that dc the first time they go down, or won’t go for unhooking…
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solo q is fine, i escape most of the times. The times I’m not, is because of bad team mates that either not doing gens or doing gens while their team is dying on hooks. Way to many survivors dc or suicides on hooks if they get caught as the first, that needs to be addressed. But other than that, I think solo q is in a very…
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i really love the new patch, and i also play both survivor and killer. My issues are the same as you mentioned, I have thought on ways to fix it, and seen other players solutions. This is the way it would fix it the problem: NOED - should be reworked/removed entirely, it reward the killer for basically not doing his job.…
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Spirit needs a rework, her power is stupid and very boring to play aginst.
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I also experience alot more tunnel after the DS nerf, i never used DS before the nerf, i do now. I do understand why survivors don't like DS, for it's hole purpose of being anti-tunnel is really not that great, but it is more balanced now. It could revice a small buff, like a longer stun time or a short speed bonus for the…
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The DC penalties is there for a very good reason, you rarely see any DC now. Back in the days if you were very lucky, you could play a game without a single DC. I think you are the one that just came here, and have no clue how the game were before the penalties got implementet. The penalties were a high demand from the…
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It could actually be fun if once in a while got 6 perks weekend for both killer and survivor, it would definitely shake things up and make it interesting. Also a way to see if it can actually work.
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But Tunnel/slug/camping is part of the game, sometimes is the only way a killer can turn the game in his favor. If you face that alot, take perks that counter it. It's not 1v1, it's 4vs1 so if you get camped or tunneled, your team should be doing gens. That's not always the case, but that's how teamgames is, like in every…
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there are 4 survivors with 4 perks each. That's 16 perk slots vs killers 4. Don't know why you think it would be fair with 2 extra per slots, even one more perk slot for each survivor would make an exstreme difference..
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Bond, DS, Prove Thyself, WGLF. Just grinding BP so i can get all the perks i'm missing..
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Just cleans totems.. It's really not that hard.
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All of them. But if i had to choose one it would be Demogorgon. As second it would be one of these: Oni, Pyramidhead, Cannibal, Doctor and Trapper.
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But it's not useless! its still an anti tunnel perk..
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A killer with freezing power that could freeze pallets in place, and freeze windows, i think that could be really cool.
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I only prestiged P1 Trapper, Meyers and P2 Ghost Face. I really do like the bloody outfits, but the amount of BP it cost to do so, it's just not worth it.. The bloodweb should do more for each time you prestiged the same character, like decreasing the cost of the perks/addons.. If they did that, i would definitely prestige…
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To play as: Play aganist:
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yeah i see this alot too when i play Plague. And when i rarely face a plague when im survivor my team always cleanse, and we end up getting detroyed by corrupt purge.. every single time!
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Could be fun to make a big terror radius build with it. Starstruck, Distressing, Unnerving Presence, Iron Grasp to add more time before you have to go for the hook. And then just chase the surviors around while you carrier one, not really good, but sure sounds fun :D
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just take mad grit. Once the suviors knows you have it, they wont ever do the body blocking.. you have 3 other perks that are also good for body blocking, so it's really not a issue.
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Favorite: Ghostface Oni Plague Huntress Pyramid Head Least favorite: Freddy (Old Freddy so much more fun, to play with an against) Doctor Hag Spirit Clown
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i run this build atm. Ruin Sloppy butcher Monitor and abuse BBQ & Chilli
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I'd like to see Trapper or Huntress. Could make a really cool backstory on Huntress
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I think Plague will come in the top, but i need to play her some more..
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keep up the good work, this last patch were surely in the right direction. Been enjoying playing on both sides alot more :)
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I really like this idea. Right now there is not much sense in prestige a killer, but this would certainly help.