The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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It's not at all surv sided lmao. As long as the other killer has one braincell you can win every time.
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Sooo Stridor Spirit is a thing again? Well well well how the turn tables…
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Looking forward to reading unnecessarily detailed answers about lore, cosmetics and all things unrelated to gameplay. While at the same time getting vague answers on stuff that's on your radar but can't give any concrete timeline or details about!!
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Thank you. Sucks having the same map 4x in a row tho. Normally when there are boosted maps the rate is higher but you still get some variety. It's been RPD one game after another. Still, appreciate the clarification but it's extremely boring to get the same exact map every game when there's 30+ maps in the game.
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I’m glad RPD is your favorite map, and you’re certainly entitled to that opinion. However, you’re in the minority and RPD is almost universally considered a poorly designed map. The reasons for that have already been talked about since the map came out so I won’t enumerate them here, but I think it’s fair to say being sent…
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What? Why?? This is bad however you look at it. Given that RPD is overwhelmingly considered a terribly balanced map that most players dislike. Either you guys are aware of this, and you’re still forcing everyone to play that map multiple times in a row, which is a terrible experience for everyone imo. OR you’re unaware of…
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Yeah East Wing for me too. Something got messed up.
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Windows does not remove any pallets so your teammates can still drop every pallet with or without it. You are advocating for punishing solo q players who can’t rely on teammates to keep track of dropped pallets. As a killer, that’s one less Adren/UB/Buckle Up to worry about and a perk slot that does nothing to advance the…
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There is literally no excuse for this. All they need to do is change a color value for scratch marks and add a toggle in accessibility options. This should have happened a long time ago…
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bump cause this is the way. Only problem is. BHVR being BHVR I’m not sure how they could code that to without making every stun get you out of power.
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Every single control station clustered together in the middle. No power in pier, small boat, shack, big boat. Basically anywhere you need it. Control station spawns should be looked at in general. Extremely frustrating to get handicapped by rng.
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The short answer is they don’t understand their own game. The tinfoil hat answer is that they’ve been on a trend lately of lowering the skill ceiling of a lot of killer powers so that if you spam power long enough you’ll get a hit no matter what. I’m pretty positive the balance team will isn’t aware of the nuances and…
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It’s no use this kid is a clear case of git gud. I’m outta here.
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You are telling me, with a straight face, that at “high MMR” you need orbitals and cross maps to win? Alright dude you do you. Keep plying at “high MMR”. I look at your other comments btw and your argument seems to be “I’m bad at holding gens so please buff Huntress so I don’t suck as much.” I thought you wanted to have a…
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Why do you expect to be able to do that in every map? Orbitals and cross maps are fun but aren’t the bread and butter of her power. You’re trippin rn lol
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I think it's quite indeed the opposite. Very experienced Huntress players can win on any map. Yes, ofc it's harder on indoor maps but If you know what you're doing you can still overcome the map dependency. If you think indoor maps are the problem with the Huntress I'm sorry to break it to you but you're not as good as you…
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How are they good and why are they needed? If they fixed the maps you wouldn't care anyway.
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Can I add that his footsteps sound almost exactly as of survivors'. Makes it extremely confusing in some areas especially when there's a survivor on the other side of a wall
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My brother in Christ the Twins has been neglected for years and you expect the devs to care when there's like a billion other bugs in the game already. It's sad for me as well cause I do enjoy playing Twins but you're beating a dead horse here. I mean they somehow managed to ######### up the Huntress in the last patch ffs…
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Has anyone checked if this is still the case in the current PTB?
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Exactly, survivors should have to lock both lockers. It's really not that complicated. You are not shown the lockers that are locked so it's not like you'll be able to remember every single pair of lockers where the other one is still locked so there's still a chance that you may teleport to the locked one again. Also,…
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You do realize that there's still pallets and windows right? If you're repairing near a pallet or a window, you shouldn't have to be locking lockers to begin with. Double lockers existed before the Dredge and you only know a locker is locked until you are already teleporting to it for the first time. In any case the Dredge…
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What exactly is wrong with Wesker and Legion chase music in your opinion?
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Can't wait to have the opportunity to not get any value out of it when TWO scourge hooks spawn in Eyrie of Crow's main building!!
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Sooo I just took the time to read your entire post and…I’m sorry to break it to you pal but I’m pretty sure your mmr isn’t as high as you think it is. All the issues you mention are things truly experienced killers learn to deal with and play around eventually. Just the fact that you’re committing to a 2+ minute chase…
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The idea is not to eliminate tunneling. But killers should not be able to get away with taking someone out of the game early for free. If you want to tunnel go ahead, but knowing you’ll get hit with DS will force you to decide whether securing the kill is worth the extra time it takes to focus on the survivor that just got…
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This is exactly where I’m getting at. If killers want to tunnel, the point is not to make it impossible to do so, but to make it a last resort tactic. So yeah you’d be able to do it if you have to, but the trade off would be eating the DS and potentially lose your momentum. It may work in some scenarios, but right now it’s…
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And they're usually console, too.
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All the crap you mention is insignificant and not worth allocating resources to cause nobody cares. Really skilled players can adapt instead of whining. What players REALLY want is Moris, Moris every game in the same, predetermined location each time. Only one per match though. Nerf Pig plz.
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Pot twist: PUBG players get DbD skins, DbD gets all the PUBG cheaters. Business as usual.
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Notice that while everything you mention is indeed valid, there are literally no positives about the mori change and if there are they are vastly outweighed by the issues it will create. It's a bad change regardless.
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Sure it ends the game quicker I'm all about that, but it feels extremely forced when the solution makes a bunch of other perks obsolete. Does that mean all the other stuff they said about changing the meta, perk usage, etc was just bs? It's contradictory at best.
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Yes because behavior always follows through with their promises in a timely manner. Just like console optimizations which they announced a few years ago…oh wait.
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Looks like OP got rolled by a team with a map offering. Let’s assume your argument is valid and players in lobby shouldn’t get to decide what map to go to. Then according to you it should be the game, right? Well I’m glad it isn’t cause thanks to my map offerings I’ve avoided going to RPD for the past few weeks while it’s…
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Thanks for responding. The reason I’m worried is that the devs have said it themselves that in game reports do nothing unless you submit a ticket so I need video evidence, but if the video has no way of identifying the player in question it wouldn’t really help much I guess? Does that mean support has logs for every match…
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I’m doing the same. Im happy to burn through all my offerings if that means I don’t have to play that dogwater map.
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Ok then I guess that’s intentional. Good job bhvr.
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Surprised nobody’s mentioned that while yes there are now some holes in the ground allowing you to drop down, you still can’t easily reach the upper floor without having to take a detour. The fact that they didn’t add a single new way to go upstairs is just…depressing. But hey at least you can still enjoy the feeling of…
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Tbf it’s possible that it was an issue on my end so hopefully someone can clarify..
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Nope. I wasn't able to see their profile. "Block" was the only option I got.
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This is what happens when you try to bandaid core issues of the game with perks.
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Yes, you're correct, but I think that's comparing apples to oranges. The examples you mentioned do work similarly but don't really create a disadvantage for one side the same way boon totems do.
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What they announced isn't a ping system. Just an icon saying that claudette is self-caring doesn't really help much when it comes to coordinating a play or a save. Plus, a ping system in addition to having their actions on their portrait would make the game way more interactive for solo q players. Pretending that it's not…
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I don't get why people keep complaining about Deathslinger ADS when it's just fine atm and also fair for survivors. The only difference is that it now takes more than one braincell to to run tiles. The terror radius is what needs to be looked at, and perhaps Modified Ammo Belt could be basekit? But no, he doesn't need…
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That's odd. I play Blight every day at high mmr and aside from the usual salty comments like ur bad, lmao ez, etc, I can't recall a single time I've been called out just for playing Blight, let alone any racial slurs. I have a feeling you are grossly overestimating the amount of toxic comments you are receiving. By the…
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I can see this being run even more often than now.
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Are they? I wouldn't put my money on it. Historically the devs almost never make substantial changes to anything after the PTB. The only times I've actually seen the devs do a 180 is because of external pressure, ie. the colorblind fiasco or the new UI being unplayable.
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My point exactly. I don't think people realize how much of a time waster an extra hit can be. Multiple that by 4 worst case scenario, multiple times per game and killers will have a much worse time than they do now. At least on a deadzone DH does nothing currently, but with the new one they'll be able to use the speed…
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It's an outdated mechanic but the devs don't care enough to address it. They have other priorities. Simple as that.