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Iron Will should not remove survivor breathing
In the description perk says "Reduces the volume of Grunts of Pain while in the Injured State". Nowhere in that description does it say anything about other sounds like breathing or panting. This was a bug back when Iron Will was meta and after a nerf and a buff they still didn't fix this. How is this so hard to code I…
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Why is there still a DC penalty when there's been bots in the game for a while now?
As the title says. I 1000% would prefer a bot that repairs gens and can last more than 5 seconds in chase to the console casual who gives up on hook after their 1st afk down…you know what I'm talking about, in fact in my experience it's probably every other solo Q game at the moment or maybe more. Yes people are entitled,…
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Victor can't go through portals. Neither can the Knight's guards.
Shattered Square is an automatic loss if you play Twins. Survivors just have to go through a portal and they're immediately safe. Same with Knight survs can deny you of your power just by pressing space. This is a gross oversight, every killer should have a chance to use power in every map.
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Why can't Victor go through portals?
It's so ridiculous that you can end a chase just by going through a portal. This new map is atrocious and there's so many oversights it's not even funny.
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It’s been RPD every other game with no offerings. What happened to map repeat prevention?
The game just sent me to RPD twice in a row and before that I’ve been getting this ass map every other game. Is there a bug going on or am I the unluckiest player alive? Also whatever happened to that map repeat prevention feature the devs made a huge deal of a while ago? Did they ever implement it cuz it sure ain’t…
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God window in Father Campbell’s Chapel should not exist in 2024
Sorry for the rant but somebody please explain to me why, after 8 years, this damn map can still spawn three open windows in the main building? Good survivors will abuse the ######### out of these awful windows and you’re almost guaranteed to lose if these windows spawn in the right setting. It’s beyond me how there can still…
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Victor is latching onto survivors with endurance
Title. If they Dead Hard or have OTR he latches onto them instead of hitting them.
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Twins rework does nothing to address Victor's current design flaws.
Since most people don't really play Twins I don't expect anyone to relate, but me being one of the 3 people who regularly do I am extremely worried about this "rework". From what I could gather, the devs obviously have no idea what QoL were needed for this killer. The rework instead addresses survivor griefs and probably…
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Somehow the Twins is STILL bugged
If you get stunned while Victor is Idle he won't be able to move. Doesn't happen every time but I've had it happen twice already in different games. I don't really know what else to say at this point tbh.
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The Huntress buff is the biggest bandaid change ever to come out of BHVR's offices. I'm serious.
Having so many other killers in dire need of a buff, you go and make a killer that's fair for everyone stronger?? Why?? This from a 4k hour bunny main. I play her in comp. I know her power's ins and outs, but I'm scratching my head right now. And not only that but you also miss the opportunity to fix glaring map design…
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Locker and hook deadzones are inexcusable
Lockers...when you have several killers that rely on lockers to have a power, I find it pretty incredible that after 6 years (since the Huntress came out) the devs have done nothing to address this glaring map design issue. How is that fair? Why does the game forces me to play an entire match on a map that randomly has…
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Is the Dredge locker priority intended?
Why does the game force you to teleport to a locked locker? It effectively makes it so that survivors can lock a set of lockers twice, robbing you of your power. It's really dumb that in a set of two lockers you are forced to go to the one survivors want you to go. Why not fixing the teleports so you can decide which one…
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Credit where credit is due. The new chase music is like night and day. No more glass squeaks!
What a difference from the PTB! Wether you like it or not, objectively I think it's safe to say the Xenomorph's new chase music is beyond expectations. I'm so glad they didn't just try to just band-aid fix what was on the PTB à la BHVR balance team. Instead they scratched it all out and went back to the drawing board, and…
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Bots should NOT be missing skillchecks.
I don't understand who's idea was to make bots miss skillchecks. They already perform worse than the average player and I don't understand the reasoning behind this. If anything, you could make it so that they only hit good skillchecks and that would be much more reasonable. It's ridiculous just like the stupid 7% you get…
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Bots not solving Lament Configuration
As title says, they'll just pick it up and carry it but won't actually solve it and if they do they'll just do a little bit at a time. Also they don't snap out of it when playing against Doctor.
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Here's to seven years of spaghetti code!
At this point it's just funny to me. I don't even get mad at the amount and severity of bugs I just find it hilarious. Neither the PTB or live patch notes make a single mention of Wesker, and you still managed to break him. But you couldn't killswitch him cause the killswitch was broken. You can't make this up! How does…
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Silent bell bug
The silent bell does not have the "whoosh" sound anymore. It's completely silent which I believe is unintended.
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The SM drones are extremely unfair in multi-level maps
Just like boon totems, it's extremely unfair for the drones to work on more than one level. The whole point of the drone is that it can be deactivated, which for obvious reasons you can't do in multistory maps. How did nobody think of this??
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A simple and easy-to-implement way of reducing tunneling.
Over the past few months, a lot of people have been claiming that tunneling in DbD is out of control, some would even say that tunneling is necessary to win games at high-level. Whether you agree with this assessment or not, isn’t the point of this discussion. Personally, I am of the idea that people should play the game…
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The Wraith should not have to uncloak to interact with glyphs and pumpkins
I really hope this is just an oversight due to BHVR being BHVR but I think it's very unfair to have to uncloak in order to interact with a glyph. If you can kick gens, open lockers and break pallets while cloaked then why the heck can you not smash a freakin pumpkin?? Please fix this it makes no sense.
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Exhausted on the ground is a thing again?
Title. It's been happening to me again at least since the midchapter update. Wondering if it was just me cause the game doesn't show connectivity issues when this happens. When I said I miss old DbD this isn't what I had in mind, BHVR.
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If you don't want people to slug for moris then why change moris when literally no one asked
Sorry for the wall of text, it just rubbed me the wrong way that Behaviour tried spinning the Mori rework as something so exciting and new to the game when absolutely nobody asked for that change. Moris in their current form don't affect player fun and did not gave the killer an advantage in the current meta. If anything,…
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And just like that, the gap between solo Q and SWF widens again...
I really don't understand how after all these years BHVR continues the trend short-sightedness when it comes to balance. Aside from all the other unintended consequences already mentioned here about giving survivors basekit unbreakable, I feel like we need to talk about the effect this change will have on swf squads.…
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Soooo...how am I supposed to report someone now if their name's hidden?
Surely the devs have a workaround for this don't they? Did the reporting system change or you still have to get their ID in order for them to do something?
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The problem with RPD isn't the map itself...
I mean, the map can always be tweaked if the devs want to. The main issue is...they probably won't. If we assume that they'll respond the same way they've done historically then they'll probably double, triple down and won't ever admit that even in its current version people would rather dc or kill themselves than to play…
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How is it reducing the grind when I need to spend thousands upon thousands to get the addon I want?
I may be late to the party but I recently came back to DbD after a short break and while BHVR may claim that they reduced the grind by 75% (for veteran players, if you're new then you're screwed) that only considers the perks while completely ignoring addons. With the old system, if you chose not to prestige, you were…
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Boon totems still have basically twice the range on 2-story maps and that's extremely unfair.
Anyone who's played killer knows how frustrating it is knowing that there's a boon right above/below you, but you can't do anything about it because countering it is basically throwing the game in many (most?) scenarios. Boon totems cover a 24m radius, but since the effects work on both levels it essentially doubles their…
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Want to "shake the meta"? Give everyone a ping system. Balance accordingly.
There is literally no reason to not do this. It's information swf already have and would allow the devs to change information perks with more interesting effects.
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DMS should not block generators being worked on by two people
I am really sick of going against the Artist and having to suffer through DMS every time mainly because, and I don't know if this is intended, whenever I'm repairing with someone and DMS is active if the other person leaves the gen, even if I'm still repairing the damn thing still gets blocked. Why is that ok?? If I…
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Whoever thought of the DS stun nerf clearly didn't work for BHVR back in 2020.
Back in Sept. 2020 DS was bugged where the stun was significantly shorter. Needless to say, it was a tunnel fest. I welcome the devs trying to reduce camping and tunneling. Unfortunately this ain't the way to do it.
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New DH is Mettle of Man but without the effort.
Better buff MoM or rework it altogether cause why would you run that when you can have an extra health state by just pressing E. Expect everyone and their mother to run this. If the changes go live I see no reason to run any other exhaustion perk. Also if you get a speed boost what is even the point of Overcome??
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Is it too much to ask for Scourged hooks to spawn evenly spread across the map??
1 out of 3 matches I play they're all clustered on the same side of the map...
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Why am I getting hit through pallets again?
Not only that but I've seen a few killers teleport to the other side of the pallet after a hit/stun. I thought those days were gone? What's going on?
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Lockers should be more consistent now that the Dredge is out.
There are some maps with huge areas (1/4 of the map sometimes) where there are literally no lockers to be found. Mother's Dwelling is partucularly egregious in this regard. I hope the devs can do something about this.
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This game is so poorly optimized I find it pretty incredible that it's been around for this long.
Name any other major title that has no graphics options, breaks after every patch, has a balancing team that barely understands their own game and has run like crap on console for years. And yet somehow they're a multi-million dollar company with hundreds of employees. I don't get it. Somebody please explain this to me. I…
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I really really missed the extreme desync. Thanks devs for bringing it back.
Ahh what a nice throwback to the good ol' days of DbD. Don't you love it when you see the killer and your game just stutters for no apparent reason? Or when you get a status effect? Now that hits through pallets are also back I'm really loving the 2020 dbd experience. 10/10
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Forced AA...we all get to enjoy Switch graphics on PC.
I really don't get it at this point. Was this intended? Or did they just break the game again? Just why?? It's 2022 why are we even talking about forced anti-aliasing. Now the game looks like garbage. And don't even get me started on the frame drops. I mean after years of playing DbD I've come to expect the game to break…
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What's with everyone using DH right now?
So I took a little break from the game and this week I've been playing again. I have never gone against so many teams where every single survivor runs DH. WHat's going on??
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Remember old Undying? Sounds an awful lot like the way boons currently work.
Just wanted to remind everyone of what the devs said regarding the Undying nerf back in the Jan '21 Developer Update: "We’ve been watching this one closely, and there’s a few things we’d like to address: Transferring the same Hex multiple times can get out of hand: Hexes are meant to be strong perks that can be destroyed,…
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Are the Twins bugged right now? Unable to kick Victor...
Just played a few games against the Twins and it was impossible for me to kick Victor. Like I would get the prompt and the animation would start but then it would cancel itself. I also wasn't able to unhook with Victor on my back. Same story I get the prompt but then it goes away. After the match killer said walking…
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Make it so that hexes are blocked by the entity for 1 minute at the start of the trial. That's fair
One minute, that's definitely not too long but long enough to get some kind of value out of your hex perks. The first minute is when everyone in the trial is alive and full health so it doesn't create too much additional pressure either. All it does is ensuring that you get value from the perks you brought into the match.…
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LightbUrn needs to go...
Just like Moris, keys, infinites, and many others, lightburn is a remnant of a different era of DbD. It's from a time when the killer roster was limited and survivors where nowhere nearly as skilled as they are nowadays. You know another outdated mechanic that they removed? Sabotaging traps. If the devs understood why…
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Exit gates should regress at the same speed as a generator or killers should be able to damage them.
I think this small change would have a very big impact to the current state of the game. If exit gates regress at 0.25c/s which is pretty slow (for reference, it would take 80s for them to fully regress) that would open up a lot of different possibilities for late game plays and builds for killers, without being too…
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Why do I keep getting slowed down by nothing??
Happens as a killer especially but also survivor. I'll be going in a straight line, hugging an object when boom slow down to a crawl then keep walking normally. I've also noticed a lot more objects have hitboxes that extend past their models, conveniently at the very bottom where you can't avoid them. What causes this?…
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Merged: Removing LF's masks without reworking the report system is BHVR taking the easy way out.
This discussion has been merged.
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An extremely easy fix to facecamping.
It's actually very simple. Killer stands at a certain distance from the hook for too long? His aura becomes visible to all survivors, just like kindred. That way the other survivors can just keep repairing immediately and punish the camp. Works in the EGC as well since it doesnt prevent the killer form camping, it simple…
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A suggestion about boons and hexes.
For boons, potentially having 4 active CoH is extremely problematic.I cannot think of a reason anyone would think this is ok for the health of the game. There should only be one of each boon totem active at a time. For hexes, reverting to old Undying would mitigate the unbalance created by boons. It's it absolutely…
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2 story maps + boon totems make survivors close to invincible if they know what they're doing.
I'm sure people have already pointed this out, but boon totems are completely broken in maps with more than 1 level. I just played a game on RPD with 3 people blessing totems and it was a miserable experience. I knew exactly where the totem was but I would have wasted so much time going all the way upstairs to snuff it out…