The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Makes sense given the Plague pukes
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Thomas the Dank Engine
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I think they should, because apparently struggling has a max speed, right? Then there are some perks that speed up that struggling, but most lower it.
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Auron471 basically suggested that. It's both entertaining and a significant warning to the survivor. I believe he'd be able to fire AFTER he finishes the phrase?
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Here is what I propose. ALL solo survivors, little to no charge degradation for toolboxes. For each SWF member, the degradation retains a certain percentage.
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Legion does NOT need a buff. When played right, he has immense map pressure. But, I could imagine he's not too fun to play as? For Clown, I think his gas tosses should be marked. Like in Apex Legends, you know where its going to be toss. That'd be a great buff start, because his tosses are freaking weird and sometimes,…
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Okay, so a slight nerf, with pleasurable dialect and a que for the survivors to dodge? Lol
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I'd be happy to see a rework for the following Killers: Clown Nurse Spirit They are NOT fun to play as
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Dead Hard is fine right where it's at
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They need to buff nurse somehow. Almost never see her and when I do, rarely too challenging.
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LIAR! There are no grills on the internet. Jokes aside, I've got two online buddies who are ladies. They just mostly main survivors though.
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I understand this pain. I remember when EVERYONE was playing Myers.. ugh! But as the days go by, this should cool down slightly. However, long term, I think the Devs will most likely nerf him (Sad, but a true, possible fact) HOWEVER, they should take a second look on how to make former Killers MORE fun to play as.
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I'd say the same experience here. He makes me forget about all the other Killers that frustrate me to play as (Nurse, Spirit, Oni)
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Caption: Dev going High Noon on their creation as they nerf it to the ground, making it worse than the Nurse.
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Even if we don't give them ideas, they are going to do it. I just know it! So, we might as well give them a GOOD one, so he's not trash tier.
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Ah, so basically the Devs are lazy.
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Ya for censorship! *Salutes for the rise of the 4th Reich*
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So they want the new DLC character to get wrecked till its at a viable level then against survivors with master tiered perks?
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They need to reduce the cost of things in the blood web. It should be 1,500, 3000, 4,000 and 5,000
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Even for a Asymmetrical game? Balance in an Asymmetrical game? Makes no sense
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The Killers should NOT have a DC penalty, or at the least, not be as severe. The reason? If we lose more Killers because they are pissed off from BS matches, then there are no matches. So, in a sense, yes, this game HAS to slightly cater more to the Killers than the survivors.
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I created a post discussing the possibility of requiring survivors to find gas cans to fill the generators before fixing or after fixing, in order to actually activate the generator: https://forum.deadbydaylight.com/en/discussion/132392/generators-need-gas#latest Combine your replacement parts, with the gas idea would…
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They could start by adding the Alien Xenomorph. Might be more frightening than the Hag's pop ups
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More features like this: https://forum.deadbydaylight.com/en/discussion/132392/generators-need-gas#latest
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An Alien Xenomorph would be great! Plenty of ways to fit it into the lore, plenty o different ways the Devs could setup its power.