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Fuglylol

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Fuglylol
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  • Why would survivors place the turret then? Its absolutely useless anyway. With your suggestion it even gives the Killer a buff.
  • You were able to hit almost every loop without any cd or punishment for missing. Hes still incredibly strong, has map presence, turrets are pretty useless, he can most of the times destroy them before they get him out of his power, theres no windup so its a lot harder to dodge than for example huntress. He has the antiloop…
  • There has to be a way though, im not a game dev, i spent like 30 seconds to come up with that idea but the concrete idea wasnt the point of my post at all.
  • The objective of a GAME should always be to be as fun as possible for everyone playing. Ofc winning is more fun than losing. Camping/Tunneling makes the game unfun. That killers feel like they need to do that to win/have fun is a problem aswell. It creates a toxic environment and ultimately hurts the game and playerbase.…
  • Its the most used perk in the game, its heavily overpowered often one dead hard decides the whole game. Its also not fun at all to play against.
  • Yeah its the same experience for me. A lot of the games it feels like as a Killer im being hunted. Once you reach higher mmr the game is pretty much unplayable without playing toxic. Gens are flying left and right, you get teabagged at every chance, some loops are so strong that you have to leave or the game is over but…
  • If anything noed needs a buff. Its gone within 30 seconds every game if you play against halfway decent survivors.
  • As soon as i hear a boon totem i start tunneling. Only counter tbh
  • I play both sides the same amount and yes NOED is fine. You either just do the dull totems or remember where they are and get rid of NOED pretty much instantly. Even if you dont find it the killer gets one kill max out of it if you arent terrible. Boons on the other hand, especially on indoor maps completely counter…
  • Sure but only if they remove DS
  • I think many people need to understand is that the first thing that needs to happen to stop tunneling ist to stop the gen rushing. As killer in many cases the only way to even have a chance is to tunnel one player out of the game because if you dont, you dont stand a chance. (unless you play blight or nurse) Killers are…
  • This change would make the boon totem even better. I think this would only be an okay change if they nerf it to the ground.
  • You arent wrong, currently this game is more like the survivors hunting the killer than the other way around. Playing against a decent swf is not fun at all, they will bully you and they will try to make the game as little fun as possible for you. Sadly thats the current state of killer gameplay. There is a reason why so…
  • I dont think NOED is a problem at all. The killer basically plays with 3 perks until all gens are finished. There are also several counter perks for it aswell if it annoys you so much. Worst case if the survivors dont play the endgame stupidly but cant find the hex is that the killer gets one kill out of his perk.
  • They have to buff like 80% of the killers. All those slower killers are really underpowered. Then they need to rework a few maps, some are just incredibly survivor sided. They should nerf dead hard in some way, its just so frustrating to completely outplay a survivor just for him to extend the chase for 2 gens with dead…
  • They should just make hook progress stop when the killer is within 10 metres, easy fix. Id say about 75% of the killers in my games tunneled
  • Hatches arent a problem at all for me. Maybe they could change that it only appears for the last survivor so camping is impossible but thats as far as I would go. Keys are a problem, they ruin matches where you play completely fair and outplay the survivors and then they just 2 or 3 man escape and on the other hand often…
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