The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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The buff didnt help the real problem which is the ridiculous amout of random stuff scattered around the map and the crazy amount of tiles you can't throw over. She definitely didn't need 7 hatches at vase but the faster wind up time is definitely welcome. The buffs really just made her stronger on the maps she's good at…
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This is wrong kind of. BL was added because of loop strength the were so many loops that killers couldn't do anything about and were pretty much infinites but real infinites still existed and where infinites because you couldn't get BL at those loops you would lose site of the survivor and lose chase no matter how you ran…
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I feel like atot of people don't recognize this. Perks like PR and pop are win or perks. If I'm running around getting downs left and right do I really need regression? If I'm having a bad game or the survivors are on point is when regression is need. Imo ruin was still the healthiest regression.
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Nah you just get crazy lag sometimes. I had a Sable wh9 was teleporting half the match
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Yeah no I'm good on that. I have a life and a job so wait 30 minutes for a match isn't happening. I have so much more I could do with that wasted time or I can play a different game. Sure back when I was a kid and had all the time in the world to waste I didn't care.
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There's also a bunch of spots where the visuals don't match the layout and you run into invisible walls. They definitely didn't iron out a few map bugs before they dropped it.
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Idk what people expected in a 4v1 survivors don't do guns who thought that doubling that number would help. Now it's just twice as many people not doing gens minus all the fun parts. The biggest problem imo is you can't loop the killer in this game mode once your in a 2v1 the chase is pretty much over. Trying to 2v1 the…
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I'm bringing back blendette as well its been pretty fun
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I've noticed that alot of killers don't take pity hooks i feel like its a sense of pride. I find it kind of weird because I almost never see a survivor refuse hatch I does happen bit it's rare.
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SB,OTR,Windows and the last perk is a toss up.
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Playing him on controller is kinda of a pain. Trying to move your camera fast enough to hit survivors can be a real chore there's even times where you can't move it fast enough to track them.
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There was a Trapper with agitation and iron grasp and unnerving, and an artist with corrupt,pr,dms,and bbq. Those are the only to I remember.
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The biggest problem with the killer(imo) is giving the survivors control of his power without a huge downside. The game is balanced around the killer having a power so if your going to take that away either the killer needs to get buffs during that phase or it has to be a big trade off. It's been a running trend with alot…
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They changed nurses cooldown because it was so jarring that it caused people to have motion sickness and people still complain about it. What made then think adding it to all killers was a good idea?
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I think because it's harder to notices because the killer is already faster then the survivor
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Imo is mainly because he has a decent amount of good addons that get ran so when the devs look at the data no addon really sticks out as been over used there for there is no problematic addons. Again this is just my opinion.
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It's going be removed "Holding a Cursed Tape no longer passively builds Condemned."
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Not really even if she teleports 7 times that's only 5.25 and if they are holding a tape then they aren't gaining stacks from her teleporting "Projecting to a TV now applies ¾ of a stack of Condemned to all Survivors not carrying a Cursed Tape (was 1 stack to nearby Survivors)." So you can't teleport and 7 time and find a…
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One of the biggest reasons is they balance both roles differently. They seem to want to balance survivor for the casual level but then turn around and balance killer for the higher level of players. This makes it so the casual killer experience is just terrible. Killers are expected to know how to run every tile correctly…
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What happens when all 4 are clustered on one side of the map?
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OTR gives you 0 sound and blocks auras for 80 seconds and extends bt for 80 seconds as well meaning the kill can't just wait it out. Is pretty strong and I see it frequently and use it all the time.
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And red forest was the worst map and they somehow messed that up and made it worse. Plus borgo and joy are horrible maps. There track record isn't good lately and wouldn't be surprised if they somehow make the maps worse
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Thanks for the codes and the pic
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Alot of the new maps and reworked ones have bad hitboxes and have added alot of extra bs so yeah
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Your pretty confident they won't f those up look at there recent maps and reworks.
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So you didn't want to play against good killers or average killers so it sounds like you want to be able to play aginst baby killers you can destroy. Of course the average killer is camping and tunneling they removed any good regression so your average player is going to have to do something to make pressure. Remember dbd…
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This would just make people play even more scummy. There has been quite a few time I've seen cakes and decided to let everyone live. On the survivor side you would get people sandbagging you just so you get less points.
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The problem is the game have very limited mechanics and to do something unique most often then not either breaks the game(nurse) or has to be overly weak or they will break the the game I think knight is a good example not in how he's played but how he was intended to be played.
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I've had plenty of matches with 2 tokens left. Also head gens pop right before I've gotten the hook making me waste the PR because I've already committed to that hook and can't get to a different one before they wiggle off.
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You can only do up to a 90 flick right. I'm also on console and I do like oni I just cant seem to hit flicks. I play all but ranged killers on 100% sensitively.
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I made a post well really a rant about bhvr removing fun from the game. With the new maps and reworks it's made playing sniper huntress less viable on more maps, the removal of space Billy stuff like that. We need stuff that is different idk about you but I would rather try to play for cross maps and cool shot over hitting…
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I've also used it and I've found it quite meh. The chances of you getting the full 100% or even 75% is really low. The rng can really screw you with both hook spawns and finding a fresh survivors.I would say it's a low b high c. It's a good complimentary perk. Imo it's not really worth the scourge title anymore.
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My while point is that they nerfed self healing now imagine if in that same patch they also buffed anti heal. That's pretty much what they did with regression not to mention the last 3 chapters have had some kind of gen speed up perk. It's not a one to one example but it's sounds pretty dumb to nerf self healing but buff…
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Think of it this way what if the threw a number change on an anti heal perk this up date
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You said your killer matches have been with weaker survivors on my side I've seen a higher level of survivors. I've had more p100 survivors around the last month like alot more. Survivor matches are still a coin flip sometimes I have god level teammates and sometime they have gen allergies or can't last 15 seconds in chase…
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It sounds like your not playing aginst him correctly. If your getting hit at every pallet because hit tentacle is up don't drop the pallet. 9/10 times your going to make another loop. Zombies really shouldn't be a problem because if there that close you need to leave the loop earlier.
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You know we seem to always have the exact opposite experiences because I'm losing way more matches as killer but escaping more often as survivor. I'm not trying to discredit your experience just making an observation.
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I kind of figured it was obvious but not fun. It feels like the more I try to have fun The worse the game goes. I'm averaging around 6 hooks a game and that's ending up having to sweat for those 6 hooks. Also the pre running is out of control ever time I make it to a gen I see the survivor way off in the distance to the…
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Huntress now I maybe a little bias as I'm a Huntress main but I love trying to juke hatches. Also any stealth killers just because I like that jump scare moment when they just pop up.
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That's what happens when you nerf all the gen regression but leave and then buff gen progression perks. At this point there is no way to stop gens from been done the best you can do is block them for a short time but that 80% gen is still 80% when it gets unblocked.
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If an fov slider would be such a game breaking up date how come I never see shadowborn? Arguing that having a bigger fov would break balance you think almost ever killer would be running shadowborn for the huge advantage it gives.
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Bubba power isn't designed to facecamp but his power design allows him to. It's an unintended side effect while stealth killers like wraith and onryo are designed to use hit and run. Huntress,myres,Trickster are all good at face camping as well does that mean they are designed to do so?
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Well I just watched a otz video and apparently according to the devs Myers is fine and they are happy with his performance. So I wouldn't get your hopes up because according to the devs tombstone is fine.
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I didn't understand how people can't except that just because it's an accessibility option doesn't mean it's not a buff. I've turned it on and have been using it ever since and I don't have a disability but I can see the HB before I hear the TR 9/10 tike. I've also seen just about ever streamer use it and they didn't have…
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Because it's about the little thing that male this game fun. I had a Feng that game me her item and started acting cute so I spared her and 2 of her teammate one was tbagging at every pallet and clicky.......clicking me so they died. I was chasing one of the teammate for theee second hook and ran into Fang in the middle of…
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Yup this is a one way street to tunnel town. I've notice that most people don't try it a second time if you stick them right back on a hook
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I'm not saying it not viable it's just boring to play aginst because a killer can't take that chase because it would be throwing the game and now with pretty much no regression that gen stays at what it was. If you pre ran before ruin or overbrine would regress the gen. Now you just run early and come back to the gen at…
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Have you done any SM art? I would love to see your take on her
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I hate to break it to you but 90% of survivor gameplay is holding m1, doing gens,healing,unhooking,cleansing,opening chest survivor gameplay is boring in general and could use some kind of new mechanic or gameplay element(not a perk) that doesn't involve just hold m1 tell bar fills.
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Putting drones around gens is really the only way to get any value from her even when your using then for chase you only need 1 so you need to something with the other 3. I've also noticed survivors 3 gening themselves alot lately. Most my wins have came at 1 gen because the survivors just blew through gen and left me with…