Halloulle

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Halloulle
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  • tbh, I don't like too many licensed chapters (not as in the frequency at which they get released but the total number, regardless of over how many years they have been released) simply because perks are in a place where there are a number licensed perks that have a huge impact. As someone who's played a lot and puts about…
  • Don't watch Tru - but I think KL recently did it, don't know how long it took him but it was first try. - Though iirc he did dodge lobbies (or at least one) when the name or profile basically admitted to being a cheater or sniper — which I think is fair, considering it's on stream.
  • Oh! That explains why that one meg hid all game and was literally nowhere to be found even with everyone searching.
  • I'm not trying to "swing" it. - It's really quite simple and straightforward? "It is reportable as it isn't progressing the match" — absolutely - but you do realise that it becomes reportable only once a certain time has passed without progressing the objective? Which also goes for both killer and surv? - Or are you…
  • Well, since we already know that slugging a surv for the full duratrion isn't reportable for holding the game hostage or not progressing the match (there are hooks, you know) - then a surv is also not reportable for holding the game hostage or not progressing the match if they wait out said timer. After that the objective…
  • The first totem is the biggest problem - and Counterforce does very little about that. Counterforce really is mostly a counter to Penti and NOED, nothing else. Of course that hex build doesn't make sense on any killer. - But there are plenty killers where it's pretty much uncounterable for one side, while the other is…
  • The perk you're talking about is leader - and it's literally in the description that it's meant to increase gate opening speed of a nearby survivor. That is time you as the person with the perk spend standing next to the gate, while on many occasions it'd be at least equally useful to head into the map to be there to take…
  • If cleansing a totem takes 46 seconds it's effectively impossible to cleanse in the absolute overwhelming majority of matches meaning all the remaining totems are zero risk, full value. A hex is not meant to stay in the match for the full duration - the risk part comes from how long you gonna be able to use it / if it…
  • I came back for 2v8, enjoyed that one.... and idk, if that doubled down slowdown is where it's gonna be at then I'll probably just play even less of the regular game mode than before. the whole "balanced around the top players " thing is all good and well but as long as there are killers that can interrupt cleansing every…
  • Over the past I-don't-know-how-many-updates-at-this-point I noticed something of a pattern; survivors tend to complain about mechanical, fixed aspects that won't change no matter how good or bad you or the other player is. Tbh, haven't played the ptb or release day, but if to get rid of the dog you need a) a teammate or b)…
  • It's not a criticism at all, it's just an observation. Even in a fun arcade game mode some people will have more of a hang of things than others and in 2v8 this goes both ways - as it should. As I said, more often than not the outcome in 2v8 is up to luck. If it isn't up to luck, then it's usually because the sides are…
  • ngl, the more I see of 2v8 the more I think killers complaining about gen speeds is, in fact, a skill issue. (And since this is always tit for tat: the same goes for survs claiming gens are too close and it's impossible to get one done without getting pushed off) No matter which killer pair I've run into, if they're decent…
  • It's a very mixed bag - But if you got two high mobility killers that have more than one shared braincell and survs that don't grasp the concept of spreading gens, then it's usually ggs. Nearly no hook stages until the last two gens - and then it'll usually end in a 7 or 8k. On the other side of the spectrum you can have…
  • … except it doesn't really address the issue. It might address the major symptom; how the issue becomes visible in a match. Hence why I pointed to all the other ways that people use to go next also being a lot less. Deprived of their favourite way to go next, shouldn't there be at least some increase in the other ways to…
  • Fair enough. - Given the thread title I read the lack of a conclusion/argument as you adding to OP's ("2vs8 shows…" pointing to an evidence based argument). If it's just a personal opinion it's all fair. But you'll also have to live with someone on a agree-to-disagree-basis who goes "It should stay" ; neither of you would…
  • I play guide almost exclusively. idk why, guess I'm a masochist: gotta see the desaster coming, how gen after gen gets done and no one bothers to stop a second and think: are the last five gens maybe stacked right on top of each other? Which is exactly what usually happened when the last, sometimes the last two gens, are…
  • It's neither quid pro quo; there are no hook grabs ergo no 4% either - nor is OP (or anyone) stating a fact when they say "2v8 shows us that 4% is bad for the game". I narrowed it down to the hook mechanic that works differently in that game mode. - But taking anything there and just using it as an argument for regular…
  • you kinda forget that crucial bit where the cages work quite differently than hooks.
  • Can you do chests at the wrong time? Absolutely. - Does that mean people should never do chests? No. Does that mean opening chests always works against survs? Also no. Can chests come in clutch? Absolutely. - Does that mean every chest has to be opened? No. Does that mean opening a chest is always a good idea? Also no.…
  • Agree on the dull totems - disagree on the chests. Chests have toolboxes very often and if it shows that survs won't be able to push a gen through then searching a chest or two to get a toolbox (instead of starting on a gen, getting somewhere, getting interrupted and starting from zero again when you get back) and be able…
  • Just asking what exactly you consider a "survivor stomp" - cause counting 0, 1 & 2k (which I'd consider surv stomping) I count 9 — which is still a bit too high. Imo 2v8 should aim for the vast majority of matches having 3-5 survs escaping. That being said; Killer in this mode has the same issue as surv in SoloQ: if you…
  • It's not at all cryptic. - "Camping, tunneling and slugging is part of the game" is not a black and white thing. It very much is "some forms of camping, tunneling and slugging are part of the game, while others are deemed too extreme and should be counter-able with basekit mechanics". Proof for that are basekit bt and afc.…
  • "It's supposed to be hard to survive, that the thrill of the game." that statement and "hard" and "not miserable" aren't mutually exclusive. However, atm, for the majority of people, "hard" does equal "miserable". And that's what the constant complaints, the constant rants, the constant dcs, the constant 4% and the…
  • While devs have said in the past they consider camping, tunneling and squad slugging legitimate strategies, we have also learned that it doesn't come with a carte blanche (otherwise neither basekit bt, nor what they call afc would be a thing). There's a line. - The way I see it, this perk is only useful once that line has…
  • Well, if [insert perk] is a solution to a basekit mechanic it already missed the point. On average it'll incentivise proxy camping; it's even better than a trade. Make someone go from fresh to death hook within 20 seconds. Yum. The only situation where it actually benefits the survivor side is if the skill gap between them…
  • Interesting that apparently staying near the hook to get closer to completing the objective is equated with the action to simply end the match when all obejctives are already completed. If anything not immediately leaving is comparable to not immediately hooking a survivor for no reason other than wanting the mori. The 3k…
  • Sure, killers have slugged for the 4k before - but just because it was bad before doesn't mean it isn't worse now. However, the lengths to which a significant number of killers are now willing to go to get that mori are, quite frankly, ridiculous. Also, during all the time of slugging for the 4k I haven't experienced a…
  • For me: BP incentive, Event offering, Q-times & the occasional pumpkin on the way.
  • for two minutes (which is more than three times the intended chase time) on a dead map? That's neither "fun" nor "a mini game". That's straight up encouraging the killer to power trip at the expense of the other player. Once only one surv is left the killer already won. Everything else is just to a) make the game end b)…
  • granted, if every one in however many players is an arse, that arse is more likely to end up on the surv side (assuming arses don't prefer playing as killer). — Though, if that had an effect on overall killrates, it would only mean that a quantitative approach to balancing this game would not work. You'd have to do closed…
  • Tbh at this point: if two survs are sacrificed just actually end the match and balance accordingly. - Actually lean into the stomp or be stomped. Either ll or nothing - no close matches anymore. \*s seriously though; any solution that aims at ending the match quicker once it's 2v1 and one's a slug does effectively do that.…
  • more like ~15 seconds. - And a kilelr who really doesn't like people in the exit gates can force them out quicker than that.
  • mhhm. - Nah, sorry to say. But I don't find your argument of Distortion being usefu compelling (the uses you outline, Lethal aside, depend, at the end of the day, on luck. You can never count on Distortion being available to you to use purposefully simply because you can't reasonably set up tokens or decide when you spend…
  • Given the other posts in the discussion it does seem pretty clear you're somehow convinced by what you say and that Distortion is reliable, as is the boon. - I think neither is reliable or sufficiently useful and OTR isn't even comparable since it has a different primary function to begin with (and saying a perk dedicated…
  • Well, I don't usually bring TBs (except there's a gen challenge in the tome) but if I do bring one I usually use it on a progressed risky gen to get it out of the way or on any near-completed gen when a chase is about to end to avoid a nearly done gen getting painres-ed or popped. I generally don't consider FD. It's not in…
  • Distortion is not in a good spot right now. With the slight reversal of the nerf where they adjusted the numbers it's not entirely useless but it's way too unreliable and yielding way too little value to justify using a perkslot. Which I suppose is why it has dropped from 9-10% (which made it a popular but not omnipresent…
  • I'm starting to think you don't know what "context" and "misleading" means.
  • You kinda did completely disregard the qualifying statement. If you tell someone to "tough it out" you already acknowledge that they have a miserable experience - otherwise you wouldn't tell them to tough it out, you'd tell them to not be petty about a minor thing. Demanding people that you know are having a miserable…
  • And phrasing it as such while ommitting the context is misleading.
  • I didn't know the degree of end game slugging could be increased - yet here we are.
  • Just like how "if slowdown is made stronger they'll stop tunneling"? Hate to break it to you: that spectacularily backfired. at this point any amount of slugging for a mori is flat out bm and should be made impossible. I propose: if the last surv is slugged they automatically get hatch. At least that way they get…
  • Oh, I don't think the game should be taken that seriously. Dunno if it was clear, so let me make it very clear: One side making the match miserable to the point where the other side has to "tough it out" and stating "your fun isn't my responsibility - just suck it up, tough it out and play out the match!" is beyond…
  • given the timeline calling that a buff is misleading. It's what should have happened after thr ptb already; it's a slight number tweak to the nerf. turning it from distortion being absolutely obliterated into nerfed.
  • Some things do be wild - and the blatant cheating of some is hilarious. They dont even try to cover it up with aura reading perks/addons. And it does seem to be a bit worse now than it has been for a while. --- but it's a never ending battle for bhvr. Don't even know if it's as case of which they did lore or whoch they…
  • well, if people have to "tough it out" then they actually do have a pretty good reason to want to be in a different match sooner rather than later. In that case the side making them have to tough it out already stated "your fun is not my responsibility" through their actions. And well, that kinda statement is a two way…
  • I do admire your creativity - though what is it that incentivises tunneling? For one that it's possible, true - but the winrate achieved by turning a 4v1 into a 3v1 asap is disproportionately high. Any incentive based approach to precent tunneling would have to yield results at least as good as tunneling. Keeping survs…
  • I find slugging overall annoying - however, there are generally called for situations where both slugging and camping are perfectly alright. - I'm referring to slugging for mori specifically. The team is no counter - in no situation. Going a bit on a tangent here; Dbd is about four individuals happening to have the same…
  • Experiences clearly vary - but neither I nor (killer) streamers I watch see nearly as much fl/fb as there's slugging for the mori. It's a far cry from a must. - Besides. The killer has a way to deal with it basekit: not pick them up without thorough checking. The absolutely only way for a survivor to deal with being…
  • "Once you start to identify when a killer has a perk that reveals your aura, you should be playing around it." The problem with the myriad of aura reading that's in the game and that keeps getting added is though, that it's virtually impossible to tell if a killer has aura read or what prompted it. If it was just a handful…
  • excuse me. Newest "buff" to Distortion? You mean the slight backpedalling on nuking it? Shadow step exists and someone who manages to get consistent value from it will be even more useless than that apparently omnipresent Distortion user who does nothing but hide all match. "The unfortunate truth is that if anything is…
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