Halloulle

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Halloulle
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  • You kinda forget that all those killers have more than one drawback. The first, kinda obvious - and also most impactful - one, being range. Nemo has that speed at T3 only (before it's 3.8) - and needs to get through three health states. Billy ... we'll have to see how new Billy plays out, too early, imo. Bubba ...…
  • I mean if you went to comp people / shack1v1ers and asked them about how good shack is against Huntress they usually shrug and go "if you get a chance to predrop the pallet it's kinda ok for a short while but not a play to stay. Decent Huntress can easily outplay shack." .... The keyword there being "decent" I suppose.…
  • I do hope that all the killer tweaks from this dev Update (which, as far as i can tell from scimming the update, results in the killer being buffed) are part of some kind of plan to give survivors something that is more than just QoL for SoloQ. For now however, I remain sceptical. - While most of the killer changes make…
  • that would be another item on the ever growing list of things that should have an accessibility option clientside. - If a dev didn't care about that I would say 'well, out of luck, I guess' -- bhvr prides itself in being inclusive and accessible. Sure, not everything will be able to have an accessibility option clientside…
  • With you 100% on removing depips. - Though, ever since the grade is hidden behind the badge the whole "out of sight out of mind" thing has become much easier ^^ Thought about that too and also agree - but then thought about some fast moving killers that might actually decide which side of something they pick for their M2…
  • The main point remains though: an escape that is handed to you out of pity, lack of caring or whatever, doesn't feel like a win at all, so you don't even register it. Motivation is a huge factor in these games and if players only consider the games where they "actually won" (aka where they managed to escape because of how…
  • iirc shift-jumping out of a locker in TR also gives you points for boldness. But yes, spammed notifications shouldn't be a thing. Yes, sometimes you want to know if someone fast-vaulted three times - but any more than that every five seconds (or even less) def are enough.
  • thing is, if a killer is afk like that you will depip. If you're at a point where you don't want to depip you do some stuff that will help you pip; cleanse the totems, open chests, hope for a toolbox to sabo a hook, so stuff that gives you points in boldness. Takes about 4-5 minutes.
  • it's not so much about fair or unfair. - But more about "healthy for the game or not healthy for the game" - and I think it's not healthy. Devs seem to disagree though, so there's that.
  • You can't really drop out of the high MMR bracket as long as you're playing regularily. - Also losing consecutive matches doesn't make you lose as much MMR as wins make you gain. If you got a lucky streak over the course of 3-4 matches it will take you more than losing 3-4 matches to go back down again. I think it's meant…
  • well, to be fair, I usually view horror movies more as a comedy movie. Few movies that make me facepalm and burst out laughing as much as horror movies do. - So the usual DBD experience with chase at its center and a whole lot of ridiculousness is very much in line with how I see the horror genre and what I expect from it.…
  • I like chase as killer and I don't usually play the high mobility killers. For some reason not even I know I really like Nemo. - I also really despise tunneling or being a "back to hook Andy". In the Lights Out mode that left me wandering around the map and patrolling gens until I could spot a survivor. There's so much…
  • Like I said; Killer is boring af in lights out (for all the wrong reasons on top).
  • ... not in lights out. - In the regular matches. ... Maybe should have clarified that one.
  • Nemo is quite comical in this mode; no TR and heartbeat - but his stomps are so loud and he's so tall that survs usually notice well in time. I don't feel particularly compelled to continue playing that game mode... but maybe I give Doctor a shot.
  • I'm not sure if I'm more baffled or more envious of your perception of the mode. Safe for the "unable to see the incoming threat" I feel neither of the things you describe. There's actually just two words to sum up the survivor experience - at least as far as I'm concerned: annoying and frustrating. (As for the killer…
  • You deserve a medal - also great writing <3 ... and - sadly - also spot on
  • I think it's in a good spot. - Only issue may be Jolt/Surge depending on the map and where you end up in chase. - But making Jolt only affect gens with 10% progress or more seems like an easy fix for that one.
  • My best guess is that it's usually one of two things: Jolt + unlucky gen spawn on two story maps - or pretty much dry kicking gens. The devs kinda explicitly stated that killers should have to put some more thought into which gens they regress. And the sheer amount of killers I see kicking gens with nearly no progress…
  • question is in how far it had a meaningful impact on the match
  • Homie is going all out on something as if it was a huge issue or a debate - when it is neither. Feedback is where you give an opinion, an impression, anything really is possible. That's all I did here. Is it worth monitoring? I don't know. I kinda expect devs to monitor the overall vibe. - If a lot of people have the same…
  • The issue with that is; if learning the killer yields nearly as good of a result as playing well, something is probably off. If it's a certain build (where a killer should reasonably lose a match simply because it takes them too long to down a surv that way - but certain perk combos still allow it or where a killer should…
  • Like I said; I don't know Billy well enough to put my finger on it. - But it is a new experience. The Billies I'm used to seeing had a certain kind of dedication about them and were usually rewarded for their Billy specific knowledge. - They couldn't follow you around a tile like a lost puppy with a readied chainsaw. But…
  • I see Twins maybe once every two months (with ~60-100 hrs/month) and it's a sh* show one way or the other; on the one hand people have no clue what to do because they never see them (I don't know much myself either, just some basics surrounding what to do with victor; when to keep, when to crush and where to go) - but on…
  • I don't know Billy well enough to put my finger on it exactly - but all the matches I had during the past couple days were pretty much rinse and repeat: Bam window if there is a window to bam. Then walk down surv with ready-to-go-chainsaw until they're sniffing up your butt and down them (or eat a pallet if there's still a…
  • I don't dodge - though I would understand dodging if you got someone with a public profile, you look at the profile and you don't want to be associated with that person in any way. - That could also be because the profile contains links to social media and there you find things that make you want to not have any contant,…
  • While cleaning up the UI is probably a good thing - especially considering there will be more elements in the future - I would like that to happen without an obligatory additional click. Assuming that the standard way of playing the game is to either play default killer or default survivor you have to first click away the…
  • Afaik for new killers the starting point MMR / the adjustment is heavily influenced by your overall killer MMR. - For old killers it's just MMR decay. As for bots; I'd go with all the bots, remove two and then just focus on getting the mechanics right before heading into pubs. Alternatively, there's always "come shack 1v1"…
  • He may need an add-on pass to adjust the time between chainsaws - that's the one thing where the only counter I see atm is "kek just don't be in 90% of the tiles available on the map, ez". - Other than that I suppose it's mostly adjusting; quite a few tiles that used to be safe against Billy aren't anymore, if Billy has…
  • Probably either a white glyph or green glyphs
  • I suppose dbd is just introducing the concept of "half time" that is known from sports. fourth person goes to hook? Time for the obsession to find a locker. - And time for everyone else to go explore edgemap while crouched. Maybe some cheeky people decide to take a lil nap in basement? Though, personally, I probs gonna…
  • Personally, I find the nods pre-chase a bit irritating - espcially the one-nods. The excessive nods paired with some goofy outfit make me chuckle tho; it's a 50:50 if that surv is gonna be toxic af or just gonna goof around. - Now, the mid-chase-one-nods; at a window/when taking a break from mindgaming that pallet/window…
  • I use pop as well. - Though I do think it can get abiguous when the call is "he's gonna pop the gen" ; he a male surv who's completing the gen or he the killer who is applying pgtw? On comms you usually know the context - but in written form I can see how being more specific is being on the safe side. same for stbfl. I say…
  • I'm not presuming, I'm fully aware of the changes and neither on the PTB nor during any of my live matches have I found a match to ever hinge on the 8+n-th regression event (rarely ever have I even come close to that kinda number of regression events but that's besides the point). Let me rephrase though: If a killer gets…
  • It's a very underrated perk. Sloppy? No worries. Chances are whoever's healing you will still get the heal through. Skittish teammate technically missing the opportunity to unhook? That's okay. - Cheeky killer running stbfl? No worries, it'll go through. And it makes you feel useful when a teamie is opening the gate.
    in Leader Comment by Halloulle January 23
  • ... if you need to kick any gen after a situation like that you're really doing sth wrong though. If a killer messes a three people down up it's really on the killer ... You would kick a gen to get NTH anyway - now you get a 5% progress deletion on top without investing into another perk. In that sense NTH - and any other…
  • Leader is a great perk. - Especially when that SoloQ teamie is somewhat skittish and was technically a beat too late to get the unhook --- or when you can't be bothered to wait longer than you absolutely must against sloppy. Bond is amazing as well. - See if a teamie is bringing the killer to your gen or just chilling with…
  • I suppose you gave your own answer; if you wanna win tunneling is always gonna be the most efficient and reliable way. No matter how much you incentivise hook splitting. Or do you actually wanna ask what could make the playerbase not care as much about winning? - safe for BP, since you ruled those out as an incentive…
  • Haven't met a single SM who intended to play remotely normally. And if even Dead Dawg / The Game doesn't go their way? Ofc survs must've been cheating. So yeah, if I get the chance to not have to deal with that, I take it.
  • In situations like that I would prefer a bleedout button (and for all I care killers can get a the-entity-shoos-survs-out-the-gate-button) to not enable people to execute their petty and childish revenge / to deliberately waste other people's time for the sake of wasting their time. If all survs are downed there's no…
  • comp is a very different creature from pub games. The comp crowd basically just took the infrastructure dbd offers as a base to build their own game. It's kinda like MauMau and Durak. Both can be played with a standard deck of cards - and while both are often played with 36 cards they aren't palyed with the same cards…
  • I enjoy most M2 only killers - so long as their M2 is actually somewhat.... involved. So Billy, Demo, Nemo, Wesker, Huntress, Ghosti and Piggy come to mind as the fun ones. There's also Trickster, Chucky and Pyramidhead that technically belong in that category as well - but I despise Chucky (people saying his size doesn't…
  • "any type of weapon/injury and magically heal infinitely while running infinitely." please clarify what exactly you mean by that. and man, all those people talking about how easy survivor matches are - can we like please switch matches or sth? Cause if those are the kinda matches you have then I'd really like to have some…
  • I remember one match on Haddonfield as Nemo where I might have kicked one gen eight times. - It was a group of very stubborn survivors who managed to three gen themselves - or, well, I don't think it was really avoidable on their part; I had two gens in Main and the one next to it, so a really tight three gen - and the…
  • I have become a Quentin main because my high prestiges (Leon & Felix) resulted in way too many killers dodging the lobby. While dodging because of high prestiges isn't (or shouldn't be, given that enough time has passed that pretty much anyone who isn't pretty new at the game will have one character at a high, or semi-high…
  • In principle I agree. - But there is at least one really big difference when it comes to dbd which makes me think you can't compare dbd to other games in this instance. In pretty much any other game you can say "you get what you signed up for" since in pretty much all other games both sides / everyone can choose from the…
  • keep in mind that this is PTB though. - If the Trickster is anything to go by my best guess is that their attitude toward PTB has changed. PTB is not the "fine tune" or "find bugs" stage but the "just throw everything at the wall and see what sticks" stage. In case of Billy: just give him all the add-ons and see what…
  • Ah. I think I have a better understanding where your dead-set-ness on Distortion(players) being an issue comes from. What you describe as the "incorrect" way to play with Distortion is not at all incorrect. Your proposed playstyle with Distortion is the egoistical, non-altruistic, rat-like playstyle; same category as…
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