Comments
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It's not at all cryptic. - "Camping, tunneling and slugging is part of the game" is not a black and white thing. It very much is "some forms of camping, tunneling and slugging are part of the game, while others are deemed too extreme and should be counter-able with basekit mechanics". Proof for that are basekit bt and afc.…
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"It's supposed to be hard to survive, that the thrill of the game." that statement and "hard" and "not miserable" aren't mutually exclusive. However, atm, for the majority of people, "hard" does equal "miserable". And that's what the constant complaints, the constant rants, the constant dcs, the constant 4% and the…
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While devs have said in the past they consider camping, tunneling and squad slugging legitimate strategies, we have also learned that it doesn't come with a carte blanche (otherwise neither basekit bt, nor what they call afc would be a thing). There's a line. - The way I see it, this perk is only useful once that line has…
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Well, if [insert perk] is a solution to a basekit mechanic it already missed the point. On average it'll incentivise proxy camping; it's even better than a trade. Make someone go from fresh to death hook within 20 seconds. Yum. The only situation where it actually benefits the survivor side is if the skill gap between them…
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Interesting that apparently staying near the hook to get closer to completing the objective is equated with the action to simply end the match when all obejctives are already completed. If anything not immediately leaving is comparable to not immediately hooking a survivor for no reason other than wanting the mori. The 3k…
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Hadn't considered the scenario you outline and I also think it won't be that popular because it would require ine player effectively not playing the match. This would also lock in a number of perk slots for the entire team, because it's quite hard to make the killer hook a specific survivor. Deliverance players know how…
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Sure, killers have slugged for the 4k before - but just because it was bad before doesn't mean it isn't worse now. However, the lengths to which a significant number of killers are now willing to go to get that mori are, quite frankly, ridiculous. Also, during all the time of slugging for the 4k I haven't experienced a…
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For me: BP incentive, Event offering, Q-times & the occasional pumpkin on the way.
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for two minutes (which is more than three times the intended chase time) on a dead map? That's neither "fun" nor "a mini game". That's straight up encouraging the killer to power trip at the expense of the other player. Once only one surv is left the killer already won. Everything else is just to a) make the game end b)…
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granted, if every one in however many players is an arse, that arse is more likely to end up on the surv side (assuming arses don't prefer playing as killer). — Though, if that had an effect on overall killrates, it would only mean that a quantitative approach to balancing this game would not work. You'd have to do closed…
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Tbh at this point: if two survs are sacrificed just actually end the match and balance accordingly. - Actually lean into the stomp or be stomped. Either ll or nothing - no close matches anymore. \*s seriously though; any solution that aims at ending the match quicker once it's 2v1 and one's a slug does effectively do that.…
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more like ~15 seconds. - And a kilelr who really doesn't like people in the exit gates can force them out quicker than that.
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mhhm. - Nah, sorry to say. But I don't find your argument of Distortion being usefu compelling (the uses you outline, Lethal aside, depend, at the end of the day, on luck. You can never count on Distortion being available to you to use purposefully simply because you can't reasonably set up tokens or decide when you spend…
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Given the other posts in the discussion it does seem pretty clear you're somehow convinced by what you say and that Distortion is reliable, as is the boon. - I think neither is reliable or sufficiently useful and OTR isn't even comparable since it has a different primary function to begin with (and saying a perk dedicated…
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Well, I don't usually bring TBs (except there's a gen challenge in the tome) but if I do bring one I usually use it on a progressed risky gen to get it out of the way or on any near-completed gen when a chase is about to end to avoid a nearly done gen getting painres-ed or popped. I generally don't consider FD. It's not in…
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Distortion is not in a good spot right now. With the slight reversal of the nerf where they adjusted the numbers it's not entirely useless but it's way too unreliable and yielding way too little value to justify using a perkslot. Which I suppose is why it has dropped from 9-10% (which made it a popular but not omnipresent…
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I'm starting to think you don't know what "context" and "misleading" means.
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You kinda did completely disregard the qualifying statement. If you tell someone to "tough it out" you already acknowledge that they have a miserable experience - otherwise you wouldn't tell them to tough it out, you'd tell them to not be petty about a minor thing. Demanding people that you know are having a miserable…
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And phrasing it as such while ommitting the context is misleading.
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I didn't know the degree of end game slugging could be increased - yet here we are.
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Just like how "if slowdown is made stronger they'll stop tunneling"? Hate to break it to you: that spectacularily backfired. at this point any amount of slugging for a mori is flat out bm and should be made impossible. I propose: if the last surv is slugged they automatically get hatch. At least that way they get…
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Oh, I don't think the game should be taken that seriously. Dunno if it was clear, so let me make it very clear: One side making the match miserable to the point where the other side has to "tough it out" and stating "your fun isn't my responsibility - just suck it up, tough it out and play out the match!" is beyond…
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given the timeline calling that a buff is misleading. It's what should have happened after thr ptb already; it's a slight number tweak to the nerf. turning it from distortion being absolutely obliterated into nerfed.
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Some things do be wild - and the blatant cheating of some is hilarious. They dont even try to cover it up with aura reading perks/addons. And it does seem to be a bit worse now than it has been for a while. --- but it's a never ending battle for bhvr. Don't even know if it's as case of which they did lore or whoch they…
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well, if people have to "tough it out" then they actually do have a pretty good reason to want to be in a different match sooner rather than later. In that case the side making them have to tough it out already stated "your fun is not my responsibility" through their actions. And well, that kinda statement is a two way…
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I do admire your creativity - though what is it that incentivises tunneling? For one that it's possible, true - but the winrate achieved by turning a 4v1 into a 3v1 asap is disproportionately high. Any incentive based approach to precent tunneling would have to yield results at least as good as tunneling. Keeping survs…
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I find slugging overall annoying - however, there are generally called for situations where both slugging and camping are perfectly alright. - I'm referring to slugging for mori specifically. The team is no counter - in no situation. Going a bit on a tangent here; Dbd is about four individuals happening to have the same…
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Experiences clearly vary - but neither I nor (killer) streamers I watch see nearly as much fl/fb as there's slugging for the mori. It's a far cry from a must. - Besides. The killer has a way to deal with it basekit: not pick them up without thorough checking. The absolutely only way for a survivor to deal with being…
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"Once you start to identify when a killer has a perk that reveals your aura, you should be playing around it." The problem with the myriad of aura reading that's in the game and that keeps getting added is though, that it's virtually impossible to tell if a killer has aura read or what prompted it. If it was just a handful…
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excuse me. Newest "buff" to Distortion? You mean the slight backpedalling on nuking it? Shadow step exists and someone who manages to get consistent value from it will be even more useless than that apparently omnipresent Distortion user who does nothing but hide all match. "The unfortunate truth is that if anything is…
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One added question: What is the "intended Q time" if things are distributed evenly and there are no incentives? I agree that the BP bonus seems off and not matching the Qtimes — but then again I'm used to playing when the incentive is 100% so maybe I just got used to way faster matchmaking? I also don't see why the…
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That's asking people to reserve one perk slot at all times aka making a perk obligatory to run. - It's also the exact reason why BT is basekit. No perk should be obligatory to run to deal with a base game mechanic. In case of bt that was unhooking. In case of finisher moris that's slugging the next-to-last.
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Aww - always loved when a wild Peanits appeared. Hope the new position is fun!
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Well, if the bug is reported I assume bhvr is looking into it. If they can fix the bug before the event is over, is a different issue. If it's a very rare bug (personally, I haven't seen it playing killer or heard about it from friends playing killer) it's probably not very high up on the list of priorities. Knowing about…
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do you mean the red scratches on the floor? I'm not aware of the scratches disappearing permanently. - If they do disappear permanently, this should be fixed too.
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As others have mentioned while speeding up the 2v1 part is a good idea generally, it would have to come with a change in mechanics. As it is just revealing auras/killer instinct or whatever would just lead to the match being over at 2v1, in turn leading to strategies that aim at removing one player at a time as fast as…
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Care to share some clips of how to make use of the smoke bomb? Cause all I've ever achieved so far was making a killer whiff once - because they can't see - just to be hit two seconds later after hit cooldown - because I can't see either and ran into something.
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Granted, there were killers where Distortion effectively never recharged, that's true - but I think overall it's a lot more common to not have a sufficient amount of chase than a sufficient amount of TR. We'll see if the 15s make an actual difference (though, once again, the strongest killers are pretty much unaffected; if…
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I mean, sure, if every killer turns into a 115 M1-only killer after hatch is closed and gates are a certain distance from each other and there isn't any point on a map where a killer can have FOV of both gates - sure. We can block them for 15 seconds after hatch is closed. - Make it an even playing field; make it a big…
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the reduction to 15s makes it quite a bit better. - Though, given that there's plenty of killers where you effectively don't have chase is what makes the whole while-in-chase-thing a mit meh. But for that chase as a mechanic needs to get overhauled. - You can have a three gen chase with a Wraith and still not even have…
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I'm not sure what you mean. - I'm just saying that between known instances of people buying accounts for hacking and burning through a dozen of them within a week or two (quite a few of them speak quite openly about it and sometimes even stream what they're doing) and there being absolutely no shortage of fresh accounts…
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tbh, with the virtually endless epic accounts I've honestly started to wonder if the 5% even mean anything
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There might be something to the MMR thing in so far as, iirc, once you somehow make it past a certain mark you can't drop below that threshold anymore. If, due to changes to mechanics, perks etc. that lands you in perpetually unwinnable situations (if you're up against someone who's too far away from where you're at…
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Seems like they generally switche dup a bit of the gameplay. - Killers got roles now too, meaning they get an advantage in certain situations. - It's also not like survs can just pick up pallets; it needs to be unlocked as a class feature and is thus only available to a limited amount of players for a limited amount of…
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Nothing as detailed as a guide - a quick outline of how to play, say, a strong/long i filler and a say, trash pile gym. How do you avoid dropping the pallet way too early while also not giving a free hellfire hit?
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Please do humour me, cause if neither distance, nor obstacles, nor holding checkspots are an option against a killer, how exactly do you outplay him? Which options do survivors have to outplay him? I am actually curious to know, cause I'm at a loss. Don't play nearly enough to encounter him often enough to go…
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since all maps are brought down to the size of dead dawg, no, not a problem. If anything the opposite; on the majority of maps killers already have (near) line of sight of both gates, making it fairly easy to get at least one more hook out of someone trying to open the gates.
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Isn't there that "experiment" thing (which, I suppose, would be classified as unethical in an actual research setting…) where people are supposed to slug to find out if it's more reliable than hooking?
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because it doesn't happen nearly as often as on Twins. - And the "nerf" to Twins would be an indirect one to begin with, cause the thing that does need to get nerfd is slugging / the slugging potential of certain perks and mechanics I also don't think the cause-effect relationship is as you say; "barely used because of the…
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Slugging isn't Nurses USP or what she's best at. She's insanely good at slugging, that's true - and some weird people actually find it insanely fun to do that and those matches are just as miserable. - But contrary to Twins, it's not what Nurse is primarily geared towards.