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Event: Insta down via event ability + M1 intended?
Is it intended that you can use the killer's event ability effectively simutaneously with an M1 leading to an undodgeable insta down if you're in M1 reach? Because if it is, I think I'm done with surv side in this event already; just plow through the minimum required challenges of the event tome to unlock what I want to…
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Please don't use those huge Ad banners again
Yes, you can tick the "don't show again" box - but I still find it intrusive, overbearing and out of place.
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2v8 - It was fun while it lasted
alas. People (read: enough killers) have figured out how to be insufferable to ruin the mode (for me). From the top: the past few days have been a blast. Glorious chaos and so much random ######### I found myself playing as much as I used to (and since I have a lot of free time atm that means about 3-8 hours a day). Maybe…
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DBD in a nutshell:
Killer does one thing right = 3/4 k Survivor do one thing wrong = 3/4 k The comeback potential for killers is insane. AW: "git gut" - I thought the point of MMR was that it somewhat adjusts to your skill level. 15+ death streaks just shouldn't be a thing. AW: "I only face 4 TB BNP seal team 6 swf, stop crying" … if it…
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What to do when you see spam/bots/phishing/harassment etc. on the forums
We all know the ad-bots that sometimes drop into the forums - and there are also instances where someone starts hurling insults at someone else. Both of these things ought to be removed asap, I think - but how to best go about it? Just hit the report button? Tag a mod? Something else I'm not aware of?
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Buckle Up Nerf going the wrong direction
Buckle Up by itself has never never been the problem; the instant nature of it being paired with FTP is the issue. Picking someone up w/o endurance if a killer wants to slug is absolutely pointless since the killer just swings the moment the surv gets picked up; it doesn't matter how fast or how long they sprint if the…
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Let's brainstorm how hooks could be reworked
There are many issues frequently addressed that lead back to how hooks and hooking work: Face camping, Proxy camping, tunneling, 4%-ing to nope out of a match asap, gabs - or lack thereof -, hook durations — and probably a few others that I missed. Either way, I think it's safe to say that many people are - for one reason…
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If survivors should expect to escape ~3/10 matches...
…playing the game as survivor is not about trying to escape anymore. - And that is a problem. What do I mean? I'd say people generally play a computer game to have fun and enjoy the time they are playing that game. So first of all: if "escaping as a survivor" is what you need to enjoy your time playing the game, you will…
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The forum UI has its own will now...
… no it doesn't. But it does funny things. - And since I don't know where forums-bugs-related things go I just put it here - move around if needed. Issue: When I click on "Recent discussions" and then click on the DBD header with the logo in the middle, something breaks. usually it looks like this: but when I do as said…
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People used to laugh at my off-meta perks or cuss me out cause I was supposedly throwing
… but now three of them are meta… somehow :| I always liked Distortion and I always liked Bond. And since there are some maps where I'm notoriously bad at finding gens I also have Deja vu pretty often. At least when looking at nightlight… all three of them are somehow meta now. Well, at least Desperate Measures and Leader…
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Lights out - yeah.. that's a definite no.
Lemme put it this way: After half a dozen matches on surv side SoloQ feels OP. (edit for clarification: regular SoloQ feels OP compared to Lights Out surv experience.) After half a dozen matches as killer I'm about to fall asleep. And with that I'm also done with the game mode.
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We need killer-based MMR
What prompted that thought on my end: Another discussion on Dredge being put in C-Tier by Otz and how he needs buffs had me thinking "yeah, right, because I see the Dredge so often I would absolutely know how to deal with him if he gets those buffs /s". I see Dredge maybe once every 50-80 hours of playing survivor, maybe…
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Servers dying again?
dodged a handful of lobbies (as surv) because of all survs having red ping bars (me included). Eventually I figured I can just see if it's still alright-ish / something that goes away during match. But Nah-hah. I had a friggin 400+ ping lobby. That's absolutely unplayable as surv.
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Fellow Spies users...
...something's changed at some point with the perk, right? I used it a lot a longer while back but when sometime last year the crows were bugged I kinda dropped it. I played with it again yesterday and it seemed incredibly unreliable to the point where it actually seemed bugged/like it's not always properly working. It has…
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Playing with new-ish people has taught me one thing:
The quality of games is so low. - The one skill they seem have to acquired is how to gauge 8m perfectly, how to count to 10 and how long they can press W to definitely make it back in time for the unhook. It's a really sad state of affairs. - And the survivors at this level have absolutely no idea how to deal with any of…
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Does Skull Merchant need a rework?
From what I gather the consensus seems to be yes - but maybe that's bias. So I figure I make a poll. Feel free to elaborate on why you picked the option you picked.
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Hidden Prestige feedback
Apparently I'm part of the group that has hidden Prestiges now, both on surv and on killer. As surv looking at other surv's prestige was never important to me, so there it's kinda inconsequential. I also don't have a habit of dodging lobbies because I see high prestiges. However, I did see a massive difference when playing…
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Which realiable ways to run Xeno on tiles have you figured out so far?
Except for pre-run and pre-drop I haven't found much so far. Between his non existent penalty for missing an M2, him pretty much always being able to be in M2 (turrets have proven to be astonishingly inefficient - and also not even particularly effective) he can just run and continue poking (tbh, kinda feels like a Nemmy…
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Xeno can block stairs completely
I thought stairs have been made wider (especially basement stairs) so that killers can't completely block the stairs. Xeno can. It just needs to stand sideways on the stairs.
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Accessibility Options
It comes up time and time again: there are elements in this game that make it partly unplayable for some people. Elements that are not down to "if you choose to play a horror-themed game, there are gonna be horror elements". BHVR has done a great job improving the accessibility e.g for those with impaired hearing and…
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Made for This [yes, yet another thread on that one]
I didn't want to just go on a tangent on a different thread to somehow throw my two cents in. So here's my personal take on it: I played it on PTB and it was fun. But it's PTB and you can't really tell too much when going up against a new kiler that you don't know much about yet and the killer player doesn't know much…
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The Evader Emblem
Regardless of whether changes to Sadako are a buff or a nerf, her losing chase on more occasions means there's another killer where it's incredibly difficult to get emblem points in the evader category. Which does absolutely not mean she should not lose chase there. - More so that the evader emblem criteria should be…
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Now that there's map repetition prevention - can we also get killer repetition prevention?
Yesterday was 5-nurses-in-a-row-day, today seems to be Ghostie-day, given that in 4/4 matche so far i got ghostie. Well, as long as it isn't Dull Merchant it could be worse, I suppose
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Event fun-score: 1/10 for surv, 9/10 for killer
Was joining late this year around - and while I couldn't wait to catch up and join the shenanigans... I'm kinda already done --- two hours in. At least on the surv side of things. Between the conditions for cosmetics, event-mechanics, common playstyles on killer side and event-tome-challenges being a pain in the behind on…
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Did I miss something?
Or why is it camp-and-tunnel-o'clock all day? There literally wasn't a single match where the killer* wasn't compelled to sweat so much they could fill an entire swimming pool. *idk about how survs are today, haven't played killer yet. And here I was just thinking about playing some more again after matches yesterday and…
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What do you think about more structures that change if a gen gets done?
You know how doors open on the game or on pale rose? How about this gets incorporated more on maps? I imagine this could be a great way to maybe not solve but really alleviate the "too many resources/too strong loops" issue. Depending on gens getting done some structures may get stronger, others may get weaker, so that…
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New meta speculations
Now that we know which changes are gonna happen, what meta changes/shifts do you expect for killer/surv? Sadly, with survivor healing having dodged changes to altruistic healing altogether (PTB was overturned, for sure, but I would have expected a middle ground fir live servers) I don't think there will be much of a…
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DH vs MoM
It was a ridiculous question before but now it's a pretty valid one, imo. So: Which one is more useful? Ngl. I think MoM might actually be more reliable than DH now. Which is a bit mind boggling. What do you guys think: What's more likely to be pulled off conistently: Taking three protection hits - or getting the unhook…
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Petition to give Felix only tucked in/high-waist torso cosmetics
I know, it's minor thing, it's purely visual - but it irks me SO much. T-T Can we please avoid this: and instead go for this: Also everything with the open blazer/jacket kinda tops seems to work nicely. Please just go for the shapes/kinds of tops that do work and don't give him the invisible wonky looking lifebelt.
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Perma aura reading Nurse with Nowhere To Hide
Is another example of a perfectly fine perk being very broken on a specific killer. Tho, I wonder, wouldn't it be absolutely sufficient to give the perk a ~20sec cooldown? This would stop her (and other super high mobility killers) from effectively having permanent aura reading (with Lethal) while having nearly no impact…
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Lobby dodging and backfill lobbies
I never realised just how much of an impact this has until recently. I knew it happened and I knew it had some impact - but boy did I undererstimate how often it happens and how big the impact is. Frankly, I'm shocked. The context: I usually dump all my points into one character but hardly play them. On the regular I play…
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Dear Devs: What is the reasoning behind the current de-pipping mechanic?
Even though the de-pipping threads have been a staple in the "recent discussions" tab I'm not aware of the issue ever having been addressed by the devs (/a mod relaying their knowledge). Could we please change that? There is an abundance of players pointing out that de-pipping isn't healthy for the game since more often…
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Piggies boxes
Now, I don't go against piggie that often and a majority of piggies seems to enjoy the hard tunneling (which makes me wonder why they put the hat on you in the first place then... but ... that's beside the point) - but in nearly every match that played out normally - aka in which someone got a hat, got hooked, then got…
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Please make Pharmacy token based
Since BHVR announced they will be looking at perks again, I figured I might as well try again to revive my favourite niche perk that I sadly had to bury in summer. Since it only activates when you're injured it's useless 99% of the time. In a nutshell: You can't pre-loot a chest to be good when you become injured - and…
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Thank you for including the paragraph about the cosmetics in the roadmap!
Title, basically. (For context, I guess: I think just yesterday I was rather upset about what up to then seemed like a culmination of business practises I greatly disapprove of when it comes to in game purchases. No need to rehash it all but it boils down to the combination of "real money only" + "limited time" that…
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Can we adjust the envelope count in bloodwebs? It's *way* too much.
Everyone is supposed to not run out of envelopes - I get that. But getting 10+ envelopes for every envelope you spend is a bit much. Not only that but it seems like they actually push other items out of the bloodweb. As quick reference; I put one prestige worth of BP into a character (they were at lv3 when I started). I…
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Piece of advice: Avoid getting to "high MMR"* at all cost
Disclaimer: By "high MMR" I mean "high enough MMR" - idk what number that is but it doesn't really matter. The MMR I'm at and the people I usually play with has 9/10 matches with one or more of these three: camping&off hook tunneling, full 3gen build and/or strongest builds, incl. strongest add-ons, on a killer. The…
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PSA: It's a few days before grade reset. Tunneling is through the roof.
It sucks, I know. Especially if you too want to pip. But that's just how the ~week before grade reset has been for about half a year or so. (Though it does seem like it's getting worse every month. Maybe it's just confirmation bias tho.) Point is. Be prepared. Adjust your expectations. Adjust your builds. And chill. In a…
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Let's brainstorm: viable new exhaustion perks
DH is everywhere - and that is boring. But it's easy to see why. Arguably, almost all other exhaustion perks lack severely in versatility and the "getting value" department. So regardless of how boring DH is, there's kinda no competition. So, are there any ideas out there to create some competition for DH? [To anyone who…
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spaghetti gen-repair times
I think it's fair to assume that at this point everyone knows about the stacked gen regression vs stacked gen progression meta and the vast majority of people will agree that it's incredibly unhealthy for the game and leads to incredibly boring matches. Based on this, I do wonder: what if there was much less variability to…
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I wondered: How long does it take MMR to produce the desired outcome?
I have an account on two different platforms - though one I hardly use. Actually, so far only ever used it to test sth in customs without having to ask someone to go afk for me. So, having this fresh account, that hasn't seen a single pub match sitting around, I wondered: How many matches does it take until MMR matches me…
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What do you guys think about a timed matches game mode?
It's rather simple, and I have seen the idea pop up in one form of another here and there over time. But it was always a tangent when the discussion was about sth else. General Duration: A match lasts seven minutes. Gens: There are five gens: a moderate 4gen area and a safe gen. A completed gen is reset after a minute and…
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Question: How do you counter Proxy-camping Knight?
Now, before I get all indignant I want to ask if there's a counter I'm not aware of. Situation: Someone is hooked, the knight stays close enough to be aware of unhooking attempts. If someone is going for the unhook he sends a guard that arrives there just after the unhook happened. Whoever the guard catches gets double…
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Is sth up with the servers? (EU)
Is it just me or is sth weird today? Failing to join all the time, getting kicked from lobbies, people getting disconnected mid-match and matchmaking as if MMR was turned off; even more all over the place than usual. Anyone else noticed sth being off?
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PTB, DCs and sth I keep noticing
Idk if this is actually the right area. But it's really more about the DC than the PTB part so I guess here's the best fit. Anyway. Almost every time I play the PTB I have *a lot* more fun than live servers (until having the same killer in 99.9 % of matches inevitably grows old at some point). Even though DCing is rampant.…
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POV: when it's not the survivors just DCing at the hint of things not going their way
There are a myriad of threads where people complain about survivors DCing. - But this is not that. It's the other side of the coin. Killers doing the exact same thing. Really, it's been ridiculous. It's either killers with their strongest add-ons and builds easily 4k-ing at 4 or 5 gens -- or killers DCing as soon as they…