Comments
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Ass in the hole
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One second you disagree, the other agree with me, and the other other you play competition also play judge? Replies are supposed to have one point not more, kindly make up your mind. I have been talking about his chain hunt issue for awhile, just not here, and I thought of talking about him here but before he was rather…
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As I said Pinhead successfully pressured survivors enough to the point it isn’t worth solving the box and chain hunt activates then it becomes oppressive, the whole discussion comes from here, we can’t just live by “wElP yOu hAvE LiTtLe cOuNtErPlAy” and close the case even if it’s beyond unfair and unfun. And as I…
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It isn’t realistic to solve the box every single time it spawns (assuming I’m going against a good Pinhead player) the game gets pressured and at one point chain hunt activates, then it leads us to my post, it’s still unfair to go against especially when you add the time survivors spend running and hiding to get to the…
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If I had such an idea I would have proposed it long before you asked. I want his chain hunt to be nerfed without making Cenobite bad that’s why I made this post.
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If this was the same “natural” side objective of the game I would not have spoken about it, but it isn’t. Pig’s trap, Wesker’s spray, etc. etc. all have something in common that Pinhead don’t have, it’s still possible to do everything else. Despite being secondary objectives, you’re still playing the game normally, there’s…
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Even if you have to be pro-active when solving the box, the fact that it can stop unhooks and interrupt actions that don’t save progress like cleansing and blessing is just too much. Imagine killer has 3 or more stacks of Devour Hope, while you’re spending time looking for the totem, your team is getting killed and when…
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Pinhead himself is fine, his chain hunt is the issue here as it destroys the flow of the game and when you try to fix the box, chains still attack you making it impossible to deal with him
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You make a post about an issue in the balance of the game then people start dating each other, DbD sure is full of weirdos
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Off guess. Do you enjoy chains ruining everything you do in a rather slow-paced game?
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Ghostface by miles, there’s so much more things you can do as Ghostface than Michael, he’s also smaller than Michael which some loops will cover him making it harder to loop him. Not only Michael completely switches to different gameplay styles on each tier (AKA you can’t go back to stealth) but also he can run out of…
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To prevent 3 gen situations as well as bad gen placements, but also make it lose 30% to not make it abusable.
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I understand but as I mentioned, it should be the only entity perk, so don’t you think it should be special? Like imagine bringing something so cool and creative like wielding the entity to only block a gen, isn’t that a waste for potential?
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Dare I say because objectively keys weren’t an issue to begin with :) Keys were situational; that required sacrifices, gen repairing and finding hatch to escape, it was *Never Guaranteed* to escape and the evidence is: the stats of survivors escaping through is so stupidly low that reveals the community’s true colors about…
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Noed shouldn’t be a hex perk
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Why would it deactivate if you enter a locker? it literally doesn’t progress any objective? if you refuse to leave that just-out-of-hook survivor then it means you’re tunneling them therefore you’re gonna have to leave them entirely or suck it up.
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Oh god no! xD but no worries! I also ran over my head giving him a crazier speed than Billy x.x
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It’s an ability much like Blight that makes him sprint that fast (and it also consume T-virus so it’s not as spammable as Blight, so basically high-risk-high-reward) oh and the speed is intended to match Billy’s chainsaw sprint (which is 230%) but didn’t realized it when I was writing it xD my bad!
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Oh same here, I just thought it’s a bit lack-luster on the tier side as it takes awhile to build for add-on worthy upgrades, leaving him as good but uninteresting in my point of view. thx for reading ^^
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You had me until the last part. Tbag is a fancy word for spamming crouch button, not worth making a whole system off of it, you can either be toxic back by nodding or just deal with it.
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Just as I said before: it was a wrong choice to get rid of Small Game’s niche of detecting killer traps as it’s what mostly made it worthy, now with the new totem perk, kiss Small Game a goodbye because it’s going down to the garbage bin! Mwah!
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I disagree, when a survivor enters a locker, they’re completely invincible for 60s, there’s literally no counterplay whatsoever, it’s bad and it needs to change. At the same time, survivors aren’t using it anymore (and the numbers are still dropping) as it’s ridiculously situational, I think it’s time to give DS a final…
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[Redemption]: You start with 5% decrease of all actions for the whole duration of the match, but for every 30 seconds you gain 15% speed of all actions including vaulting.
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I used to do that on every match until I learned the hard way that it hinders me competitively, there were times where I lost matches due to this habit so I gave up entirely but I do it each time I suspect I’m winning but competitively? I have to suck it up, it’s seriously horrible for me, I really want the devs to focus a…
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And the more I thought about it, the more my second proposal makes sense, Repressed Alliance is mostly useful when it’s a 3 gen situation, being able to teleport the generator by the entity will definitely be a huge help in said sticky situation, and people will definitely use it more often, and the idea of using the…
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Its not busted because you have to block a generator yourself after 60 seconds of repairing said generator to activate one Sprint Burst, it’s not op at all. And I personally think it would be a healthy exhaustion perk, you use it once and not spammable like Dead hard or Sprint burst. i have to admit that I thought of the…
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An add-ones overhaul. Giving her a tablet when crouched that let her see in Jigsaw puppet’s eyes to spot survivors easier (basically a camera). Buff her crouch speed.
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She would work as a great legendary skin though.
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No.
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If they added Lady D over the iconic Mr. X or Nemesis then I’m killing myself
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Plays against a hacker DC=Penalty Hook Suicide=Even more penalty But... Reporting=No Action yeah no. at this point we are forcing which adds more toxicity.
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If you are a bad killer who are unable to keep up with a survivor for 10s then I can tell from a screen that you’re not a decent killer either lmao, nice argument, real nice xD And those 10s do require a skill, no one said it’s an easy achievement but that’s what every player should do, right? have the needed skill to…
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So apparently, in this community, anyone who has a different point of views/different opinions/general constructive criticism means they are bad/crying/rely on perks/etc.? gotta love the DbD community, they always neglect the fact that constructive criticism means people who aims to make the game to live longer, man oh…
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Did I ever complained about noed for you to say that? Nice try. Thing is, Genrush has counters (tinkerer, ruin, rancor and those are atop of my head) while tunneling only has 2 perks against it, borrowed time and DS, borrowed time is very reliant on a teammate which hideous for solo players, plus, you can wait for 10…
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Since everybody inevitably disagreed, I think DS needs a rework at that point, who will use it when it’s became even more situational than before to satisfy the only-killer mains who just truly refuse to counter it and or even acknowledge it has a counterplay- Oh well, let the tunnelers percentage skyrocket and bomb the…
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Having the option to slug means it isn’t an invincibility perk, especially paired up with many penalties by design
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Boohoo for what? Lol, I am a killer and survivor main, Nerf or buff I’m winning, so having a different opinion than you= crying, right?
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you can always come back at that same survivor, with DS or not, it’s still possible to tunnel, DS helps not completely prevents and now, with the upcoming nerf, it will struggle to even help.
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Sounds good 😄
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Indeed! Pyramid head is extremely powerful when he’s at the right hands but his trails will always be quite discouraging to use due to how horrible it feels, this could be considered a quality-of-life buff, he is still slower, his trails are still easily avoided and overtime it will fade away so why not make him smooth? it…
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Breakout, Mettle of Man, DS and either self care or inner strength with a toolbox that has sabotage addons for a savior build. Blood pact, Leader, Spine chill and DS for companion build. Unbreakable, Tenacity, FlipFlop and Power struggle with either flashlight or med-kit with endurance addon for “pick yourself” build. the…
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doesnt justify the fact that it sounds uncreative
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It is counted as time, as you will die “by daylight” (AKA once the rises, it is over for you) and since everyone would assume they are the hero who would last that long, it would be interesting and add more depth into the game. Plus, Revealed by daylight and then dead is better than no meaning at all, am I right?
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The icons are bright enough to be seen from afar, you could test it yourself by moving far away from your screen, you could see that it is good enough, besides there are only 3 icons which can be assumed very easily. And there will be an option to make it bigger or smaller in the settings for the players’ comfort just like…
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Guys, the chances of bumping into a trap or totem doesn’t matter, this perk supposed to either detect a totem or alerting you of a trap by playing “Small game” (just like how it is named) by giving auditory cue, I am not asking for revealing traps or totems, just a different sound would be the most reasonable buff it will…