Comments
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While it's true that survivor might get high tier killer more often in red ranks, the locking shouldn't be a problem at all since people got lower mmr on weaker killer and therefor don't really have to care about specific items. So there would actually more people playing weak killers since they might have a fair game. And…
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But then again... You get survivors based on that killers mmr so items shouldn't make much of a difference
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Why would there be less variety because of locking? Lol
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Lol
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Thanks for ruining the other players experience <3 fix your sht before playing an online game. No way it crashes that much, i maybe get one every 500 games and disconnecting while loading does NOT count as dc, so maybe just don't dc
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What 75% discount? If you level up to 70, basically everything you get ia FREE. You just have to invest into 1000 auric cells a single time to get every rift for free (as long as you level up to 70)
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Even if you are good with nurse, it's not fun to spend 1/3 of the match stunned. It just feels so clunky. Besides that, bugs won't speak for playing her either (i.e. blink doesn't always work but you get stunned after it failed - even in an completely open field). And yeah, if you're bad with nurse... One miss and you…
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Items + all perks
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Don't overthink it if you can live in peace w/o knowing it. You can always just assume that he's a better player (which he kinda is if you lose) in case you did nothing wrong. If you did mistakes, you know as well. This games are not asymmetrical tho it's completely different imho
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So, if you get bullied but see the rank you feel better than without seeing ranks? Whats the difference? If the system works "well" enough you shouldn't be bullied anyways. And if you play good or bad you will know it anyways...
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Well if you think that SC is bad... Wouldn't it take more skill to run it since it's a lost perkslot? ;) There's nothing wrong to run any specific perk imho. As killer or survivor, play what you want.
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1v2 mode confirmed :)
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Giving this post... Guess who really needs to grow up? You
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But you can even get 8 hooks and won't kill a single one by doing so. So you're telling me you should tunnel 2 survivor every game and camp them? Kk :)
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It's not the same with perks for survivor and killer since you need only 1 survivor with all perks for unique gameplay. As killer, you need perks on every killer you wanna play, nearly no one plays only one killer all the time. Assuming you want to play all unique chars, you need 1 survivor with perks but soon like 20…
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Bloodlust kinda forces the survivor to drop pallets a bit earlier tho. Without it they have to nerf loops and amount of pallets. There are a few settings where survivor could kinda infinite loop without dropping a pallet if there is like a setting with 2 windows. It definitely has a right to exist and it's easy to play…
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Rank rewards! /s
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You will feel if you get like 80%+ good or bad games. If they feel good you know it's working, if they feel bad you will know it doesn't. See everyones rank will not change anything. Everyone gets new mmr, rank means nothing - so if they adjust the mmr gain better as they do with the pip system it will be fine.
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Bloodlust takes a long time to activate. Meanwhile, gens will get finished and games ends pretty quick if killer keeps chasing with bloodlust. If you bloodlust EVERY chae you will lose all gens in no time. No need to nerf
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I'm usually red rank with both roles but i couldn't care less. If you get matched with "baby" killers you will know. No need to see his rank. And if mmr is working you should get someone with same skill so your argument is invalid. Also, people played this game non-competitive until now as well, they won't leave if they…
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Yes they do. No shown ranks = less toxic people
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They are not asymmetrical and therefore it's more precise. It's also easier to measure mmr to make ranks "valid"
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People will be less toxic. Mmr system won't get exploited that much/easy. You still see your "rank" if it means something to you. There are still factors like different maps, killers, (survivor)perks which can affect "mmr" so it still wouldn't be on point. If you do good, you will know. If you ######### up, you will know. You…
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Sounds like a win:win situation. More fun for everyone
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Nah we don't need to see ranks. It will be less toxic and more fun to play
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What did i just read? Lol
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Please don't show HIDDEN mmr. It has a good reason to be hidden.
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I'd consider length of chases 50% (also escapes from chases if you've been the only one in a chase) and all the emblems another 50% since long chases are what makes you win/lose.
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Imho they should drastically slow genspeed within the first 1-2 minutes BUT speed it up a lot at a later stage (either as time goes on or/and hookcount/dead survivors. So it wouldn't feel as bad as killer since you won't lose gens that fast at the beginning and as survivor you still got a chance even if another survivor…
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Why would you dc in this case when you could suicide out as well? I feel sorry for you feeling to DC, thats ridiculous
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With unbalanced you mean in favor of the survivor right? It's so easy to get away from huntress already
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Aaaah yeah. The famous BHVR "survivor or killer" factor.
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Hell yeah. Give us basement bubba meta!
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Maybe you're not as good as you think if you don't escape that much as a 4 man swf. Oof
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I like my meat tunneled. What now?
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It was just a general note (it just adds up to an even worse experience for the killer, doesn't matter if he got 0k or 4k), not specifically about you. Only "fair" matchmaking regarding the time would be if everyone just goes into a queue for survivor/killer and picks first in queue. And to get instant queues as survivor…
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Don't you get it? It can't be faster if there are no killers in queue. And it won't change if BHVR keeps nerfing killers and telling everyone they're "overperforming" due to worthless stats. Back then itnwas faster because more people played killer since it was more fun as it is now. It just got too stressful. Also, don't…
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And maybe even increase the amount of totems or find a tool first which allows to break it
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Just remove the safety pips for a more reliable ranking system
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The thing is, as survivor you literally need only one maxed character for "unique" gameplay. Multiple maxed survivors are a "bonus" or "skins". As killer, everyone plays a bit different and you kinda need all perks on every killer to play around with builds and stuff. (If you don't want to stick to a single killer)
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Ranks got reset every month by a lot back then. BHVR could do a "yearly hard-reset" so it doesn't hit people too hard who care about ranks since they got one year to climb up again
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Well, you just answered your own question? You got a rank 20 in team, he dies fast, ez 4k. It's the games without potatos where people get crushed i guess
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You don't have to check your phone. When you get home and actually be able to start and play dbd you will see it anyways if it's there or not
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If you want to depip to get more fun games afterwards
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Old challenges DO NOT give a reward towards new rift. You can finish them now... You will only get the bloodpoints, no more rift fragments
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I'm pretty sure they get a lot of money with cosmetics, especially survivor cosmetics. They're not that cheap and usually you see a new skin in every game when it's out.
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Back in 2016 survivors were new to the game and most couldn't run the killer at all so times weren't that bad. Nowadays, if you do well as survivor you can run the killer for a pretty long time.
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Well, if you play survivor you don't need any DLC since it's jusz a "skin" and most perks are not worth to get. Anyways, you can still unlock for shards or shrine. In the time you get one char to 40 for the teachables you can afford the next one with shards so you don't need all dlc's at once. However, if you play killer…
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Well, you don't "need" them as a new player and if you want a specific one you can buy it. Dlc's are in sale a lot of times as well so it's already cheaper to get it
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Stats are worthless in this game. Too many random factors so they're not accurate at all.