Comments
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I totally get a killer shouldn't fear a perk. I totally think the endgame disabling the perk was enough. How does one change erase a whole patch? I am just curious because it wouldn't make much of a difference except actually punish the killer for tunneling viscously.
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Sorry I see you wrote that EndoFury has a counter to it. So does Dissolution!!! It would go off once and the survivor would know you had it and make sure not to vault the pallet or to embrace it!!! I just think the perk is super underpowered and would make people really not want to use it knowing it is just going to warn…
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What are you getting at here? All I am saying is why make it dependent on Terror Radius. Just do what they did with Jolt make it a base distance from the killer. There is zero synergy with some perks and killers based on the TR requirement.
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What about Spirit fury? That doesn't alert the survivor. I think its silly to tell the survivor the killer has anything until they are affected by it IE the pallet breaking after the vault.
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The activation requirement is vaulting the window. Spirit Fury doesn't alert the survivor and that has a requirement. It's silly to alert the survivor. Thats like saying the killer should be notified of DS, BT, DH, Prove Thyself ETC.... The perk is useless if the survivor gets a tip of it activating. Also is dependent on a…
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killer in general is unplayable. I look back at this and say wth was I thinking. Survivors shouldn't GET ANYMORE changes in there favor. The game is already a mess with how it is now and to think that I want a killer change to sway in favor of survivors was not a good suggestion what so ever.
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I mean the survivor would legit have to do absolutely nothing for 80 seconds. Which in turn helps killer in a sense.
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WHY!!!! It makes 0 sense to take that way from killers. All survivors do is body block and force drops and they take the killers only defense away? Geez!!
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Just another thing to add to making the game more survivor friendly.
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I took about a week off. Maybe you are right though.
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I mean I heard they are nerfing the meta on both sides and maybe then the matches will be more fun. But its more the map design. Take the new map for example. The main building has an essential infinite in it. If two windows spawn in specific rooms the killer is not catching you unless they are nurse. Its boring.
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Well then.... That stinks. They knew it too because they were taunting me while I was stuck in frenzy!!
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The problem with that is I love the game too much lol. Just getting very very stale.
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I love DBD and it has been my main game for 5 years. I really would hate to archive the game. I hope they do come up with something to fix this issue. I get people like the competitive scene, but DBD is most certainly more of a party game imo. There is so much potential to have fun but each side is far to invested in this…
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Agreed. There really isn't much you can do being an M1 with how the maps are laid out now a days. Solution Don't play them. But that should not be the solution.
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ehhh
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I get maybe map offerings but Dead hard and perk choices aren't legitimate reasons to be a bully imo It isn't like the survivor who has or uses it knows who they are going against. Again map offerings like Ormond Farm Game any survivor friendly map for that matter opens it up for fair game.
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Absolutely my risk for choosing that killer. But all I am saying is survivors that have game knowledge KNOW that the killer has no chance and they legit taunt the crap out of the killer. No matter when/where you find them being a simple m1 basic attack killer is detrimental in itself. Land a hit and they are gone off to…
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I am aware. But its just crazy right now. Its deterring me from playing. I get it. These survivor are at my skill level. But I have 0 room to breathe EVER. But if I go play a survivor match I get day ones.
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That's EXACTLY what I mean. When I play survivor there is no need to be cocky to a killer that ALREADY has the odds stacked against them, in fact I just play the game. No teabags not taunting no none of that. Yea I get its a game but we know you're taunting because you know there is abs nothing m1s can do about it.
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So you can do gens fast but killers aren't allowed to get kills fast? where is the logic? I'm not sure this was what happened in your game but survivors are legit bming right at the start. I get the camping is annoying but looks like you had a team mate there to help which the save it possible.
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Yes I am aware of this. I was more so asking if the ritual is supposed (NOT) include the safely unhook them part because I was rewarded for saving someone who ran directly at the killer and then stood there to be downed by the hook bombing bad boy resulting in an unsafe rescue.
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Wait so they never changed it to safely unhooking survivors? I could have sworn you had to save safely.
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i love speed limiter. Survivors are so shocked when they are still standing after a chainsaw hit it most of the time allows for a second saw. LOLOLOL
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I am on xbox so the name thing would be great because people cant change their name unless they pay for it. There is this one guy who literally purposely aims to try and ruin my experience because my friends and I once escaped his nurse. Like dude.... seriously.
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Def not to give hits because when you go to the gate they bounce out before you could hit them. It is literally to just taunt.
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I haven't played Billy in over a year lol. I then go to do the challenge got it first game but failed to select the challenge!!!! Then it took 8 games to get it which is my fault because I used the speed limiter and I mean, every survivor I got matched with knew to abuse vaults and pallets to force main attacks. I was just…
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Yes maybe they make "tantrum happen 4 times faster and then the charges dont recharge when withing 10-15 meters of the hook and as you get further away the faster they recharge back to the normal rate.
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I got it but my challenge wasn't selected and now there are NO WEAK LINKS!!!! everyone I chase is sweat city.
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I dont see how the game encourages it. But yes they can but those same survivors will cry about going against nurse or blight.
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Would be a fair trade imo.
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You are reading too far into my post. Im asking for a little bit of control once chained. Once you are hooked theres absolutely nothing the survivor can do and it feels cheesy man thats all. He most likely will have the addon which makes it take much longer to break the chain anyway but you cannot move AT ALL once hooked.
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I mean giving the chain a tiny bit more slack to at least make it feel like the survivor can do something after being chained would be nice.
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I feel like Shadow Step is a really strong boon as well. I can tell you there have been realy crucial moments where because it was booned The killer lost the game form not being able to track the survivor. I have seen this on both sides. So I don't see how that perk is trash tier even Exponential is pretty gross. Survivors…
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I would rather blight over nurse any day. Blight still has to play around pallets.
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AGREED!!!
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My faces for Bubba have been taken, but I am sure we were promised shards for them. Although I don't think 6k Shards does justice for the work put in for all 4 faces.
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Borrowed can be waited out, Unbreakable has zero indication. BT you know is there when a survivor farms in your face, well 9/10 times lol.
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Tbf blight with compound 33 is untouchable on that map but I dont want to restrict my play to 2 killers.
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I wouldn't say any of that is very true. Unbreakable is used at least once per match for me. Not a bad thing and sometimes slugging is the only option. Gens speed with efficient survivors is near unstoppable and can feel like the traditional chase down hook routine is useless because you get a hook a gen pops 2nd hook…
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That is your choice. :)
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I would say complaining, but fair enough :)
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It shouldn't be a thing IMO. Until its changed that's the game plan. I am not sure it is going to happen but the map is an auto win for any survivor with half a brain.
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At least there are Dead zones on Coldwind. I have yet to come across a variant of gideons where there is a deadzone. closest i have seen was there were 2 tiles in a row that didn't have pallets. But still enough distance to make it to one.
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I just don't know how it got past testing like YEP this is PERFECT... TOTALLY balanced.
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Thats why I as what feels worse. Because there's nothing you can do in either scenario.
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I was talking about the senario where they can crawl out.
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When I say DS I mean you down them right near the gate where they either crawl out or you take DS.
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Wait..... You think because it lacks window based loops that they can add a god pallet every tile? I think this is a bit much.... If you look at the maps even with window tiles there are still dead zones in between and you have to strategically use pallets to ensure you dont leave someone for dead later on. With game no…
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If only you saw the clip of what happened in this match!!! It is most certainly in my VOD!!!