Comments
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Why tf did they make prestige cost bp... they say they want to reduce grind but they add a literal paywall every 50 levels you can't avoid. And it's not like before where you can just keep going without prestiging, now you can't get anything else on your character unless you pay more bp for no reason. And then you start…
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Killer perk: Internal Bleeding Your attacks inflict damage which can't be recovered by normal means Each health state lost by a survivor increases the charges required to heal that survivor by 0.5 Survivors in the dying state can only recover to 80/70/60% without the assistance of another survivor or perk Survivors who…
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Or you can run prove thyself and set up the 3 gen even quicker by repairing generators in order with your teammates
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I have a few characters prestiged (some to 3, some to 1), but most of them not. I wish I knew more specifics, because if I'm going to try and get everyone P3 for some kind of special reward I'd rather get started sooner so I don't have to cram as hard. On the other hand I don't want to start prestiging like a maniac…
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Nemesis zombies moonwalking in the corner of the map for the entire match, or getting stuck on literally anything. Or forgetting someone was there within 2 seconds. Sometimes they display the ability to track info for a long duration, but most of the time they have the attention span of a fruit fly. If they had better…
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Monstrous Shrine change, I think it's the only perk that came out on release that hasn't been changed Scourge Hook: Monstrous Shrine At the start of the match the basement hooks become Scourge Hooks, which are revealed to you in white Each time a survivor is hooked on the Scourge Hooks, the following effects apply: The…
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Those built in mori/key mechanics with some info other than soon.jpeg Also prestige and/or grind reduction info other than soon.jpeg
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I feel like there should be a timer, after which people on either side can concede without a penalty. Long enough so you won't reach it most of the time in a normal match and it can't be abused by people just wanting to dc, but there in case of extreme instances of people getting stuck or hostage holding or cheating.…
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I feel like the perk should be reworked, along with Sole Survivor while we're at it. Both perks rely on teammates dying, which is not a good condition to have, and even when that condition happens the perks still suck. No idea what they could be changed to, maybe they should have different names and effects altogether
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The bottom one looks kinda like BT but BT has a watch and the hand is clenched, but this one's hand is open and it looks like a little lantern or locket or something. Could be custom icons I guess
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Looks like those electric muscle stimulators really work Also what are the bottom and left perks?
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The problem isn't even BT itself, it's people using it to bodyblock. "ooh boohoo killer is tunneling me off hook" while they're literally running infront of you preventing you from chasing anyone else. If they remove the unhooked person's collision and give killer free BBQ then I'd be okay with this
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I would make these changes, I think I mentioned them on another thread somewhat similar to this one a while back: Resurgence: Negates Hemorrhage for 30 seconds after being unhooked Solidarity: Negates Hemorrhage while healing another survivor and for 10 seconds after you stop healing them
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Give 'em THE CHOP!
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Junky man. Probably because Demoman
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Announcement that info about built in moris/keys, prestige rework, and grind reduction will be coming in the 7th anniversary stream
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I think instead of getting rid of brown and yellow offerings they should've gotten rid of brown and green offerings. So you can influence the map but not straight up choose it
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That trailer looks cool as hell but I don't really know what this all means. I stopped following the game a couple months after it initially released due to the gameplay and meta getting kinda boring, so I don't know what else happened between then and now but hey, I'm always willing to give any asymmetrical a chance if…
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They should have just put it in the tome for people to figure out through the lore instead of announcing it, that way it would feel more natural and not make it seem forced
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Meg and Nea. If I'm a survivor they're basically the killer's personal goblins, but if I'm the killer they have 5000 hours and a minigun flashlight Also Bill, David, Jeff, Jane, and Laurie because they are loud and/or sound annoying
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Risk of Rain 2, Hades, Hunt showdown, Plants vs Zombies 2 (modded version), Brawl Stars, Deltarune, 7 Days to die, They are Billions, Creeper World 4, Stardew Valley, Skyrim, Minecraft, Minecraft Dungeons, Roblox, Identity V, Bloons TD6, Dauntless, Slay the Spire, The Forest, Remnant From the Ashes, Minion Masters, State…
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Because after 10 years the grind would get back to where it is now, which according to bhvr is a perfectly acceptable reason to not do anything about it Despite the fact that permanently reducing the grind by a third would be huge and even after 10 years of stuff being added to the game the grind would still be way less…
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One less survivor with a medkit/toolbox the entire trial for something they might never get use out of sounds pretty good to me
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I think it'd be nice if the hatch spawned (closed) after the gates are powered
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Hopefully they'd come up with something unique and not just make him trapper with a teleport
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I think it'd be interesting if downing someone made them lose like 10% of their health bar each time they go down
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I think of Identity V, on one map there is a tram that goes around the map that both sides can ride on, which periodically stops at a few points around the map. There's a cooldown to riding and it always drops you off at the next stop so you can't overuse it. If someone gets run over they are knocked back and stunned for a…
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The worst part is they can literally put in the tape in your face during the hit cooldown. I feel like if they get all the way to full condemned and don't put the tape in before you get to them they deserve their fate and shouldn't be able to get away with no consequence after all that
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Resurgence: added effect - you are immune to Hemorrhage for 30 seconds after unhook Solidarity: added effect - you are immune to Hemorrhage while healing another survivor and for 10 seconds after you stop healing them Boom, problem solved
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Usually I can look at a tile/building from a distance and know exactly what it's going to have and where. Like if this spot has a window, then I know a certain spot is going to have a pallet, if there is a breakable wall here then this other doorway is open, if a pallet is there then there won't be a pallet here, etc. Also…
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If I get hit with any knives I'll just wait 15 seconds for them to disappear and the wounds to magically heal
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If one person can be a dong then another person can not like them for being a dong, or point out an error on a map, or do anything that is as or less egregious than being a dong (in this hypothetical scenario)
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I think they're nice how they are, I would only change a few things: Shrine should give way more BP for buying already owned teachables, like 500K or more since it takes way longer to get the shards for the points than it does to just get the points by playing. If you have all the dlcs and have the skins you want then…
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The developers keep putting challenges that make you ignore what you're "supposed" to be doing (or take way longer to do if you play normally) so if they really didn't want people doing it they wouldn't keep putting that stuff in the game
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I used to always have my Steam profile public for years, never had any problem with it despite playing many multiplayer/online games and interacting with people online. It was all well and good, had some decent/cool interactions from time to time but dbd changed everything, now my profile is basically on lockdown because I…
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I always forget, and then when it gets to the offering screen I'm like "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I FORGOT!!!!!!!!!!!!!!!!!!! I'll use one next game for sure" and then I forget the next game It seems like sometimes it automatically reequips an offering you used last round and sometimes it doesn't (even when you still…
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I think Boons should break when snuffed and Hexes shouldn't be able to be blessed Also a mechanic where each time someone gets injured it takes 0.5 more charges to heal
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I think it's just a coincidence, and I'm pretty sure the newspaper "teasers" have been done before I would like a fnaf chapter just as much as I'd like any license (assuming I know what it is) but I think everyone's smoking some ligma thinking they are giving us a bunch of fnaf hints
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This is my favorite totem spot that I've seen personally. I've heard of some totems that spawn on top of a hill or in another high obvious spot called "lighthouse totems" I think they've mostly gotten rid of those. Not that the new spots are much better though
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Actually teabagging and clicking slows you down and you're not doing gens so it's not a valid strategy (or at least, not a good one) While you're following me around furiously slapping the ground with your ass and doing minigun impressions I'm killing all your teammates and those gens aren't getting any less dusty I've had…
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The developers don't make core changes like that, it's too much work and they're too afraid of messing something up. That's why we never got the game opening phase, generator fuel/parts, built-in key/mori mechanic, or any other cool ideas they've mentioned in the past. I'm sure all those ideas would be fun and make the…
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Ones that require you to do something where you need the opposition to mess up or let you do it. Like get X pallets stuns in a match, get X flashlight saves in a match, get X grab interruptions in a match Also any that require you to pull some kind of crazy stunt that will take a million tries and if you don't get it in…
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I couldn't get my friends into the game, they will scream and run as soon as they see the grind Also I don't really have that many friends in the first place
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The real grind is waiting for the update to reduce the grind
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Their idea must be really damn good if permanently reducing all current and future grind by 2/3 isn't good enough for them
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That built in mori thing they were talking about forever ago, I think it was in the 5th anniversary or somewhere around that time I don't remember exactly, but they mentioned it once and haven't mentioned it again so I hope they didn't scrap it like many other new mechanics/ideas that don't make it in the game. I've always…
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It's kind of like when you wear some kind of weight for a while and then you take it off, you feel lighter and stronger, and then you put it back on and you feel heavy all over again Basically not having Nurse was so nice that having her back now is that much worse, because people saw how good it was without her (at least…
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you can say the magic word for poop but not obliviousness or Rancor or phone. it's basically roblox logic
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8 I have barely played the game since they added boons (not due to boons, I still don't like them though) I watch people play/talk about it but playing the game myself is just too boring and monotonous. I always try to come up with new ideas of perks and builds and stuff to do but it's never enough. I always get tired…
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Patch: doesn't touch a perk at all Perk: yo let's crash the game all of a sudden Spaghetti code go brr