Jdsgames

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Jdsgames
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  • Not to be rude but it is normally $19.99 USD on Steam without a Sale. Although, game price changes depending on location. Also you have to realize the extra work to do a PS/XBOX release and publication.
  • Well, I didn't say that wasn't the date. I was making a joke about how people can sit and calculate and predict time for a game based on hints left around by devs. However, st-udder when given basic math. Which I never claimed you were wrong either.
  • However, @Peanits that really isn't the case. SWF already can tell the group the killer is camping and can tell them who is doing what and where the killer is while on the hook. Solos cannot say they are being camped other than wiggling their arms on first hook. Even if you gave kindred at BaseKit the only one getting real…
  • See I am surprised these gens done were not done faster. Generators take 80 seconds to pop. If you have 3 survivors on gens for 2 minute 20 seconds that is essentially 140 seconds. Which 80 seconds + 80 seconds is 160 seconds only 20 seconds off of having all gens done if the survivors worked uninterrupted. Assuming there…
  • See, that sad part is this is how people are boosting their rank in swfs. They face lower tier killers and do the work to rank up. Match making wouldn't have done that from a solo perspective.
  • Yet, I question how some people do so poorly in math. Yet can do time prediction and business analysis of dates every chapter. I am waiting for the calculus proof that September 16th will be indeed the ptb date.
  • I do agree that it could be dealt with better than that particular killer. However, looking at the structures and orientation from the survivor and killer perspective. Killer shack can eat up to like 8 times if the killer makes a mistake and in this case 4-6 times around and use that left over pallet off to the side as the…
  • I think color coordination would be nice, however, confusing to new killers. I would prefer a perk Icon to be inserted into the skull of the middle of the totem. One of the circles above if not all. This would only be seen by the killer unless you are running Small Game. The Icon is then displayed to the survivor running…
  • Although, I don't throw streamers as to be the all knowing all wise as some people do. There was a recent post by Tru3Talent Although, it looks click-bait esk the loop in question is no doubt strong. You had two strong structures and two strong loops alternating in a line. Luckily RNG of pallets caused one to not spawn and…
  • Yes, however, the current mechanic is completely unfun to do from the survivor perspective. You can't expect people to have fun holding M1 for most of the game. It should have various tasks other than gens. Totems have no actual value and is a hold M1 master play as well. The survivor side needs an overhaul to make it more…
  • I do agree for the most part ruin is not needed. However, I do think the chance of the killer is too map RNG dependent. I have seen several loop setups that the killer just has to leave due to them being structure loop setups. Which should be fixed internally. (High Hopes since Badham Rework) I also think the type of…
  • Thanks for the advice for retirement, However, I wasn't trying to discredit the fact nor do I care if you did or didn't retire. As I said I didn't want to fully profile you on that alone. Which I do agree being able to set your own 'ping max' would be alright. However, this I do believe would screw up queue times more than…
  • I don't think they would like me pinging them for that post. I did think about it though XD. I can't even fathom how that passed QA and posted as an Announcement without anyone noticing the Elephant in the room.
  • Although, I had to fix their announcement to reflect their true nature.
  • Not to mention the store that has skins that are 10$ a pop per outfit.
  • Bait idk where I happened to get that from: "Currently, I don't disconnect to find better latency but some of these wifi-killer-potato connections are ridiculous. Bro, you playing in your Honda in the McDonalds parking lot? AGAIN!?!? I really don't want grandpa, or the microwave, or the massive usage of someones bandwidth…
  • Actually I saw the disconnect and assumed you were the killer. However, this wouldn't have been bad for you to play against it would have been worse on the killer. So now I don't get your point. However, my question of WHY PLAY WRAITH with two flashlights is still valid.
  • I play killer more frequently and wouldn't have a problem with this. The only time you do see this perk is a coordinated swf that will run past lockers their buddies went in to screw your chase up.
  • The only question is: If you saw they had flashlights why play wraith? Also it is sad to see the players that are 'low rank' with full setup builds across multiple character's perks trying to ruin new the experience of newer or lower skilled players.
  • I just want to say this title cutoff had me REALLY concerned for a minute.
  • Ok for this match I had pretty decent rng (for once) What was going on the entire match was the spam clicks of the flashlight when I was chasing a non-flashlight survivor (Their gen jocky people) However, these flashlights lasted all game unless they found them in the chests. Every time I downed and hooked someone I would…
  • How do you even apply here? I am simply saying the lack of sportsman ship in this game is really #########. But alright then insult people rather than using logic or reasoning to argue a point.
  • Generally before I say those things I give a nice pause from the GG. Most likely after they left. DS, Adrenaline, and Unbreakable are all second chance perks. Which it was a 4man swf I checked before leaving. They were also extremely toxic during the game so I figured them actually losing should have been at least worth a…
  • Yes, the premonition to walk backwards through the map. I don't think it does much tbh I haven't felt overwhelmed by the spine chill squad. However, it really becomes a hard counter to some stealth killers.
  • I know but they were the two anti-'stealth' killer perks.
  • The only one broken here was OoO and Spine Chill slightly.
  • I see but from a user stand point of build making it would be like doing calculus to determine if your build meets the pip standard. Let's average it out to 75 perks that is what 225 perks considering tiers? Even if it did tell you all this it would be a clutter of information new players would certainly not like.…
  • Lol as a Killer I generally tunnel out the farmer.
  • Now my suggestion and hear me out. Reward Prestiged characters more. For example: Normal Player: Brown Addon: 3000 P1 Player: Brown Addon: 2500 P2 Player Brown Addon: 2000 P3 Player Brown Addon: 1000 This is a heavy reduction on the grind. Numbers are just for example. I would also still Honor the fact that P3 actually tbh…
  • Ok at least I can get the concept now. All the text confused me. However, he is right perks like Decisive Strike and say maybe Adrenaline really don't have tiers. A couple second reduction in exhaustion speed is not really worth lower pip amounts. This means all Tier 1's of perks would not be able to have the same pip…
  • I would generally say I am smarter than the average ape. However, I don't understand how this would benefit the game at all. You can use more perks only if you don't level them up which removes the point of leveling your characters. I am genuinely confused by the whole layout seeing up to like 8 perk slots.
  • Have to use Basic Attack which means this only applies to all M1's. I really think this sounds better than it actually is. I mean maps like the Game where things are ontop of one another yes. This could be a strong perk. Maps like Azarov's you literally have to be an idiot survivor for this to reliably work.
  • I am on the edge with this one yet. I can't exactly pin-point 32meters. However, there are not many occasions where 32 meters would cover multiple generators in say a 3-gen. So I am on the fence if this is EXTREMELY RNG dependent yet.
  • This comes down to core map design. In general most maps are so beyond out of favor for the killer by the time you blow through all the pallets the game is over. This is a map design issue. However, you can't keep reducing survivor's ability to defend themselves and get a longer game. These resources run out.
  • The only thing I do find to be an eh is how many insta heal survivor perks they added. I mean if doing 5 totems was not easy enough already. Now you get an instant heal for each one. Topple that with Head on and various other perks and it will be lethal.
  • It is called keeping pressure on a swf. You have to learn the hive mind mentality. One slug is usually about 3/4th's the pressure of a hook. I did my best at keeping one slugged and one on hook. They still were looping and hammering on generators. I do complain about a lot of things here. However, saying they need a longer…
  • All 4 unbreakable perks got used. None of their ds's proc'd so they even got clean getaways. You simply need to get better.
  • @TheUnendingNightmare This really applies. Yes, they can be defeated. Note the survivors in the screenshots have hit R1 before as have I. This was a fair fight on both sides. However, I do agree survivors need to be buffed to some extent and have other objectives to do other than hold m1. However, slowing their speed is…
  • I mean looking at the level design it seems like they are starting to get more AAA ish in the style, design, and depth. Which I generally like. Each place felt unique like the game map.
  • Generally, I am in the higher ranks so it is odd for me to see a 'new' player. However, If I happen to notice this 'New Player' is in a 4-man swf I normally tunnel one out immediately. They shouldn't be joining three rank 3's and expect mercy. Those R3's are probably trying to bully a lower tier killer anyway.
  • @ClogWench clearly doesn't know what Rule # we are on. Rule #4 All killers must obey unwritten survivor rules. This consists of not kicking generators that are 99% completed and various other tasks.
  • I would say blind his mouth.
  • Already confirmed they are not. Dave's tweet on another thread mentioned like I suggested: When Legion came out it was New Killer Legion: (Only one killer) This shows New Survivor: New Survivor: Showing they are indeed separate entities.
  • Probably just slightly: I would consider half Ash Price + Halloween Chapter.
  • Considering: The trailer does not show any form of nips on the outer layer. Therefore he it is not shirtless.
  • Out of curiosity: Considering your last two posts and the tweet confirming they are not like legion. Unlike the legion cosmetic cash cow (4 Killers actually having the same power.) Does this open the doorway of having 2 killers released in one chapter?
  • Depends on RNG I have had ######### spawns where you had semi-infinites from two windows because of the room layouts you couldn't cut them off. Backtracking doesn't work because the lowered TR gives it away. Although, when I play huntress I am a decent shot so this doesn't effect me as much. I just know certain killers(types…
  • I have seriously lost my sanity reading through this thread. Laughing hysterically thinking you guys actually think pig isn't op and needs the legion treatment.
  • Not even: Unless all the remaining survivors are urbanely evading around doing nothing. The progression of survivors will always outweigh the regression on that generator.
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