Comments
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Dying Light needs some work. When the Chucky PTB released, i really thought Dying Light could become more used. in the Ptb, if i hooked the Obsession, the Game did count this hooked survivor as a non obsession because of the switch, so i could get a stack of DL with every single hook. Sadly they fixed that and it doesnt…
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I read so many times the 3 second nerf killed ds back then. Sry do i misunderstand the meaning of a killed perkß Ds is still a pretty often used perk and people who know how to use it can benefit from it barely anytime. Of course ds is useless if you notice you are geetting tunneled and run into a deadzone. In my opinion…
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Impossible to win? Nonsense in my opinion. There are round about 10 Anti Gen Perks for Killers and the most used are scourge hook and Pop. And why? Because the others are mostly garbage and got nerfed hard (Ruin (which still is a hex, while being so bad and deactivating itself after 1k...), Overcharge, Call of Brine,…
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I am kinda confused tbh. Peanits says they are trying to fix the worse female vaults, but whats about the vault speed? Even though the survivors get the intended distance, the fast vaults still gonna be as fast as the medium?
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Oof, reading stuff like " i am iridescent 1 Killer" like it is making your arguments stronger. Everyone can be Iri 1 if you play long enough. It isnt that hard. You could be Iri 1 and still get easy survivors, because your mmr isn't that good. But okay, i am going with your "good" argument. I am Iri 1 Killer main as well…
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DS Nerf was justified. Most people crying about the shortened stun are those, who try to run as far as possible with the killer, getting downed somewhere instead of getting downed smart close to a window or a pallet. COH Nerf more than justified. Just working on one floor? Yay so it is nerfed for 5 Maps ...great idea…
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Stupid idea to make them lose collision. You say they can't use it as weapon? It won't last long until the first survs use that lose of collision to flashlightsafe and palletsafe a downed mate, because they dont have to fear getting hit. And to make it impossible to tunnel someone out would be way to much, because the gens…
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Nah, there is still stuff to complain, because they need to adjust his hitboxes. It is bullshit i am dropping a pallet and getting slammed against the pallet i just dropped. If i get a hit...okay its fine, but if i get grabbed on the other side of the pallet, i lose distance, i could have got, if i just got hit by an…
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Its damn strong. I used it the last 3 hours of playing survivors and its so funny to notice, how many vaults i manage to get while knowing i wouldnt got them without MFT. It is just so damn stupid to give the survivors a reward for getting hit and yeah it stacking with hope is just huge bs xD
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As you said "YOU need a nerf on doctor", but do you know what it means in general? You need to get better in hitting the skillchecks. I like going against Doctor with merciless storm because its kinda funny how the skillcheck is warping all over my screen and its still possible to do it. Tbh it is the only killer who can…
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In general i agree with saying that gen-rushing doesnt really exist, BUT i had a few matches in the last days, where the survivors obviously used extreme good builds to do the gens as fast as possible. They picked a map with a lot of safe pallets and all 4 of them had extremely strong toolboxes with bnp and yellow charges.…
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Had almost the same situation. I unhooked the survivor, who straight went to the exit gate. I got chased and downed, because i were running into a deadzone unlucky. I got hooked and my mates just left without letting me try to unhook myself. When i asked them, why they didnt let me try to unhook myself they just said…
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The game is over? I got tunneled just a few hours ago and its not over. I did manage to loop the killer long enough, so that everyone else was able to do their objective. Tunneling isn't a playstyle which is giving a guaranteed win, like you make it sound. I love it being chased and i have no problem with being tunneled,…
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Yeah you can 99 it, but thats just a specific moment in the game. What are you doing if you finish the gen? Are you walking around, because you are expecting the killer to come to the finished gen or are you running to the next gen and use your sb? If you chose the first option, you are slowing yourself down compared to no…
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To both of your questions i can give a answer within one word: No I don't know how good you both are, but with the new hud, the antigen-perks nerf and the rng of most maps the genspeed is already way to fast. If i play surv or killer, it is most of the time the same outcome: Killer gets first hook -> 1 - 3 gens are done or…
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Tbh i don't understand the argument "ruining other people the game" against tunneling. It is always a skill issue...always. Do you complain against someone in Cs:go for using a AWP and oneshoting you? No, you try to play around or just get better than him. I've rarely seen someone in a comp game saying "oh...i guess i am…
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I would agree with Trapper. There are plenty of things annoying me about him. Your Traps spawn all around the map, so you need to walk to them, grab and place them at a good spot (huge waste of time) Most Maps don't support Trapper. Thin grass and bright maps...its just getting harder to find some good spots. If Survivors…
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Yeah, i agree with the point of the nerf it would be to lose its Scourge Hook Part, but calling it a top tier perk is just something i can't agree on. You say you need just 4 downs. In fact you are right but if you put in mind, what you have to do to use it, its way harder. If you really want to have the maximum…
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Sry, but just no. All you need is just some Gamesense. I don't know, when i died the last time against a tombstone Myers by his Mori. If i notice myers needing way longer to get Evil III, i just assume it to be an Tombstone Myers. So if i hear his Tr i try to loop him as good as possible towaste some time, just to jump…
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Why are so many here complaining about cob and overcharge stacking? if the killer is 3-genning and your mates have some brain so they are focussing another gen instead of the one you were working on, you just can tap the gen, hit the skillcheck (not very difficult) and you will easily make more progress, because even at…
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I am kinda hoping they are reworking every Mori. As we know they are trying to implement basekit-Unbreakable and the Finisher-Mori. But tbh Mori's how they are rn, aren't that great. So i am hoping, Bhvr is reworking every Mori so the Finisher will be a highlight of the game! And to make at less repetitive and in a way…
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Sry but what? DH lost a LOT of its power? Are you serious? Lets just see, what we have lost and what we have now with the DH change Lost: getting some distance with the activation to extend the loop Avoiding a hit without the need to mend afterwards avoiding a hit without gifting the killer a stack (remember me, stbfl ...)…
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In my opinion it's hard to call Eruption like it is for the remaining days "uncounterable" as solo player. Of course there are situations, where you get hit by it, but especially with the new information i get as a survivorand after noticing what killer i am going against, it is possible to avoid some eruption hits. And…
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I dont think the last buff did change much. The only thing i noticed is, i am getting way more guards to chase someone, but they are still easy countered by running forward. i don't know if i am playing him right, but i'd say his time to down is very high (except you get a double hit with your guard, which is pretty rare…
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PE is a perk i just can see as a troll perk. I experienced way to often how a mate is joining me on the gen, activating PE, just to release it at the same gen...i mean really?? Until now i didn't experience any value from this perk. .
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Yay...here we see it again. Just enough people have to cry about something and the devs will look at it. Won't be surprised if they kill eruption just like they killed Thana (for the most killers), Ruin (which is still a hex...i mean why is it still a hex?) and Pop (which is only useful on already good progressed gens). Of…
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So it is still a nerf and what did you expect? Did you expect her to get a new ability, so she doesnt "ignore" the game mechanics? Without her range Add ons and her exposed hits she is much easier to play against. Shift W takes a lot of time and you can use the surroundings to block line of sight to bait her. And if you…
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The Survivor role is terrible? xD Sry, but thats just not right. Survivor feels almost like ever. I play solo and swf and i get my escapes and pipping is so damn ez. As killer i have to sweat and play kinda tactical. As survivor the only thing i have to think about, is to avoid the 3-gen.
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Why should someone change that? Think about it... the killer gains nothing from it. He gets no Chasepoints, he has only one hook into sacrifice, loses 5 gens pretty fast and is close to the hook. Of course its annoying for the one surv to be on hook all game, but damn even with this one kill the Bubba is just getting…
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Funny how some people just say "use fontain add-ons and you are fine". If i play against plague and i hear the sound of her getting her dark vomit, i just hide. I dont lose anything by stalling some time. Plague becomes a very easy m1 Killer and i don't have to care about some abilities. I just have to loop a M1 Killer.
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Yeah lets take away the only thing, which makes some more killers valuable! I can't wait to get even more genrushed, just because survs can't handle these perks. I play surv and killer and even in solo q its possible to counter eruption. if i see the obsession getting hurt and which killer we are against, i can kinda…
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I can't really relate to people saying solo queue is stressful. I play mostly soloqueue and its so damn chilled compared to playing killer. As Survivor i don't care about escaping. I do my gens, try to unhook my mates and if i manage to escape, its great. I dont have to push myself to get to iri 1 with survivor...it just…
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The thing is...there is nothing you can't agree, because its nothing about opinion, its about numbers and facts. Lets do a little example: Lets say we have a gen on 90% progress. So we have a eruption regression of 10%, Scourge Hook PR 15%. Now we are at 65% (just to make it clear. Its a loss of 25 seconds progress if just…
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Sry, but i have the feeling you just read 400% and think it is way to powerful. Do you know what 400% regressionspeed is? It is the same as one survivor repairing a gen. So its in your opinion way to powerful, that a gen is regressing at the same speed one survivor is repairing? And btw, you can just stop that regression…
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How can you say it's good? It's just stupid, because it has a big influence into the mindgames to make the survivor drop the pallet. If i have to stand (exaggerated) 2 m away from the pallet to avoid the stun, how should i bait the survivor to drop the pallet? So many times i tried to bait an ambush to make the survs drop…
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I don't understand, why the killer shouldnt be able to adept to the survivors... The only thing the killer is able to counter with seeing the survivors are their items. A simple "power up" of their abilities in the game. Items are extremely powerful in this game, so its neccesary for the killer being able to adept. A…
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In my opinion its often the survivors, who makes me tunnel them, if i decide to tunnel. There are some points, who influence my decision to tunnel: A survivor is breaking my hooks. I cant afford to have a survivor in game, who is sabotaging my objective, so i need this one to be out of the game, so i can make sure to get…
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Of course i guess all changes at one could be to much, but at least some of them would improve the gameplay i guess. I like the idea and the design of the Knight, so its sad to see him losing so bad
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I played the Knight the last two days until i got him Prestige 3 and yeah, there is some stuff, i would love to be changed. The Pathing: It feels like The Guards are just brainless KI, even worse than Nemesis' Zombies. Everytime i watch my guards following survivors, it feels like the Survivors are drawing an invisible…