The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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They should've used Rank to heavily weight MMR until a threshold of information was reached. They really need to do that to help keep baby killers and newbie survivors from the jaws of veterans.
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Just find a fellow Survivor and make noise near them to summon the Killer.
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Removing the charge time debuff from his range modifier addons would be a pretty big help. Increase his base shock distance. Give him an addon that lets him charge instantly.
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Yeah. How about fixing the collision around everything else first.
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Yarp
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There are several criteria that need to be met before you can mori someone. 5 of them immediately come to mind.
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Spirit Fury will help take care of that.
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Guy guys, we can trust this is in good faith. He has Freddy as a profile picture so obviously a Killer main.
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Yeah that's not camping. That's at worst "soft camping" but really that's just playing the game. Camping is what @SovererignKing said.
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Having faster attack cool down messes up Survivor's reliance on missed attacks. It allows for mind games and catching people off guard.
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Considering The Nun was generally panned by critics I don't think it'd be that hard to convince the studio to monetize it.
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Don't see why they just don't add SWF buffs and debuffs. For example (total ass pull numbers): 2/3/4 man SWF: 25%/50%/100% BP bonus Generators take 25%/50%/100% longer Bonuses and debuffs affect only the SWF member and not any randoms that enter with them.
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I thought they just bound it to the mouse wheel.
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This is something like my idea. Predator does what it does now but also diminishes the Killer's footsteps and brushing against foliage. Would be great if their footsteps were made more noticeable as well.
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https://youtu.be/232NWVGHRQI?t=48s /10chars
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I have a few rules I follow when letting someone go. If a Survivor just d/cs and screws over their team I'll let one go. I play this game for the fun of it.
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I make a.... killer batch of cookies I'm told :lol:
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Hax?
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My only problem with this is that you will create a meta where specific Survivors are considered good and people will feel pigeon holed into playing them.
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Hits should err on the side of the Killer; barring glitches or lag of course. They are the power role
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Naw it was a planned "protest" from Korean feminist Twitter. I wonder if they even own the game.
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Either same user or some radfem hivemind that got triggered. Same message, same Engrish.
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Reminds me of a female version of Tonkaraton
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Of course! I make the best cookies. Oatmeal Raisin being one of them.
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You haven't tried him with the buffs?
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But I like raisins.
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oh #########. trapdaddy wants my wallet so bad.
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Something less technical would be to just make Survivors have a terror radius to other Survivors.
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So a Doctor with no shocks? So no being able to mind game Survivors? No thanks.
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Eternal Scream of the Treated Mind. A Survivor in Madness 3 sees other Survivors as the Doctor. While in Madness 3 Survivors will experience a close proximity heart beat and chase music. Yeah I know. Not a chance. But a Doctor can dream.
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Doc main here: high levels are very difficult to do well in. His base range for his ability requires you to mind game Survivors into it or predict their movements. I agree that Madness 2 should go away after a while but in order to do that we'd have to buff the Doctor pretty significantly and I don't think that's the…
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For me, a Killer main, tunneling is when I hook someone and chase them exclusively after letting them get unhooked.
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Been there. One time I chased a Survivor into a trap and he didn't get hit, I followed him and stepped in the trap.
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Doesn't help that they did a Rank reset in the middle of one either.
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Or the traps trigger bloodlust
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It's nice and all but the scratches have been fine for tracking since they fixed them a few months ago. It would also need to do something better for me like mute the Killer's sound moving through the grass/corn.
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They make a lot of noise when in the dying state so listen for lots of moans of pain. There is also the Deerstalker perk.
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Would his power be suggesting if you don't like being hooked that you should go play another game?
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The entire Killer?
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I play the same way. I don't tunnel people if I have another target, especially fresh off hooks. I don't camp and leave the area asap except when I detect another Survivor in the area. When I have a rage quit I let one Survivor go unless they were a toxic butt hole. Edit: I still get accused of toxicity even though I…
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Soooo you guys got rid of it anyway through teamwork despite being solo queued. Failing to see the issue here.
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Or blinking through a Survivor gives them fatigue because the Nurse steals their breath.
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If being stealthy doesn't work for you, you're missing perks and not doing right or just not doing it right. I depip all the time as a Killer vs extremely coordinated and optimal Survivors. It does not seem like you have a lot of play time with Killer. You should level one to 50 or a few to 40 so you have better…
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Sometimes the lobby will bug of you spend too much time in it. After about 5-10 minutes or so restart your lobby. Also the time you're trying to play is important. I find that at 0300-0600 EST that games a much harder to come by.
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Yes, that's what camping is. Counter plays are answers to win a situation. If a Killer camps one Survivor the entire hook time that is your opportunity to do gens uninterrupted. This game's name is "Dead by Daylight" not "Everyone Live in the End". Sometimes sacrificing a team member is the proper play.
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What helped me was playing KYF and having my friends move around or get close in different ways and ranges. The sounds are there but you have to know what you're listening for before you can pick it out of the ambient noise.
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That is the counter play. If the Killer is hardcore camping the only way to maybe make him budge is start popping gens especially if it's a Cannibal.
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That's a lot of info you need help on. It's pretty much asking for all the fine details and generalizations at once. Survivors have the advantage in general because of a mixture of perks, items, some game mechanics/bugs, originally undesigned for gameplay, and expertise of players. It's a bit better for Killers since the…
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Most Killers don't use mist because it's not the most optimal thing to do. Trapper set random traps with the new Iridescent Stone. I can't speak to frame rate issues as I've never had any.
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Trapper, Hag, and Pig get some use out of them.