The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Dead hard is fine. The prob was before. Was that it gave distance to pallet or window. And anyone could use it. Now it's a tool of skill. That once you know they have it is easy to play around.
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Hide in a locker. Insta makes him cry. Or stay on gen. Most people insta kill Myers cause of achievement. Not that he's good cause in fact he kinda sucks.
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Never, I play PS4 and been waiting for years. The simple truth is there is to much money to be made in people rebuying on new platform.
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I run it sometimes cause I am to lazy to kick gens. Its not what it once was but still is playable with right killer.
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I hate that dress. The seams are ugly It looks like they made half of a dress and just reflected it. The more I look at it the more I don't like it cuz then you realize that it's hugging her in a way that makes it look like she's wearing overalls instead of a dress. I play her. I like her. Much prefer the trench coat
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The people who play the pig are the same ones who play the twins But they are worse in every way. But power
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For me skill issue is everything not related to bad game design or server delay. So much server delay. Thing about skill is the most skill full killers will be the best at the worst aspect of game. For better or worse. Be it toxic or not W is a W. It all comes down to constancy for me. If constant it can be planned for.…
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Not really a meme build just something I've been running lately, on Wesker. Blood favor, undying. Superior anatomy, play with your food/ fire up. Real fun. Cause Wesker throw is jank. You throw the into bad corner and only way out is losing time on there sprint. So by time your back in chance there still surrounded by…
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I think running against the same builds every other killer runs are. the problems the same with survivors. If every wesker ran a different build it would be a lot betterm the prob is everyone playing the same killer and same builds that things get stale. At least with survivor thru sheer data size you run into more…
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UI is so bad. There is not a aspect of the menu that would not be improved by quality of life changes
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Short no. Long kinda. All depends on your level of play. He is playable but only if sensitive is high. The problem is you can't really flick. And with out that you will never be able to really get all his value. You can still play him I do. I would suggest just for perks but not really a new main material
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You assume Killers are the problem. Top tier maybe. Far more often though, as somebody who plays a fair bit of solo queue and killer it's matchmaking that's the problem. When I can go from a really good match well I have to scrape out a 2K to the next match. Having people pallet camp and unsafe hooks there's a big…
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I hope you wait 40 min to find a match cause all the killers stopped playing And either your not getting timing right and just taking the hit or there is server lag. Both are possible.
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Exactly. And there is no real way to fix this thru rng. Cause the. Survivor could as easily figure it out based on spawn. If they knew mechanics of non true rng.
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Your not the only one. I just don't agree with any of you, also BP and time out is worth it go ahead. look at it mechanically when you dc on final hook if there is another survivor, the hatch instantly opens instead of giving killer the extra time to search as Intended. Mori is a reward for killer seeing you die is a…
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I mean sure, you loop me just means I got to get good. I mean I think 95% of the people complaining about this game are just people who don't know /can't apply gen pressure and survivors who can't loop/ take a hit for teammate to let up pressure. Honestly the main problem is each side has a strat that hits above weight…
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I am also. It's a hack bit. That auto dead hards when detects killer swing within hitting range. The trick is. That it only cares if the killer is withing range it doesn't care of a pallet is dropped or not. So if you swing at them while they are behind a dropped pallet, the hack can't tell of there is a Object in the way…
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When they hade behind a pallet. Swing at it, should proc DH, annoying yes. But once you know it's easy to play around
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I mean please and thank you? I follow the survivor rules of never downing the same person twice I a row, never patrol the 3 gen you made. And picking up every survivor I down even if there on pallet or friend behind with flashlight. Oh and never being within sight of hooked survivor even tho there was a friend hiding/not…
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I mean, you're a new killer right? Cause as a killer main no one who suffered old dead hard could make this post. Dead hard is fine as is. It's a good perk for good players. It just sucks for them that we are so used to baiting it that those who don't have good timing it's worse than nothing. Off the record is far more…
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NOED totem should be revealed once active. Such as boons should be one use like hex totems. Make aura smaller for killer. But once it's destroyed it's gone
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1. Who would win. Killer or survivor? 2 would that not just give incentive for survivor to hide all game to get easy W? If they 3 gen Them self and instead of trying to bait killer away they just wait. With the incentive of killer must leave gens or game will end. The game ending is a very survivor focused thing. People…
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And having at least 1/4 of our perks invalidate cause rng in first 10sec of match is fun for killers unless we have an entire build focused around them.
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1. Your friend quiting DbD was in fact the best thing to happen to him that day. He doesn't know, but it was. 2 you think it is any different for killers? Who's first game they are teabagged flashlight stunned and body blocked every hook? It goes both ways. The simple truth is toxic breeds toxic. There are problems on both…
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Sounds like teammates are problem more than killer. If he's slugging and tunneling everyone in a lobby. That just means he's not getting looped long enough to finish gens. If he leaves you on ground take unbreakable. There's still a lot of things that let survivor make killers look easy. Just harder to do in solo queue. If…
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If you said Wesker I would believe you. But legion? Unless you were playing custom not a chance. On a side note, I did play against a twin you want to talk about something Truly unbelievable
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I mean... Chainsaw still wins? Please get within six meters of my bubba I could use a backup plan.
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Please take those perks. The key thing is that good killers don't tunnel if there winning. Cause if your winning keeping pressure on the whole team is more important than wasting time on one survivor. While 3 more are on gens. If everyone ran those perks you would get less done if you took gen rush and just sacrificed. Is…
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Open Netflix, pull out a book. Ligit only reason I play Dbd still, Is that it gives me nore time to do my work and Hobby's than If I just sat and did them, while procrastinating.
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It's fine where it's at. You buff it any way it becomes auto have on high mmr. That happens your gonna wait 60sec on the ground. And if your waiting your gonna start taking unbreakable every game again. And we are right back where we started. To be blunt I don't care about the stun nearly as much as endgame nerf. Having ds…
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Ah yes. Because they give us 1 buggy mid tier killer with 2 new skin and 1 bad 1 mid and 1 good perk. And survivor gets 2 new characters 4skins and 5/6 good perks. Just from a business point of view thats just factually wrong.
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I did before mmr. Now I only do so when someone DCs or teammate farmed/bodyblocked. Even that less common tho since Base kit BT.
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The best thing is when you get into a map with all survivors having same skin and load out 4 med kits. And when you accidentally hard tunnel one. They get super salty when you just couldn't tell who you were chasing till they were downed. Or better yet you knew you were tunneling but just didn't care cause when toxic…