Comments
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Maybe introduce something like an equalizer. Since it's a 4vs1 situation, at the beginning it would be in the Killer's favor, but gradually as Survivors lose their hook stages, the equalizer slowly tips in their favor. So the Killer would start out superior and then balance out when about 8 hooks have been accomplished.…
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If this was ever implemented then only, if they can't interact with the objective or unhook survivors. Make them more of a "lost soul" that wants others to escape. Like when a downed survivor is 99% they can help them up or they can show people things like totems or something. But don't make them come back as a full…
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For me it's Meg, thinking mainly about her sick mother she had to care for. (If that lore is still correct?) And I think that all of the other survivors have something that they can find in each other, but not Meg. She feels like she would kind of keep to herself most often. Just zooming and running past her problems. On…
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Remember the post about: "Now that ruin is gone the trash Killers are going to the rank they should be at"? They should finally balance it out so the people in high ranks are not potatoes. Too many people 'THINK' they are a good survivor just because they reached the high rank easily. It's too easy to pip and this heavily…
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Bold of you to assume the entirety of the community wants actual balance. xD Changes to Survivors: -Make D strike deactivate when a new survivors is hooked, but remain active when the survivor is being slugged. -Change keys to work on exit gates instead of hatches, give them like 20 to 25% faster opening. That would be…
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And you went 'wha wha fart noises' in another post. You are just as much of a problem. No body here seems to be able to keep it civil.
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Ye it's part of the perk, you can dead hard over traps.
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They could just give Hexes themsevles lingering effects. Like once ruin is broken the Killer at least can kick gens worth of that 200% faster regression. He'd still have to haul over to the gen and can't keep doing it to call gens at once...
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Hopefully not in the way it was with the pustrels. Damn playing survivor at that time was just maddening...
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The sad part is long ago I was on board with these things being in the game. I even made fun of how easy it was to use brand new parts. Even taking four into the game with some friends, each getting to a gen and then insta popping four of them. You can't tell me that it was balanced or fun in any way... that's not how this…
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There is a bug currently, it seems to not work with madness skill checks. There will probably be a hot fix soon, hang tight until then.
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The thing is: It's a four vs. one scenario. Four people can go look for five totems hidden around the map. They have several tools to make it even easier to see them- like map addons and detective's hunch. As a Killer you have to wait 60 whole seconds after an unhook in which the survivor is free to do what ever he wants,…
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Man it's like you see 'Killer' written in a tittle and instantly copy and paste it every where. Not funny and not productive.
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Not only their ego sadly, their rank too. Which in turn sends them a wrong message. That they are ready for high rank play, even though they are NOT. They see the oggly woggly nice red number one in the top right and think they did it, even though not skill- but imbalance got them there. Here is where we take off in the…
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The sad thing is there are very little people that actually seek a discussion and want to talk in a civil manner. Most of them just watch the flame wars happening, whether 'Noone Escapes Skill' or 'Adrenawin' is more overpowered. People have different emotions, thoughts, life cycles and ideologies. They all clash here,…
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That's exactly the point though. Don't you get it? They need to be nerfed!!! Quickly at that. The only way we can finally have fun while butt dancing is when all Killers are nerfed to oblivion. Don't mind actually learning to play. Gimme ez esCAPE.
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Kind of reminds me of that situation where Survivors felt the need to blow all of their insta meds, before they were taken, tweaked- but still second chances. Almost like they are being just, as riddiculous as these Killers now. Hm...
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Ah I see it now. THE NEA RISES!
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You deserve and award, Dwight. Have a nice day.
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Yeah that perk that can be prevented from the get-go, right? Man if only there was a way to counter it- like Killers can counter decisive, right? Oh wait... I'll agree that insta hatches are in need to be nerfed, but Billy and NOED are no where near a problem. His addons need to be looked at- but his base kit is fine and…
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The conclusion being what exactly? The wha wha fart noise? Because that conclusion is not something he should be proud of. Those were game breaking things and were not fun to play against. It should be human to understand that others want to enjoy something too and not ridicule them for feeling someone else is being…
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You got it all wrong! Let's nerf Nurse. She is still playable. Sluggish, but I still sometimes have to go against this OP killer. I don't want to learn mindgames against her, it's frustraiting game design. Please just nerf or delete her at this point. :(
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Thanks for proving the point though! :D "I really can't stress this enough, both sides have had things taken from them and each time they simply laugh at the opposite, they feel no remorse or anything for it either. They ridicule them afterwords of what 'babies' they are for having relied on something that was meta for…
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What exactly is the bug? It might be hard to knock survivors down in high rank as much, if they re competent, but you should be able to knock them down at least twice each.
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Oh yeah, please- because it was SO MUCH FUN playing against instablinds, insta heals (so the chase meant nothing). OH YES! The vaccum I really, really loved that. So balanced to literally to the other side of a pallet. Survnurse nerf when? Most of the examples in that pic are just an absolute joke and people want to defend…
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How much fun you had playing the game. I want to know my chances of a nice match vs. a stressful one.
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Excuse me? That would actually balance it out, more than it is right now. It tones down what is currently in the game and in no way is it more overpowered than what the current Adrenalin is... You get a mere wake up and a recover when outside of the terror radius - Current live version would grant you all benefits: wake…
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I would just like it if they balanced it out a little bit. Change it so when the last gen pops the adrenaline coresponds to what is happening to the survivor: Outside of Terror radius? It'll wake them up and allow a downed survivor to recover once from the downed state to the injured state. Inside of Terror radius? Wake…
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Easy fix then- make it stay active if the unhooked is slugged, but deactivate when they are injured or even healthy.
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First of just ...wow... it sucks that they have to go through a match learning against people that tend to be extremely toxic once they spot someone, who has yet to get to know the game in the right way. That just blows man and it's not nice... Secondly: "High skill level survivors" - Sadly this doesn't always fit with…
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I only noticed somehing like this when facing specific Killers- like when a Spirit comes out of her phase or when she is stunned. A few seconds of stutter then back to normal. Might I add, it was the halloween skin.
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Probably just a UI bug, they used to be scrapped tape and that was yellow.
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Quite honestly make a yellow mori basekit. Make the green one work on death hook and the red one when first hooked or smth, dunnu about mories. Keys however... I don't think they should open the hatch in the future. Maybe they can make it so the keys actually help opening exit gates faster, like 20% or smth. That way there…
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Most enjoyable: Before I knew anything. Was thrilling and exciting and really, really fun. Drop of excitement happened when I finally swapped over and tried playing killer. All went downhill from there. You begin to see flaws in both sides which before then you easily simply did not SEE, because you were too into it…
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"Mom, can you come pick me up? Yea- the priest got his katana out again." Imagine the horror.
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I want to survive and make the Killer scared OF me, so I'll probably ask the entity for a Fursuit.
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Something like this? https://www.youtube.com/watch?v=2wOfADLQGvk
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Interesting... -A Monster is a Monster: You know the extend of a crazy and corrupted mind. You are more caucious when in the presence of such. Whenever you are within the Killer's terror radius any slow action sounds (slow Locker enter/exit, breaking totem, etc.) and normal breathing are 80/90/100% quiter. -Procrastinator:…
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"Survivor players aren't bots here for your pleasure.", well so are Killers they want to have fun, too. It sometimes comes down to this: All gens done when I've barely hooked all players, yet alone some barely reached struggle state. I could give two *Bleeps*, if they all escape, as long as we all had fun and I hooked…
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Yea it definitely has something nice to it, thanks for the input, mate.
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Others suggested that maybe only swf should be affected, since solo que could become a mayhem. Would you still agree to a 100% or what do you base it on?
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Would your view change a bit when only swf were affected? (Just edited the post, since I forgot to put some other suggestions) If solo survivors were not affected like this and only swf, would you still have the same view or do you have a different idea how you would implement it?
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I can see that, it was only a first suggestion. What would you change so solo que is not affected as much? Would it enough that only swf is affected?
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You are right with the way ranking is right now, the survivors rank is somewhat easily messed up, so you play with not so aware and lower skilled players. It would make the experience miserable, I see that. Maybe once the ranking system is cleared out, we can go for a different approach to the Killer's objective. I have to…
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You are right in that aspect, definitely. I would like to ask though, how would you implement such a system so it does not make solo que a mayhem? Do you think making it so you are only linked to one person in your squad or make it only affect swf groups would be an alternative?
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Yeah I like that, it would definitely give a sence of urgency. Maybe the hook closest to the Killer has a slowed down fade away, so you would have to either sabotage it or get him to go away, risking to go to a dead zone.
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Yeah no, I get it. I wanted to get this out there as a first draft, open for some ideas. The scapegoat part is definitely one that should be changed and not be exploitable. Thanks for your input, man.
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Yeah no, you're totally right, that's why I wanted to listen to different ideas, there is always a flaw in a first draft. The scapegoat part is definitely one of it. So it should definitely affect a swf group, but not rly a solo player as much. I like it.
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I like where your idea is going, smart guy. :D Maybe it could not change so drastically on every hook though? What if the hook stays in the state, but if a survivor sabotages it, it would set it back one stage? Would finally give sabotage a use again.
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It's not about 4k'ing, I'd be okay with a few survivors buffs, if it meant to make this experience more fun. About the potatoes, I get it, really. So do you maybe hav an idea, how it could be implemented, without it destroying solo que so much?