MoraFlex

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MoraFlex
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  • "learned". There's not much to learn you just need to get the hang of the controls. He's a M1 Killer with Teleport, Map Pressure, Anti Loop so basically like a nurse without the exact teleportion. Little to no counterplay too but he's far too easy to learn in comparison to nurse. I really like playing him because it's so…
  • Same. I can run a nurse for straight up 5 gens but the dredge just isn't outplayable (for me at least). I still think people bragging more about how they loop him than they actually did. The chases really don't last that long
  • Both are as annoying to face as the other
  • Cakes, Blood rush and the upcoming overhauled prestige system will just lessen by a really smol amount the grind this game has. It seems like a huge amount but if you think about how 1m BP doesn't even bring 1 Character from Level 1 to Level 50 it's just awful und demotivating. So those people who hoard those kind of…
  • Minecraft update: This looks interesting.. Dead By Daylight Update: Is it worth it? It's funny how the community reflects the way of thinking from the devs
  • I'm surprised that Iron will is about to get rework too. I just hope they add in the breathing noises, it's really the only thing that's bothering me with this perk. I'm curious on how they want to approach the other meta perks. I don't get what the Summer 22 Update is meant to be. I thought this upcoming update for today…
  • They should never do that. In fact i think if you're good with nurse you deserve to play her. Everytime i play Nurse it's because i'm tired of those bad manners that survivors have. Something just snaps. And i don't think i'm alone with this mindset.
  • Great. BHVR really needs to fix a bunch of things. At least they're on to a good start with some QoL Features and an overhaul of the grind. They really should get some cheats themselfes or something similar in order to patch them faster. It's funny how TF2 had a problem with bots since two years too.
  • Sounds like something coders won't ignore. Wouldn't surprise me when this gets out of hands and coders steal this AI just to make it an "Auto Win" feature
  • The Devs sure as hell don't play the game. It's bothering me that i either win every match (when using meta) or lose every match (when not). Like there's not in between. At least nothing that i knew of. At least i'm playing both roles a day. Seems like that's the only way to play this game now, playing 1 match a day for…
  • So in order to have fun in this game i have to lose. This is not very helpful. I doubt the fact that the MMR is working btw.
  • Pebble is more fun than any of the meta perks combined. Just to state an example
  • This sounds very demoralizing for a stealth build on legion. While I could imagine that most rounds the obsession wouldn't understand what's going on and you would benefit from it, the actual function of the meme build is pretty bad. Too bad.
  • I call someone sweaty when there're 5 gens left and the killer starts slugging. I get it, you're skilled but this isn't even fun. There's not even a reward for it, in fact you get less bloodpoints because the round was so short.
  • Nice to hear about people getting used to other perks aswell, every lobby i'm in has like at least 3 meta perks on everyone at least nobody is expecting the pebble i guess
  • Really depends on the player itself. On weekends when things start to get really sweaty i really hate her. Midweek not so much.
  • As VaJaybles mentioned it in my thread the game is in a vicious cycle when it comes to specific perks.
  • Most people just want to escape or kill no matter what. Depending on which side is played, it counts as a win or a lose. True to the motto: I do as the MMR says I'm also preparing a few more outside meta builds right now, there's really a lot of options if you want them to. Interesting idea with the foot fetish build, just…
  • While it's nice to see the nearly despised perks getting some attention, changing the meta isn't really a solution. there will always be a meta, and it will always be boring and rigid. The problem is not that there is a meta, in my opinion, the problem is that there is hardly anything else.
  • I'm actually happy that they're basic perks. I can trade my shards for bloodpoints
  • Killers should have a perk named "Die Hard": you can insta-mori everyone (like tombstone myers) who's having dead hard or CoH equipped.
  • I see more and more facecamping bubbas lately, that's why i bring kindred. Set yourself another goal than just escaping tho, you can't win every trial. I'll mostly see how much flashbangs i can make or how many pebbles i can throw in a single trial.
  • You guys have friends?
  • I agree with the Fun Factor thing. But no killer is toxic on it's own, it's always the player who plays it. I find the chases with her are really somewhat different. She's jukeable like no other killer imo. Once you realise that you as a survivor are having a hitbox where she can't teleport into things start to be quite…
  • Oh yes, the mmr.. everybody knows about it, doesn't know where they at in the mmr but apparently everyone is in the top 1% of the MMR. And then there are 4 survivors with a total of 16 perks. As it should be in an asymmetric multiplayer game. Should I also share how as a Nurse I got 3 CoH, 4 Dh, 4 DS & 4 BT abuser & 1 with…
  • Aren't we getting to a point where nerfing the nurse will just end up making her played by those & only those who are already pros at her? So What? What'll change? Suiciding on hook everytime you'll face a nurse because there're no bad ones are around anymore because she's too hard to play? She already has the highest…
  • What exactly do I want them to do? I don't want to see these people getting PointsInProgress; be rewarded at the end of the season for their toxic behavior and it makes me take longer to collect PointsInProgress because such players take these points from me. One of the Bubbas even had Thana in it, meaning I couldn't even…
  • I had 2 Camping Bubbas in a row now. Behold bubba is getting meta now. Literally need to take a break, the killers before were hard tunneling. Thanks bhvr for encouraging this
  • You forgot boons. Last trial i had 3 boons across the map.
  • Hex get cleansed in the current meta. But you can't use your Boon on Hook. Unrewarding? Not in the slightest! My BBQ Stacks are maxed out
  • I've seen trials from around 2016, when the graphics were really low but extremly vibey. How did they fudge it up so badly that the vibe is gone in addition to my frames?! Anyway. What can i do about the frame skips?
  • This dude just broke the survivor meta. You can't heal if you're already dead.
  • Noed. But only on Sadako. Imagine insta-downs & more movement speed on a killer which is already at 4.6 who can teleport anyway.
  • I catch the 3rd, down him & wait for the other to heal him. As soon as he gets up again i know where to look out for both. I don't recommend doing this because it's kind of unnecessary stress. I just do it to get even better landing my blinks with nurse.
  • I tried Omegablink Nurse maybe 2-4 times it's really strong tbh. As much as i love my Sally she isn't in need of anything like Omegablink. I mostly use the Anxious Gasp Add on and the Dark Cincture which is nice & fun. But kill switching the Nurse again because of Omegablink sounds a bit salty if you ask me. Those Add Ons…
  • Lol, isn't rarity also what makes it more common in the bloodweb? But nice to see that you agree with me, gimmick addons should never cost 5000 BP
  • How ridiculous? Judging by your answer, this add-on has a relatively high value. I just don't think the add on should be green but rather yellow/brown.
  • Iri Grades are easier to get but it's much more stressful to play as killer imho
  • I've faced the same problem once or twice haha, but when i started using "Tenacity" it seems to calm down the killers that I'm crawling instead of recovering. Of course, it doesn't work for all killers, but it increases the chances.
  • Stop complaining about NOED and start using Soul Guard, the most NOED-Killers are greedy and start slugging most of the time so you should be fine with it
  • Fixing Stretch Res. Not everything the devs do is bad but they're not listening to the community or else stretch res would have been fixed sooner.
  • I first encountered a hacker when I was playing Killer. It was annoying. When I found a survivor, the hacker always hooked himself in front of me or (once he found me) locked me in a corner (again with a fake hook) for the whole trial. When I was playing Survivor (just now) the killer seemed to play normally at first but…
  • "Game is grindy indeed" "We hand out bonus bloodpoints (codes) which ignore the cap, we might aswell higher the cap" "Perk tiers will not be removed, no reason to it" A casual game shouldn't be that grindy if it wants to keep their playerbase. Playing hundreds upon hundreds of hours and not getting a character with all…
  • Idk what i would change but i know that No Mither def. needs a change
  • I P3 1 Survivor because i play with her (Cheryl) the most, the second one will be Ace because i really love a outfit i got for him. As soon as a Survivor is at P3 you don't have to worry about it anymore. At some day there will be the moment where you got some bloodpoints left and you can only spend them on a character P1…
  • Tbf none of them are really op. But Artist can get frustrating to play against sometimes. Encourages the aggressive playstyle some 4 man swf play because you can't really hide. Pyramid Head is still hard to handle while using his powers even tho he's strong that's what's balancing him out imho. Pinhead is just straight up…
  • Hell no. It's the only counter we have against spirit. As soon as Iron Will gets a nerf we can just guess what's going on.
  • Interesting formulation of the answers. Sounds a bit biased. Anyway, dead hard is fine the way it is. There should still be a QOL feature to turn aim lock on/off, I'm often disoriented when a survivor uses dead hard.
  • What is the high reward? The nonexistent pools of blood are useless without a complete reduction in grunts of pain and being able to recover (faster) from the dying state is also useless due to Unbreakable & Soul Guard. What high reward does one get from being downed in one-hit? I don't quite see it yet.
  • No Mither is truly that one perk that needs a rework. When everyone is using second chance perks what about those using 0 chance perks?
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