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Comments
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F tier without a near constant chain hunt going. S+ tier with consistent chain hunts. He's my fav killer aesthetic wise but it either feels horrible to play as because I get ######### on and the survivors constantly grab and just hold the box, or, he feels horrible to play because I consistently keep grabbing the box and…
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I didn't get it at first either but yeah, high MMR DBD is probably legitimately 60% unfun games, that's why SBMM is hated on. Survivors at high ranks almost always have the upper hand unless you're running an S tier killer with an S tier loadout and even then a highly coordinated SWF can still just dunk on you.
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I think being able to relight totems is ######### broken as #########.
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Pretty good.
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why would you run brutal on blight he can already break pallets and walls with his power lmao. replace brutal with undying and pop with tinkerer and you have your typical meta blight build
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Haddonfield is the worst, but it gets better when you know the layout of the map like the back of your hand. Try just running through the house and outside so you can catch them as they jump down. Won't work every time but that's just about the only way to deal with it besides catching up to them before they jump.
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I saw somewhere somebody said turning off crossplay worked, hopefully that helps? Just curious, does it show you any patch notes for 5.2.2?
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Just curious, does it show any patch notes for 5.2.2??
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I agree, however after trying a couple things out I found Thrill of The Hunt to work really great as well! I mean as long as they don't cleanse Thrill (which is super easy to defend since it notifies you right away) you get directly notified everytime they go to cleanse plaything and you can go get a hit in + a small bonus…
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This is how I've been playing him and I've been getting consistent 3ks and 4ks most matches. Both add-ons to make Lament Configuration solving time longer (From 6secs to 12secs) Franklin's Demise, Deadlock, Hex: Plaything & Hex: Thrill of The Hunt During chases around pallets I'll bait them into dropping the pallet and as…
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Great ideas! My personal favorite so far has been: Franklin's Demise Hex: Plaything Deadlock Hex: Thrill of The Hunt
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Oh yeah, I was surprised too. I'm so happy we can run an effective build outside of the meta, even if it's only one killer right now lol
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It does, but IMO Franklin's Demise + the addons to make solving the box longer may work better than using Hoarder's. With Hoarder's it adds 2 chests, and every time the survivors pick up any item you'll be notified. There's no way to tell if they picked the box up specifically or just a medkit out of a chest, unless you…
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It works beautifully, check out my post above yours. Been winning most of my games w Cenobite w this build and playstyle.
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My fav build so far, essentially you're getting that box 9/10 times with it. Both addons to make solving the box longer, taking it from a 6 sec solve time to a 12 sec solve time. Franklins demise Hex: Plaything Deadlock Hex: Thrill of The Hunt Every time you see killer instinct pop you drop whatever you're doing and head…
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Nah, OP has the right idea. I've been running both addons to increase box solving time, initially it's 6 secs w no addons, 12 secs after both addons. This gives you plenty of time to get to the survivor and exactly as OP said if theyre too far away just hit them with a chain to interrupt. I've also been running Franklins…
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Yeah, the patch notes were out prior but a lot of people don't read those. I understand BHVR is totally legally protected by that and it's not a total bait & switch situation but it is extremely disappointing & frustrating.
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The best success I've had so far with hims is: Both add-ons to make solving the box take longer, takes it from a 6 sec solve time to a 12 sec solve time. Franklins Demise, to get the box on first hit (and deal with pesky BNP's & flashlights)- if killer instinct pops I will drop any chase I'm in and do the most I can to…
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I've also gotten this twice out of five games so far, first time was when I was attempting to hook a yui it got stuck in repeating the hook animation til it DC'd me, and then a second time when I was trying to pick up a downed Nancy in the corner of Haddonfield between a bush and a fence. That one also had me stuck in an…
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I also got this, but it was during the hook animation for chatterer. I downed a Yui, picked her up and tried to put her on hook but it kept quickly repeating the hook animation until it kicked me & gave me the disconnected from host error.
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lmao that is whack. My best guess is that it kinda is spelled similar to douche?
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I think Nemesis and Pinhead are anything BUT weak in chase, I mean nemesis can just smash through any dropped pallets and keep walking right through them in T2 and Pinhead has an unlimited built in slow from his summons of pain albeit that's a tad harder to land than a Nemesis Tentacle.
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Idk why it is but I feel this too, if I go from any other 115%MS killer to Nemesis I feel like I'm slogging through quicksand.
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Agree'd. I hope they fix the bug that makes it literally unplayable when using mouse and gamepad. Seriously, it drops to like 10fps if you even slightly touch the mouse while using your controller. They addressed it in the patch notes of 4.7.0 but no news about it since.
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Oof. I noticed it was Nemesis right after I posted that lol, my bad. That totally makes sense
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Why Zanshin Tactics?
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Any idea by how much it decays?
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Yeah, I may not have intended it to be a 3gen build but it is super oppressive in a 3 gen situation. That's not a bad idea though, if I swapped Fire Up with Mindbreaker and the Serotonin Injector + Tyrant Gore addons for undetectable everytime i down a zombie and theyll respawn quick so i can actually effectively use it;…
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Amanda is cute too
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Susie hands down
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Fair lmao, and yeah Fire Up is for sure a pretty niche perk. I barely ever see other killers using it.
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Lmao word, that's what I'd rate your repsonse as well. Any reasoning, fam?
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Jw, what is an add-on pass? Just like an update to the current add-on functions on a killer or addition of new add-ons?