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NivlacACE

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NivlacACE
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  • I will go out of my way to stomp a 3v1 because I want the game over as soon as possible to be on to the next thing. What’s the point of playing out a match both teams know you’re gonna win? I don’t see the point in handicapping yourself and dragging the game on and on until its inevitable conclusion, just end it already.
  • nothing really, I don’t think I’ve ever bought a cosmetic item in any game I’ve ever played
  • I disagree, RNG can favor one side or the other but it really comes down to skill in the end. I'm pretty good at killer and I almost always win when the survivors are worse than me, and I lose when they are better. I can tell when that happens; and very few games I can point to and say "I lost that to bad luck". RNG is a…
  • I think you misunderstand, leaving a game because you don’t like it is a very normal average thing to do. What I don’t get is all the fanfare people insist including with it. ”I’m quitting this game for life!” posts are a Dime a dozen. They come off as shoddy attempts to garner attention to me, and make all the less sense…
  • PH facecamping can still be mitigated with perks, if the survivors run BT you could lose the person you were camping, why not just use Bubba who can hit twice in one attack thus negating BT?
  • Honestly not a bad trade, if a killer's power was just "one survivor can't do gens" it would still be pretty good. You become an m1 killer in exchange for one person staying injured and unable to do gens, pretty solid deal
  • The most useful perk is the gen regression one, but even that seems too situational. When are three gens not being worked on but have enough progress that regressing them is useful? Plus a big cooldown. Might as well just use ruin. Power is cool though
  • It’s not bannable, although you probably over estimate how fun it is. It’s kinda unique for like a game or two but this pretty boring to just stand in the basement all game. the most engaging part is reading survivor messages after
  • If a big part of a game is liable to cause seizures it’s either on the devs to make it more accessible or on those who get seizures to avoid a game known to cause them. I don’t think it’s reasonable to blame players for using game mechanics
  • Not true actually, no one in the US (and many other places I’m sure) has ever won a lawsuit on the basis that a video game triggered a seizure. I believe the legal reasoning is that it’s on the consumer to determine what is safe for them, and you clearly understand the risks involved with playing DBD. There for it would…
  • I don’t think that’s going to be a reasonable way to get people to stop clicking flashlights. If DBD risks triggering seizures in you it might be worth finding another game until better accessibility options are implemented. People aren’t going to change their behaviors in online gaming on the off chance whoever they are…
  • The trick to playing a good hag for anyone curios is picking four or so gens and just putting traps in every loop and pathway between them. Do not take the bait of survivors running at you, if they give you a free hit just take it, reset any traps they hit, and go back to defending your zone. It’s perfectly fine to let…
  • You probably won’t run into any action whatsoever, worst case you get some form of warning either just a message or maybe temp mute, at absolute most maybe possibly a temp ban.
  • Killer is clearly supposed to be able to build to counter survivor builds, otherwise killer wouldn't be able to see the survivors at all. The last minute switching seems more like an exploit than anything else, as killers SHOULD be able to counter with lightborne. The counter is that if you notice the killer has it, just…
  • I'd see a little worse than pyramid head, a little better then plague. I think he's high B or low A tier if we're going off of standard tier list formats.
  • I pretty much never dodge lobbies like that, I only bring Franklin’s and something else to counter the key. I will dodge if they pull intentional last minute switcharoos as I have zero interest in going against someone who’s willing to be sweaty enough to both bring a key and prevent the killer from anticipating it
  • Where’d you pull that statistic? I don’t think the fan base is as young as you think, as yes the fan base was young when it got popular but it’s been quite a few years since then. Still young, sure, but not so young to be disruptive to this game.
  • They are the power role and the game is already balanced around it. The whole point is that the killer is far stronger than any one survivor, but the survivors have the advantage of teamwork. Notice how it is impossible to loop a killer indefinitely, eventually you will get caught no matter what. But by being chased you…
  • Very poor idea, everything you mention has an extremely high potential for abuse and even used as you suggested it would still be completely busted. Your camping ‘solution’ would just make the meta to loop the killer around hook to make them ‘camp’ as a 50% repair bonus is huge. On top of this, the counter to camping is…
  • Maybe give killer a try? I play mostly killer but survivor occasionally and boy does it get frustrating. Killer can be frustrating too, but you can at least outplay annoying survivors, unlike survivor where you individually can’t really outplay a camping killer (your team can, but that’s not very satisfying when you spend…
  • You have fun by doing well, ideally matchmaking would prevent you from getting stomped, but players should not (and general do not) handicap themselves for their opponents. If I see a situation where the best play is to camp, I’ll do it. Playing to win isn’t wrong in a game like this.
  • I think a flick would be great, he’s so close to being A tier but the fact that he’s so easy to juke unless you’re out of position sucks
  • I know it’s hyperbole but dicking around to your opponents is human nature. T-bagging has been a thing forever, and making fun of your opposition is as old as time. Is it a good thing, no, is it really that bad? Also probably not.
  • Oh it must have slipped my mind, I forgot to mention how reasonable it is to sully the game for your opponent! (They deserve it for challenging someone so clearly reasonable after all) We all know that if you’re losing a game the only mature option is to throw the board in the air and declare that you aren’t having as much…
  • Ah yes, quitting a game that doesn’t go your way is a perfectly reasonable way to act! How dare anyone question someone who quits a game they are losing to the detriment of their team? if a chess player flips the board and leaves when it doesn’t go their way then they are the pinnacle of reasonability! Anyone who dares…
  • Putting TTV I’m your username is just an all around bad idea, half the time if I see a TTV I’ll bring a toxic build just for fun. I don’t stream snipe but plenty do. let’s look at the benefits, pretty much none to maybe one time viewers. I don’t think anyone has actually managed to grow their twitch channel by putting a…
  • I think it’ll be great on PH, pop doesn’t work terrifically on him, but it’s still good to have a solid gen regression perk, but current ruin is too fragile. With undying you get a sticky ruin plus the bonus aura reading which could allow you to contest totems via through wall ranged attacks
  • I don’t think you comprehend how much slower crossplay ques would be if you had three separate categories instead of two. If you hate PC so much then just turn it off.
  • He’s too small, no idea how he’d fit in DBD unless they made him jumbo sized
  • There are definitely things you can do to mitigate the first hit issue, perks like monitor and to a lesser extent corrupt can help you bump into survivors early to get your power going. It’s not a huge deal if one person keeps throwing pallets, you can always drop chase and try to find someone out of position
  • I’d wait to see how undying plays out. I think it’ll make a lot of hex perks viable again (maybe even meta). Ruin is a pretty good perk but it isn’t that great due to crap totem spots, but with undying now they have to cleanse a minimum of two totems to remove it and a maximum of 6 if they are incredibly unlucky. All the…
  • So I guess we’re still doing these low effort “other platform bad” bait posts
  • that would be highly frustrating for both sides. If you’re survivor you’re basically gambling a perk slot that will either be super OP or completely useless. If you’re killer your power has a chance of being completely useless. That would be incredibly frustrating
  • OP maybe, toxic no. Using good strats isn’t toxic wether it’s killer tunneling when it’s advantageous or a survivor doing gens in the killers face with DS active
  • You almost certainly won’t get any action taken from the devs. You have no obligation to throw the game on behalf of glitched survivors. Exploiting would be more in line with causing the glitch yourself, if you somehow trapped them in the hill yourself (like picking them up and ditching them there) then MAYBE but just…
  • You don’t see how knowing what killer before hand could be OP? If it’s a hag you bring full flashlights or spine chill against Ghostface. The game isn’t balanced around survivors knowing what the killer is.
  • Pretty terrible idea, for one it’s pretty OP to know the killer before the match starts, and second you can just set your profile to private or disable comments. Did you do any critical thinking before suggesting this?
  • Im pretty sure you’re trolling as I doubt anyone could legitimately be quite as dense as you are and still manage to operate a keyboard. In the off chance that you are serious, and have by some miracle managed to not render your setup inoperable by sheer incompetence I’ll explain it real slow for you. Controller is…
  • A dev stated in another similar thread that they tried having exit gates regress but it lead to undesirable results, so I wouldn’t expect any change
  • His power seems too similar to The Shape, just a slightly better version. You stalk survivors to get into a new temporary phase that allows instant downs.
  • There are plenty of killers who can play like this and get a 2k, it’s just a very small portion of players who actually bother playing like that.
  • Perhaps it could be changed to slow the timer while in a chase OR a certain distance from the killer (possibly terror radius). That would fix a lot of the issues with this change
  • I like this change in a vacuum, but the the truth is that it’s far too easy to “chase” someone without a chase triggering. 15 seconds isn’t very long, and a killer can easily block line of sight or moonwalk to prevent a chase from triggering until the timer is done. Look at how people get Play With Your Food stacks by…
  • They can’t blind you if you’re looking at a solid wall though. If you can’t find one then slugging and chasing off the friend might be a better option
  • You have to be looking away before you pick them up, you cannot rotate once locked in the animation
  • Why do you complain so much? Earlier you made a post about some other random killer who mori’d you, oh boo hoo. People are gonna play however they want, and you complaining isn’t gonna fix that. Why did you feel the need to make a post just because a match didn’t go the way you wanted it to?
  • Are you suggesting that spine chill is only brought to counter two mid tier killers? Even with it not triggering on ghostface while he’s cloaked it would allow you to get an early warning on literally any other killer and Myers when out of tier one.
  • Totally agree, I’m not a huge fan of sourcing other people’s opinions like it proves a fact. It’s fine to reference a streamer’s argument, but people shouldn’t take them as objective fact. im tired of posts that go “thing A has no counterplay, see look at this streamer that agrees with me so it’s true”
  • It’s not an exploit, and exploit is usually something you have to go out of your way to do. If a killer somehow forced you into the hill intentionally (which I don’t think is something possible) then sure it would be an exploit. but you just getting stuck in hill doesn’t count as the killer abusing anything, you shouldn’t…
  • Game rework idea, instead of one killer and four survivors you could have two teams of 25 killers and 25 survivors. But instead of doing generators survivors have to capture points. And then you could give each team guns also, and instead of sacrificing you just die and respawn. If you got enough kills in a life you’d get…
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