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Spec Ops Bubba build
I’ve been trying out what started as a meme build, but seems to be doing well, which is: Trail of Torment, Hex: plaything, Pentimento and bamboozle Trail and Plaything help you cover your terror radius for a lot of the game, and with bubba having an insta down power you can sneak up and down survivors extremely quickly…
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“Hello, I’m quitting DBD forever!”
I have played for [inordinate amount of time] and I am completely fed up with [mundane easily avoidable problem]. I can’t believe the devs would ever do something so stupid, how could they ever allow [mundane problem] to be in the game for so long. I am so frustrated with the problems in this game that I played it for…
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If you're going to make an edgy killer at least own up to it lol
I'm not sure if this is the official position, but mods seem unhappy about Victor-baby comparisons, (and you can get banned off the discord from them) which is fine I guess but Victor's design really isn't helping in that regard. I don't know why anyone is surprised that people compare him to a baby. If you asked someone…
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Why do people still fall for basement bubba?
Every once in awhile I break out basement Bubba just to see how it goes, and every time I’ve done it (granted it’s only been like four times, so small sample size) the survivors always do some bizarre rescue plan that ends in a 4K. No one ever just pumps out gens, it’s always trading up. I start with one, someone goes for…
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Lock survivor item selections before game start
I just had a game where all four survivors switched to blendettes plus toolboxes and one key when they were all random characters with no items previously. This did not give me time to set my loadout, otherwise I would have brought Franklin’s and maybe a mori, instead I had to force quit the game during the loading screen…
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Low Rank solo-que sucks so much
I stopped playing survivor for awhile to do killer, and my rank reset back to 20. This has been terrible. It's a combination of both the killer and fellow survivors being completely incompetent that just make the whole experience very frustrating. I just went up against a Legion who didn't know how to use their power, they…
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It’s not your opponent’s responsibility to fix game balance.
You shouldn’t ever expect that your opponent, be it survivor or killer, is going to play in a way you consider balanced. Because tunneling is effective killers are going to do it and you should anticipate it. Decisive Strike and unbreakable aew effective so survivors are going to use it, and that’s not their problem. Sure,…
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What are the little Cage things around some people’s profile pics?
What’s the deal with the cage bars around some peoples profiles?
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Survivor meta kinda stale?
Almost every single high level game it’s always DS, Unbreakable, some exhaustion perk (usually dead hard) and then a perk of your choice. I think it’s an issue that stems from DS being sort of being both a little too powerful and unreplaceable. The game does nothing to discourage tunneling without the use of perks, and…
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Don’t be toxic and don’t try too hard to be nice
This goes for both sides, trying to play ‘nice’ is just a losing battle that will leave you frustrated. Because everyone plays their own way, you’ll be left upset when someone inevitably takes advantage of whatever you tried doing. Just try to play to win, if what you’re doing is considered OP then that’s on the game to…
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How to ‘counter’ clicky clicky survivors
I used to get frustrated whenever I was playing killer against survivors who were constantly clicking the flashlights on and off, but I recently realized the majority of survivors who were doing it were intentionally trying to start a chase. In most cases (at least with good survivors) the clicky clicky is a distraction to…
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Item Defender Hag is very fun
Started running Franklin’s on hag after the buff, and it is tons of fun. It might not be the most meta perk ever on her, but it’s pretty funny. The whole gameplan is to knock an item down, trap it and then leave the chase. With the way new Franklin’s works, survivors will panic and go running back to retrieve their…
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Shouldn’t spine chill not trigger on cloaked killers?
spine chill is a perfectly fine perk against 90% of killers, but against Myers and ghostface it’s kinda busted. When the killers whole power is based around staring at survivors unnoticed, spine chill kinda breaks that. and I know you can moonwalk but that seems like a needlessly frustrating solution for something that…
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PSA about Freddy’s extendo arms.
Freddy does not have extra lunge, he has the same lunge range as the other killers, he just has a smaller model so his attacks reach deceptively far
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Mori key rebalance suggestion
Moris: Change ebony mori to: after all survivors have been hooked once, you may kill them by your hand. Keys: Unlocks hatch after either all gens have been powered or EGC has started. Maybe buff the non-hatch opening functions to make up the difference
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Give survivors comms and then balance accordingly
With how hard the game is to balance around both solo survivors and SWF (OoO being a prime example, on a solo survivor it’s a risky info perk but with a SWF it lets everyone know where the killer is at all times) it would help a lot to equal the playing field by giving all survivors the option to use comms. This would…
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Killer should be able to choose a totem to light
Hex perks can be really cool, but right now their risk/reward balance is a little too much towards risk. Sometimes you get really great totem spawns and survivors really have to look for it, other times it just shows up right next to a gen and it gets shut down almost immediately. It currently leans way more towards RNG…
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Oni has multiple severe bugs
I just purchased Oni on Steam and am severely disappointed, as his whole power set is heavily bugged to the point that playing him is an ista-lose whenever they occur (which is frequently). The first bug I have noticed is that you can now completely fill up your rage meter passively, where before it only went to almost…