The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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This has helped a lot! thank you!
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Honestly, that's wicked fair! I'll avoid skill checks then. The Hatch idea could be something, I do really like the idea of that. We could change the Sandbag too. Another idea I had was to make it so you could put an injured teammate into broken while you get some other buff. But then how do I get them to activate it
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What if instead of a BP incentive, it gave you a boost? Whether that be a speed boost or you could work on things quicker. Maybe you're no longer effected by certain Status Effects?
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What if it was in SWF? You could ask teammates if it's okay to sandbag them a bit for an advantage
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What kind of debuff/penalty though? Maybe like a reverse thano for the killer, except it only applies when survivors are on the ground/slugged? would behavior in turn have to debuff survivor to keep it even?
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HONESTLY! It's getting ridiculous imo
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I think that would be really cool to see tbh. It would at the very least give us SOMETHING
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I really like the idea of adding more moris! Reminds me of For Honor (although I really hope it doesn't become the same grind as For Honor). I could already see licensed killers doing some of their other icon moves from the movies/games that they're from. Also I thought they should have made that change to moris so long ago
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I think in case the killer doesn't think they can make a hook but idk
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Thank you! If I did my math correctly I believe that means it would take 12.8 seconds to reach 80% then? (16*0.8)
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Hell yeah! currently, I'm thinking of running Eruption, Surge, Pop, and Thrilling tremors. I'm thinking about putting it on Freddy and putting on a VERY small map like the silent hill map. As long as I'm kicking gens, I think one of two things should happen; Either I get both Eruption and surge and then lock the gen with…
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Okay so! Dos and don't bc I literally JUST did this challenge. Do -point directly at the killer (no walls in the way) -do the full animation -it twice in a row (not a requirement but I think you can get the challenge done in one go if you're lucky) Don't -point the second it goes off -have fun :) Personally I also found it…
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It's kinda funny bc when I first made this post, I was more fixated on being able to pick myself up. It's interesting to see how people seem a bit more fine with the idea of being broken the whole game, as long as you have more buffs.
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I've seen two people suggest that maybe we just speed up the survivor. I'd like to see that too. Maybe we keep the broken effect the whole game but we make running, vaulting, fall recovering, and pallet dropping faster for chases. You could maybe also earn more bloodpoints the more you level it up. Perhaps instead, you…
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I like this idea of just boosting the reward for being injured the whole game. Especially more blood points. To be honest I'd even be willing to sacrifice losing the ability to pick myself up if it meant enough blood points were added to it.
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Perhaps this could be solved through a new killer perk? Like a perk that makes it so if a gen isn't done within a certain amount of time (let's say 5 minutes) then they get to see either the nearest survivor or all the survivors for a time. Therefore the killer can stop them from doing this and it can also encourage the…