The Dead by Daylight team would like your feedback in a Player Satisfaction survey! https://dbd.game/4dbgMEM

Ooga

About

Username
Ooga
Joined
Visits
141
Last Active
Roles
Member
Points
22
Badges
5
Posts
33

Comments

  • 1) hacks/cheats 2) to many useless perks ( I want to run different builds, but as you face better teams/players you have to use just a handful and the rest become trash) 3) needs more maps and better map balance ( I know the Devs are working on this) and not 5 or more of the “same” map 4) bloodweb ( at least bring the cost…
  • Giving 3 other survivors a 5th perk …. What a great idea.
  • You must not watch there streams. The very people you site as evidence will tell you that the killers are unbalanced. Otz will often state that it’s hard to believe that blight and clown are in the same game. as to your point of player skill; yes I do agree. But when you face Coordinated teams and High MMR; What clown is…
  • Artist needs a Big witches hat, not a nerf. and survivors were holding “w” long before Artist was around, so don’t blame her.
  • Play both 1) it will make you a much better player 2) you will learn the maps and game faster 3) you will less likely to be an a$$hat to the other side knowing what both sides go through
  • I love how 3 other survivors get a free self care perk. That way every on the team can run Dead Hard twice.
  • LOL you should have added 1 CoH. What good is DH without fast, unlimited, healing?
  • Neme is a B rank killer that is very fun to play. learning to drag the whip the level up mechanic the stupid, unless, zombies that every now and again do something amazing. And he feels and sounds monstrous! Now if his Tier 3 mechanic let us instantly down survivors; He would be perfect
  • according to the data released by the Devs, Pig is in the top 5 for consistent kills every match. and while I would never claim that she is top tier. Pig is above Trapper, Legion, Clown, Ghost Face, And maybe Freddie
  • 1) Take away the (Self Care) ability for all team mates except those running CoH. No one perk should give everyone on the team a free perk slot. And healing should be done by other teammates, first-aid kits, or your own perks. that would also stop all the tool boxes I see in every match. 2) boons should be visible to the…
  • I personally like her. Hit and run, Teleport, Gen control. You only commit to chases that you can zone or you Caught the survivor out of position. I found that Big maps like Blood lodge, Erie, MtO, Badham, etc. are very manageable. She has her weakness to the healing/boon meta. And perks like Spinechill and Sprint Burst…
  • Imo CoH should not give everyone on your team self care. med-kits, and other teammates should be required. (Except maybe the player with the perk) also, after 45-60 seconds the killer should be able to see the boon. That would give counter play. lastly, you can only cast boons 1 to 3 times depending on your level of perk.
  • Tunneling is also very meta right now, but it has strong counters. Unless the killer is running BBQ there is NO advantage to spreading hooks around (hooking 3 different survivors). Hook 1 survivor 3 times removed her from the game, creating a 3 Vs 1 and pushes the game in the killers favor. DS and BT both counter…
  • It’s the current meta. hit and run killers are less Viable due to free, unlimited, fast healing from CoH Chase hunters are limited due to Gen speed.(I’ve had a few games where Survivors can pop 4 gens in about three minutes) The bigger maps have a huge impact on killer game play and there ability to counter gens. Survivor…
  • It makes buying a new killer and building up her perks a real frustrating experience. you may not even get gen slow down perks till after level 50. That can be a lot of games against strong survivors without perks to help you
  • A new outfit for Victor? Maybe this is the “buff” twins needs
  • Just T-bag at the gate before you leave… oh wait you already do that
  • Giving survivors unlimited, fast healing has killed the hit and run play style. survivors can now skip bringing the med kits and now just bring tool boxes and new parts. faster gens = fewer chases perks that take killers away from hooks are nerfed or effected by boons (BBQ, Bitter, NC) Killers need a counter to boons or…
  • A small fireworks should go off whenever DH is used…. That way every game would be like a light show at a rock concert
  • for me it’s playing Twins the idea is cool, but playing them is such a chore. switching back and forth, victors insane jumping, every mechanic seams bugged or clunky. Even the games that I do well feel long and Tedious. I really wish I could just throw the baby at survivors
  • I don’t believe it’s mmr. Time of day and Survivors to Killer ratio is the problem. The Devs said in there Q&A the mmr goes out the window when it comes to Que times
  • If you tunnel the best player or looper you will loose the game. so as a tactic, you tunnel out the weaker players first. It’s usually quick to do and that way they aren’t on gens when you push the other players. if the survivors are blasting out gens or the map is to big to control and the gen split is in the survivors…
  • There are a few killers that don’t even need perks ( nurse, hag, blight) but you still need experience and map knowledge. So while you are learning you are also getting the perks you want. I do wish the grind for killer perks was not so awful. Or a way to target perks for the builds you want on your killers
  • IMO, it’s more time of day when you play then mmr. I also find the map and items have a lot to do with kills. And don’t feel bad when you get those monster groups of swf. Some of those guys have 1000+ hours in this game.
  • It’s the extra mechanic, it murders noob gtoups
  • The power levels between the killers can be shocking. just compare Blight to Clown. But what really troubles me is there add-ons are so unbalanced, with Blight’s having the better ones
Default Avatar