The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I don't know if adopting positive or agreeable postures towards toxic circumstances would make the things change for the better. In the end this is the reality of DBD, there's too much allowance for these "frustrating situations" to happen by design. I think is time to leave the forum aswell. Hope you don't mind me leaving…
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Yes, i want to mention that the frustration of that morning is exactly what made me quit and come to the forums to see how others where feeling about these situations. If these things happen even if it's a bad luck streak i can't do anything that's in my control to help it other than giving my best or not playing alone.…
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I would agree to you if this was not a team based competitive game but others are expecting exactly that, teammates able to compete. That this quantity of players that suicide on hooks or DCs is due to real life events or don't have a play time uninterrupted time is at best an assumption we can make so i still think it…
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Unless points worth discusson are bringed, which seems to be the case.
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I find what i responded here disrespectful, i delete this. Read the one below please.
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Understandable, but what would happen if many don't have atleast a bit of control on the free time when they play? That's the problem with individual priorization over the group. What's better for all? Maybe it's indeed that you can play but that something punishes you for leaving the teammates alone and punish others if…
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You might be lucky everyone seems to be loosing it more easily as ages go by in my experience. Want to share something about more important topics of the discussion or?
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I think i have seen enough, not all. Want to discuss something else?
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Yet you totally avoided my question. Answer it, please.
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Yes that should be a way to go, but there will always be suicides based on non competitive teamplay motivs like toxicity, selfishness... So the problem could persist.
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Would you accept a penalty due to putting the teammates at a disadvantage due to quitting?
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And how you know others "that do nothing" are not under same situation as you? In the end theres no difference between someone who quits than to someone who does nothing. Both reduce the teammates win chances as the game is designed for 1vs4. If this was a non team based or non competitive game i would agree with you but…
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I dont agree. If everyone quits when they feel is pointless this is exactly what can happen. That others that might be trying their best are punished instead. If you knew personal reasons could arise, then don't play for the same reason. I will always feel this only contributes to an unnecessary selfish environment.
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@CashelP14 DC penalties exist, you find this different?
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@ScornfulEpex Surprising? @CashelP14 In my case it made me stop playing the game. OoO is only going to delay it, these players seem to have an i give up at first chance mindset due to X. This has to be prevented from devs side, either by better punishments or encouragements. But would be interesting to understand what is…
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Imagine experiencing what happened on those matches if you already find it odd just by the duration.
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@CashelP14 Will make sure to put approximately an hour next time, haha. @Anara If you are right, which seems to be, might be better to quit playing team based games unless with friends. Maybe is something you realized time ago but is something i just realized thanks to DBD.
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@CashelP14 You finding the time extremely weird means that you have experienced it aswell? I gave my best. Be enough or not to last is still better than those that suicide on first hook are choosing to give.
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A saying: There are three types of lies; lies, damn lies and statistics.
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Maybe is due to many Killer side DCs resulting in no generator repaired data. Anyways is not reflecting anything good... at all.
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How you know you are not the one alienating others by your reasoning?
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You do have the choice to not answer people questioning you at all. It's this about how others react a certain way? Cause freedom of choice should apply to them aswell.
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What other metric would you use, then? I prefer to use things like player count (which correlates to financial success in a pay-to-play game) to determine whether people like to play a game because it seems objective. If people like it, they will continue to play it. If they don't, they won't. You asked me for a "metric"…
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@Orion You keep mixing things... That i value originality is my taste. Subjective. That you can determine if a game is better at originality, or more original it's objective. What if it's financial success is due to a better monetization strategy or better overall resources or more questionable goal grinding features but…
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When i used the word "better" here it has an underlying objective criteria that is quantificable. Again, there's no subjectiveness involved. With Originiality you can count how many features two games have in comparison to the history of the industry or it's genre. Then you can conclude that one is better than the other by…
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What players prefer? This was about an objective metric to know if a game was better than other...
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Are you assuming the majority of players don't value originality?
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Anyone can tell if a game is being original in comparison to the history of it's genre. This is not subjective.
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@Orion I would rather value originality, per example.
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I never thought i would read that to know if a game is better than other you should rely on it's financial success. We can only get better from here on... mmm... right?
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I was beginning to write the issues with something like this being implemented to suddenly realize that there are too many... The most important one would be that you both are portraying this as a "solo player improvement" but is rather an overall survivor side improvement. There's a good point behind the suggestion, which…
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Nailed it... A more interesting question would be if the community is a reflection of what's going on in the game.
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The frustration player's feel is not born out of nowhere, is consequence of the game not fullfiling their expectations. Setting a higher bar for player expectation fullfillment would be a good place to start by BE. Many of the DBD features don't feel like that bar is currently at a high height to be honest: Ranking system…
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The "repetitive environment" argument is perfectly valid, this is an issue that is happening in all competitive games that are based on builds since ever. If repetitiveness was good, online games would never add content. Have been playing for a month now, i main Wraith, and i can already tell that reaching a gen that is…
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Good to know a new MMR system is coming, I admit this could be a misunderstanding of the role from my part, but being honest the game is called Dead by Daylight and the role is named Killer so "Dead" and "Kill" sounded like the relevant points. Dunno.