Comments
-
Ran into a houndmaster just now who was using the bug. Hope this gets killswitched either today or monday.
-
I wish they showed us what the new scratch marks looked like on a map where they were harder to see. Coldwind can be obnoxious to track scratch marks on.
-
No. Meme add-ons DO belong in this game. If you don't want to run them that is fine, but other players enjoy the added challenge or the 'meme' factor.
-
Chase the survivors out. When you start hitting them in the gates they have to leave or else they risk getting sacrificed. The match will end faster and you get some extra blood points for injuring/starting chase. If you are truly that upset upon seeing other players t-bagging it might be time to take a breather from the…
-
Not working with unhook perks is intended. It was def a noteworthy part of his power since his release. DS was way better then. As long as the killer cannot use Pop Goes The Weasel and other hook perks with cages then it's fine that survivors don't get perks too. I'm just advocating for something to protect the survivor…
-
This isn't a harsh nerf. The killer can still continue to tunnel the uncaged survivor off hook. The survivor is only given a chance to move first. Basekit endurance was added to hooks so players could have some agency before getting hit. Many survivors play solo and this mostly helps them and even then not that…
-
pyramid identity = hit survivors out of cage before they can act? I'm not sure if this is what you are trying to say. Pyramid head can still chase the survivor who gets uncaged without worry of perks such as DS/OTR. He just wouldn't be able to down them before they have a chance to move, so one could chase the same…
-
I don't agree with this statement!
-
I don't agree with this statement!
-
Losing an item pretty much loses you the game, yes.
-
Losing an item pretty much loses you the game, yes.
-
I am 1000% serious. Also after more consideration i think the killer should not be able to pick their power/add-ons up. Maybe even disable the ability to basic attack for 120 seconds?
-
I don't agree with this statement!
-
I don't agree with this statement!
-
sure, but the killer loadout should be locked in as well
-
Distortion is a scourge on solo q. Yes rat teammates will rat regardless, but they become easier for killers to find if they can't hide with it. Token recharge needs to require participation in the match. Chase time would be nice.
-
My biggest gripe is if you offer a white/black ward to protect your items/addons you will still lose them if you get this error. Rip my 5th year flashlight )':
-
Resurgence and solidarity would work better if they functioned like current BNP. Instead of giving you 50% progress they should make your next heal require 8 charges instead of 16. This way the perk isn't made nearly useless against sloppy butcher and other hemorrhage perks/addons. Sloppy is arguably the best/most widely…
-
yes, but the issue here is they didn't update the description on the CSS. Game is literally unplayable.
-
if i could see my teammates perks in lobby I'd never play with another distortion user. They just hide. This change should help with that.
-
it shouldn't remove the hook, but it should change a scourge hook to a regular hook.
-
They left in the interaction with flashlights and nemesis' zombies intentionally even though they claimed they wanted items to not affect killer powers. They were not consistent in their implementation of those flashlight changes. Honestly the flashlight interactions should have been addressed on a case by case basis. Some…
-
Can confirm that this has been a bug for a long time (before the 7th anniversary). The wind-up animation of the whip and its audio will just not play from the survivor perspective yet the killer has their tentacle primed and can hit you with it. You do not even see the killer go through the tentacle swing animation. I have…
-
It could be that you are getting mass reported by the player you are referring to with multiple accounts and you are getting auto-banned. I'm not even sure if that's a system DBD would even use, and to be honest I doubt that is the case. Manual reviews after someone gets flagged is what is likely happening and they might…
-
This is not a bug.
-
Was the survivor reassured at all? The perk reassurance can cause the prompt to disappear indefinitely on second hook stage sometimes (It's not consistent, but can happen as of the last mid-chapter).
-
Zombie quantity could change with map size, but more than 2 on small indoor maps would be incredibly frustrating. Big outdoor maps like Ormond could have an extra zombie or 2 (total 4). Though after Knights release I've been more anxious of introducing AI entities to trials. Getting chased by the killer player and an AI…
-
Just bring it back to like 4 or 4.5% per injured survivor without the 'bonus' when all survivors are injured. They buffed it to 22% at the same time they increased gen times by ten seconds which is why it got nerfed to where it is now. It's near useless if even 1 person is healthy. Worth pointing out that this is one of…
-
same, Im at exactly 2 million right now when i had a bit over 100k before logging off yesterday.
-
accidental anti-slugging mechanic lmao
-
why not have it work like overcharge? It could start at 100% regression and it goes to 200% over 30 seconds. 200% ruin was honestly fine after they nerfed undying, but before they released pain resonance and pentimento. Maybe as a means of future-proofing the perk you could have gens that are affected by hex: ruin…
-
Another game where this happened. I was the nea and was using loadout 3. The game was on dead dawg.
-
I had this happen again, but this time I was playing as Leon on midwich. I used an escape cake, and was using the 1st loadout slot.
-
You can already be put into deep wound with FTP/Buckle UP to trigger the perk. This would allow you to run it with FTP alone (worth mentioning that FTP does NOT trigger endurance from MFT).
-
PC user. I have seen this issue only when I am hooked in the basement. both times I have been hooked in basement since the update I had the issue. DX11 btw. idk how to upload log file.
-
This is a more minor issue revolving around input binding but it's only an issue with this killer. I use scroll wheel down for vaulting and dropping pallets. The only issue that comes with this is when versing the twins and jumping into a locker to force victor to grab the locker. Normally the bind for locker is space bar…
-
My only real problem when versing the twins is that Charlotte can recall victor immediately after hitting a healthy survivor. If she finds you then deploys victor she can hit you, recall, send victor right back out. Holding victor hostage was a problem, but I think even a 5-10 second window where she can't recall would…
-
I'm not so sure the grade system is something we should revisit, but I agree that the current matchmaking system isn't fun. My theory as to why that is has more to do with BHVR defining what a 'win' is. Prior to SBMM's implementation there wasn't a defined win condition. You could kill all 4 survivors quickly, but not…
-
The original post mentions that at the very end.
-
It's not really a free escape to choose to play the exit gate. It's dependent on exit gate spawns. The game is essentially over at this point anyway with the killer having three other survivors dead. It's not really punishing them. It prevents the game from being prolonged unnecessarily.
-
i think they should instead soften the pain of being left on the ground. Let there be an option to just bleed out faster. Hold down the space and you'd bleed to death in 1 minute instead of 4. having to wait on the floor for upwards of three minutes while the killer 'humps' me shouldn't be in the game. Bleeding out faster…
-
The main building is the only real gripe I have with this map.
-
3-gen pit. Hourglass shaped maps have offensive gen spawns. Made worse when there are connecting jungle gyms in the middle of the map. You stay on one side of the map as killer and it's pretty stinky.
-
The main building has three configurations. One of which can have two strong chaining windows. If that particular set up was gone I'd like the map more. Don't move Maurice please (he is a beacon of hope in the entities realm).
-
The houses are strong yet the middle of the map is so open. If you had a jungle gym or two in the street made up of some cars that would be neat. The houses could lose a window or two on the lower floors. The current window setups at the houses make running basic-attack-only killers rather trivial. The locker spawns are a…
-
Somehow when I'm running the killer I always seem to stumble on my teammates who are running distortion+calm spirit. Unrelated, I think bond is a really cool perk when playing solo :D (seriously though immersed teammates who refuse to advance the objectives deserve wet socks).
-
Biggest issue with the map is that the gen spawns can allow for easy top hold three gens. i know three genning has been addressed with the new regression event system, but the gens should spawn further apart. Either main building has 3-4 gens around it and you stay on that half, or shack has more gens and you stay on that…
-
The nemesis thing is a bit different. Otzdarva's 50 win streak video has an animation at the start that explains the hitbox and how it works at windows. I'd recommend watching it.
-
Last second swapping is fine. If the killer is changing their perks and add-ons because of what they see in the lobby then that is their problem. My friends and I last second swap to our p100's solely because we get lobby dodged otherwise. We are not good nor do we play in a manner other player's would call sweaty, but…
-
Killer is the strongest it has ever been. They do not need a buff to compensate. If you are losing because of last second swaps that is on you.