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Psylent

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Psylent
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  • I get how it feels like the killer is "being punished for doing their job" but isn't Play With Your Food similar in that way? Their seen as powerful perks so they come with certain drawbacks. But it seems this idea is a bad one anyway since nobody is liking it. I didn't put enough thought into it initially which was my bad.
  • I get this is Hag's perk, but why do you ask? Do you think it needs to be a Hex perk because all her other perks are? I'm making this suggestion for overall game balance, not for lore. Not sure how this deletes it when it literally can't be destroyed within 30 seconds of a match anymore. This guarantees you get use from…
  • I also just realized this would possibly bring back 99% generators. I mean, why not? They would take 20 seconds less now, and the smart thing to do would be 99% the gen then go grab some gas. Even more reason why a survivor shouldn't be allowed to drop a gas can on the ground to pick it up later, and also shouldn't be…
  • I think this could work so long as the boxes of gasoline have line of sight blockers around them like rocks, walls, reeds, corn, etc. They shouldn't be easy to patrol as a killer. I'm not sure I'm all for the generators resetting their progress. I feel that's unnecessary and kinda unfair especially for less experienced…
  • I wrote this on your other perk ideas post but imma put it here too since it's relevant. False Discovery- Spawns 3 fake chests around the map. When touched by a survivor, the chest emits a scream causing the survivor to scream as well which alerts the killer. Then tendrils of darkness ensnare the survivor for (4-6/5-7/6-8)…
  • I think the first perk requires too much setup to be viable. I like the idea of a scream surprising the survivor though. How about we combine both your chest trap perks into one? False Discovery- Spawns 3 fake chests around the map. When touched by a survivor, the chest emits a scream causing the survivor to scream as well…
  • The "take away" is that this perk is only useful in a very specific situation. You probably won't use it most matches. My suggestion didn't mention anything about running away faster. It only gives you more time to plan, boosts gate opening, and gives you immunity to Whispers. You practically need this when gates spawn…
  • You're missing the downsides to these perks though. All the perks that Vulture takes from give their effects all game from the start. To even benefit from Vulture at all, you have either fully sacrifice or mori a survivor. Not just hook, but fully dead. That's why Vulture is stronger since you won't benefit from it during…
  • It's not all worn down and scratched up like the one ingame but still very cool and well made! 😄
  • I actually really like this perk idea! It's funny and terrifying while also perfectly balanced imo. It adds something new to the game which could spice things up!
  • It's not a bad perk as is imo. Despite being better than Monstrous Shrine, it's still not on par with most other killer perks. Most of the time, getting to a hook isn't an issue and like csandman1977 said, the perk gets weaker as people die. I feel it's one of those perks that wouldn't get used much unless the killer…
  • 48 meters is kinda big. I don't think it would hinder survivors much at the start.This perk only gets "OP" once the killer has all 4 tokens. Plus, a lot of survivors have memorized totem spawns. If anything, this perk is somewhat weak as a hex perk if you ask me. With Third Seal, people don't know right away that its on…
  • I agree with SolarFoxVB. Movement speed perks are hard to balance, especially when more might be introduced in ways they can be stacked. Personally I would buff Fearless Soldier to (4/6/8)% increased repairing, healing, cleansing, sabotaging, searching chests, and opening gates while in TR. Resilience is pretty similar. It…
  • I agree, the killer aura needs taken out. A swf would be able to safely call out a killer's position with one person hiding in lockers. Other than that, I'd say it's a pretty good perk suggestion. Alternatively, you could make it so all generators and totems are revealed to you instead of survivor auras. Then it could help…
  • Increased healing speed only helps if you have self-care or a medkit. Personally I think the healing and vault increases should be nixed. Here's my suggestion: Left Behind- This perk activates when you are last alive. End Game Collapse timer is increased by (20/30/40)%. You are immune to killer detection perks (such as…
  • Another old post organized and souped up with brand new add-on names and a brand new survivor concept! This is my last one... for now... enjoy!
  • Thanks for the feedback! I agree the Shadowy Presence perk is just half of Monitor & Abuse. I kinda just wanted a stealth focused perk, but I doubt they'll add it. Too many perks reducing TR means any killer can be a stealth killer. That's why it's suggested as an alternative. About the survivor- These perks really need…
  • Did some tweaking and organizing. Also gave it a proper survivor concept.
  • If you're referring to Iron Will and Calm Spirit, sure they counter her to a degree but not entirely. They don't affect the heartbeat tracking or the hindered/deafened effects when survivors are close by. Iron Will is a hard counter to the louder breathing for sure but not everyone runs it. Imagine running the add-ons…
  • *Recently made a lot of changes and put more detail into the survivor concept part. I've been going through my posts to fine tune and organize them.
  • I'm the opposite actually. I like the bloody outfits but I prefer the shop clothes. It'd be sweet to have bloody versions of anything you buy. I'd definitely rock those cosmetics.
  • I've always thought this too. Even more so since they added the ingame shop with all these new cosmetics. There's almost no point to prestige imo.
  • I really hope at least some of these perks are eventually put in the game. I think they'd make great additions and are pretty balanced as is.
  • Saved Outfits would be pretty sweet too.
  • Actually, there's a section mentioning how the shriek can be used during chases: "*This power is useful for finding survivors to initiate a chase. To make it more useful during a chase, survivors within 16 meters during the shriek become hindered and deafened (Look up Hag's Disfigured Ear add-on for an example of the…
  • Thanks! I'm glad you like it. I just got done adding a Survivor concept as well, along with alternative perk ideas in case some aren't well-received.
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