Quietus

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Quietus
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  • I'd be happy with a compromise. A bigger bag that can carry 6 traps, so you can focus on setup more and less on wandering off to find more traps. I'd also suggest tweaking the trap's hitboxes to deal with the tweaks to vaulting, predicting vault lengths (especially with the gender vault variance) has made window trapping a…
  • Appreciate the confirmation, was about to call my ISP...
  • Before the tweaks, yes, some maps felt like I was wearing sunglasses at night. Since the tweaks, I find most maps are fine, though Borgo's colour palette is still... wrong.
  • Maps would be fine, but it'd likely have to work on a % chance, akin to the map offerings currently. Having a hard ban system would basically end up with "killer sided" maps vanishing from rotation due to the player ratios. If it was implemented as part of the map offering system it could be okay, especially since if both…
  • Nah, the problem is that a DDOS attack isn't going to be touching BHVR, it's hitting the domestic addresses of their playerbase. BHVR can't do anything about that, apart from ensure that IP addresses were properly secured in the first place... so...
  • To be fair to them, there have been some changes to the gen spawning (the two gens spawning in the lobby of RPD for a week being an extreme example). I had a 3 gen on Coldwind Farm - Torment Creek which was so close I could kick any of the three gens and Nowhere To Hide would tell me if anyone was on the other gens too.
  • Reporting the same bug. Playing as Wesker on PC. Only had the map once last night, but the wall was missing. Tried to ask the survivors if they saw it like that too, but didn't get a reply.
  • It's odd. I find, as a killer, if I'm very active but still lose I can still get a pip. Then I have a run of 3k games, usually showing mercy to the last survivor, and nothing happens. No pip, no de-pip. Killer is obviously easier to rank up, but the way it decides it is just mystifying.
  • I use Blindness addons. Usually on a killer that I don't care about the addons, but still... I'll take Blindness over the ineffective Oblivious any day.
  • Well, Lethal Pursuer is only extending the aura reading for 3 seconds. You get the same effect with just Nowhere To Hide, you just have a 5 second window instead. I wouldn't call it broken, just OP.
  • To be fair, the range moves with the killer, whereas it would make a little more sense for it to be locked on the gen for the centre of effect. Add Lethal Pursuer and move away after kicking, and you get a 24m, 8 second aura reading letting you spot survivors 30m's away from that gen.
  • I'm expecting a slight nerf to the distance/cd. I've had 3 gen situations where it basically meant I knew where everyone was, regardless of which gen I or they were on. If it gets ignored, it'll push Distortion higher in the meta again, which tbf, it should be.
  • First question would be "are they on PC or console?" Console gets the Doctor, whereas PC doesn't. Wraith is probably the best to start with, but Huntress and Trapper would be recommended to get a feel for different classes. If they have the Doctor, Overcharge is often overlooked and certainly a good basic gen regression…
  • I occasionally use Pain Res, but I'm really a dyed in the wool, gen kicking Overcharge stalwart. If I'm running Ghostface without the OP Driver's License, I might pop it on. Eruption wasn't really my style, and if a SWF runs me ragged it kinda kills it's value.
  • It's not a preference, but yes. If there is someone to possibly pick them up, I'll leave them to it and catch them somewhere else. If it's the final survivor, I'll carry them till they wriggle free, then just chase/down them before they get back into their corner. Running to an unhookable corner is a valid time wasting…
  • Solo queue could use some buffs. SWFs, however, need some nerfs.
  • Some bugs destroy matches. The game can be very frustrating to players (be it bad chases, latency issues, unwanted maps, bully SWFs, etc.), but having matches wherein bugs can literally make a player unable to do anything other than wait for the match to finish doesn't make for a good customer experience.
  • When Survivors have names that look like a wifi router password... Getting 4 level 100s has made me a dodge occasionally, but when you've only got 200 hours in the game and MMR wants you to play against people with thousands of hours? As I don't DC, dodge is my only defense against poor MMR calculations.
  • Going from Victor getting squished to the slow retaking control of Charlotte always felt like a double loss of time. It's far too painful.
  • I don't use that many Obession perks as they can sometimes be more of a hinderance than an advantage, especially if the survivors realise and use it against you. That said, they're still in a better state than hexs...
  • None of the above. Definately nothing with zombies in it though...
  • Dead Hard isn't even on my list of Surivor Perks that are a problem. It's a reactionary ability, ie. it can be messed up by the player. I'm more concerned with the amount of meth the survivors seem to be taking, cos Ursain Bolt ain't catching people with 2 or 3 speed perks.
  • I could see a rework, but the TR buff would be over the top. I've experimented with it on Ghostface to reduce his TR to the minimum, boosting it to 8m reductions would allow a build wherein you could remove his TR entirely whilst unstealthed.
  • After a string of frustrating matches, and one where I messed up by Sadako mori'ing one of the three, I finally get this done... except I don't.
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