Raizinz

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Raizinz
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  • The data isn't aggregated enough to be damning of anything, using raw data is misleading and using it to supplement an argument is even more-so
  • Hell, I remember earlier than that when NOED was just a perk, everyone would queue up as Jake, drop all the hooks with Saboteur, run to the furthest possible point away from the basement, and then ######### that they got 4 man slugged. People don't change, their methods do
  • Easy, if killers win, 4 people lose, if killers lose, only 1 person loses, that's why making killers viable is scary and set their metric to a 50% kill rate, which spends most of its time straddling <=50% instead of going over
  • A nerf implies that the efficacy of something that was working as intended being reduced or eliminated. Exploits or bugs are not normal gameplay
  • >Being this literally black and white I can't possibly explain this any other way, nor will I put any further effort after this. We're going to create a small pool of 5 killers, which each require 4 survivors each. So, we have a room with 5 killers and 20 survivors, playing with rules that say those survivors are…
  • I can imagine something more along the lines of >Survivors now need to be hooked at least two times before being mori'd logic being that they were going to be dead on next hook, so that'd make it more "fair"
    in Just Adapt! Comment by Raizinz May 2019
  • And you're clearly missing the point that the minority should receive equal consideration when paired with the majority, otherwise you can (and do) end up with a game that highly favors whichever side the current majority is on. Since, as I said before, the game is, by design, predisposed to having a majority of victims…
  • How do I make them up exactly? 100% of the game consists of 5 people, 4 (80%) are survivors, the remainder 1 (20%) is the killer. Then there comes variables such as people playing both sides. We have plenty of survivor mains, so that weighs that end of the scale, we have killer mains, which is naturally disproportionate to…
  • When game compositions consist of 80% of one side and 20% of another, maybe they should listen to them equally instead of sheer volume. Whole principle granted by state's rights in the US, so the minority isn't subjected solely to the whim of the majority.
  • If I have understood anything about the lore and conditions in which the survivors are in, daylight never actually comes, they always end up next to the campfire at night until the next trial begins
  • Do you weigh feedback differently based on who it's coming from? That's what it often feels like if we don't want to outright cry out "selective feedback"
  • We see you adapted there....it'd be a shame if we nerfed it
    in Just Adapt! Comment by Raizinz May 2019
  • Good remedy of this would be to get rid of the slowdown so you don't crawl for 4 minutes :^) Anyone with any sense of foresight would've seen slugsicutions coming a mile away and would've considered that in the time limit. Said it before, any mechanic that installs a time limit while extending the time limit in the same…
  • I guess "Asymmetrical survival horror game" kinda flew over your head, asymmetrical meaning an imbalance of power. Irony is, you'll see that it's not as lopsided as we'd like it to be
  • How are they carefully written when they're effectively ranting? I'll entertain you just this once and then wait for you to hold by your laurels because your mind was made-up well before you made that post. Your passive-aggression is unnecessary and much of the problem the community faces. I'm not entertaining this…
  • Extremely hard counter for M1 killers, billy and leatherface are largely unaffected by it.
  • I'll repeat myself then if you don't seem to get it: just because you present points does not necessarily make them valid nor are merited refutation. To expand upon that: just because you said it, doesn't make them right, even though they may be right to you, and nobody is obliged to entertain them. Minds are made up on…
  • Just because you present points doesn't necessarily make them valid nor merit them refutation, don't be so self-righteous
  • False equivalence >Rancor Only functions against 1 survivor for its desired purpose i.e. Mori and the trade-off (yes, there is a trade-off involved) is that gens get completed....which is completely counter-intuitive to what the killer is ultimately trying to achieve. >NOED How is this an argument? It's a totem perk, its…
  • Wait for people to "adapt", those anecdotal numbers will change
  • Yep, welcome to playing with the "super elite p0wnzers" of the game. Oh yeah, btw, make sure to follow their rules such as this guy's So they can continue to have fun at your expense
  • Gold Nah, just shows how the most pampered of the community can't have enough in-game and out-game advantages while saying only killers want easy games. Like spoiled kids
  • So is cheating the system by using external communications. Just because survivors come up with some arbitrary rules as to what makes the game toxic or not based upon how they want to experience their games does not mean that it's right and is obviously one-sided.
  • You get dodged because the second a killer so much as gets a whiff of a 3-4SWF, they're dropping it. It doesn't make the game fun, it's not a "git gud" issue when the survivors have been given an advantage that used to not be present/prominent and things played much differently, i.e. external comms. They didn't put motions…
  • You're absolutely right in saying that looping was not core for a while and not intended. Devs spent a fair amount of time boarding up windows and doors due to infinity loops or loops that took way too long to complete if they couldn't shake the killer. I miss moonlight offerings, it was one of the killer's ways to counter…
  • You're ignoring the disparity here and christ stop using "skill" and "map knowledge" as interchangeable terms, there is nothing skillful in running towards a pallet that you know is there. The fact that you're suggesting that the killer must incorporate extra effort on top of already being disadvantaged in mobility is…
  • The way they have everything set up is a bit screwy. In my ideal world of MM, it would take into the account of the killer/survivor level, quantity of perks, tiers of those perks, and then rank is taken into consideration last. The problem with this is that they've pigeonholed themselves into their current system and the…
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