The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
Fair point. Probably deactivate it if the unhooked survivor does a conspicuous action similarly to DS or give it a time limit.
-
I have two ways I would handle tunneling. One way I’ve posted in the Feedbacks and Suggestions board a while back, while another way I thought of recently. I think when addressing anti-tunneling, killer buffs should coincide so you’re not removing an integral part in what allows a killer to win games, without giving…
-
This is my most wanted as well. Imagine also being able to play in the Barrow’s Mansion 😌
-
Im all for random perks being a feature added to the game, but don’t agree with it being something forced onto the player. I could see it being annoying if you just want to experiment with a certain build or if you have a challenge where you need to use a certain perk, and the game spawns you with a completely different…
-
If I remember correctly, I heard somewhere that the game chooses a realm first when deciding what map to have everyone go to. Meaning there’s just as likely a chance to go to a map like The Game which is the only map in its realm (Gideon Meat Plant), than it is to play on any of the 5 Coldwind maps combined. After it…
-
I’d be so down for all three of these. Amnesia is one of my favorite horror games of all time. I’d melt if I could explore Brennenburg Castle in DBD.
-
Part of me likes the idea of having Dramaturgy and Scene Partner also affected by Luck. You know the Luck mechanic is so incredibly outdated when the devs didn’t even think of applying it to those perks. Tbh I think Luck should go through a major overhaul or be removed entirely if all we get from it is just unhook chance.
-
True. There would need to be some sort of implementation to make that strat not as effective. I’d sometimes hear about making it so that the survivors would have no collision but idk how much I’m a fan of that idea. I’m ultimately trying to come up with a basekit way of countering tunneling without resorting to perks.…
-
Definitely my most wanted killer at this point. I’d love a Clock Tower chapter.
-
As someone who started the game on Switch, then moved onto PS4 and eventually the PS4 version on a PS5, I can safely say I will never be returning to the Switch version. It’s really that bad in terms of performance and even graphical quality.
-
In terms of indie horror, I’d really like to see some Puppet Combo representation in the game. Someone like the Driller Killer or the Nun from Power Drill Massacre and Nun Massacre, respectively. Still my biggest want is Clock Tower (Scissorman) even though that’s not really indie, but besides that a Remothered chapter…
-
To that same token, players have complained endlessly about Call of Brine and/or Eruption when it was strong not that long ago. There’d be endless board topics on Eruption alone. It’s not that the perk is good. I want there to be good survivor perks too. There’s just a difference between good and overtuned. There’s no…
-
I agree the perk is a tad bit overtuned. I feel like Boon: Dark Theory and Made For This should have their Haste numbers switched. I find it weird that a Boon perk that takes time to set up, can be destroyed by the killer, requires you to be in its radius and is all the perk does is weaker than another Haste perk that its…
-
Yup. Can confirm this just happened to me as well. Freed myself with 4% chance and for some reason it counted an extra hook stage and I was already put on death hook. Playing on PS5.
-
Yup. Me and a couple other people have even posted this in bug reporting several times and it pretty much goes unanswered by the devs. It sucks because it was a fun meme combo of perks that seems to be impossible to do anymore.
-
Just got the trophy a few days ago. Had to use all my RPD offerings on every survivor, get through killers that DC’d because they thought I was using the map offering for an advantage, and sweat a lot to just manage to survive by the end. I went a few games in before I realized that you need to be the exit gate opener and…
-
Good ol’ Whispers. I pretty much never see anybody use it ever (at least not anymore) and I still think it’s a solid perk that could be used throughout the game 24/7. It works for you whether it’s active or not, and can also completely eliminate endgame 1v1 exit gate scenarios. And for survivor, 100% Kindred. I use it on…
-
Possibly one of my most wanted chapters is Clock Tower. Would love to have Scissorman as a new killer, Jennifer as survivor and getting to explore the Barrows Estate.
-
The problem is they’re not acknowledging this issue at all. This has been bugged for months now. It sucks because it’s one of the more fun meme builds in the game.
-
Yup. Just had a pig game where this has happened to me on PS5.
-
Yup. Just had a game as Dredge and couldn’t fall in either, almost cost me a 4 man escape lol
-
I made a topic a while back. Someone commented saying it was apparently recognized, yet it wasn’t fixed in the recent patch and not mentioned anywhere in the “Known Issues”. If this change is meant to be intentional I wish they’d just tell us, although I hope it’s not as it’s a fun combo and nerfing it to where they don’t…
-
Perhaps make it like Prove Thyself where only one instance of Camaraderie/Kinship could be active.
-
Wrecker’s Yard, Coal Tower, Haddonfield are my top 3.
-
I had the idea of making No Mither a perk that keeps you permanently Broken but allows you to recover your Exhaustion while running, maybe even in a slower rate than usual if that idea is too busted. That way the perk is a high risk high reward type of perk that rewards you for looping the Killer for extended periods of…
-
I’ve noticed this. Gonna be honest, I hope it stays because it’s absolutely even creepier when she chases you like that lol
-
Self Preservation is good for flashlight/pallet saves. They get downed, you leave no indication that you’re around especially if you combine it with Iron Will and you can get into position to go for the save easier.
-
I’d love for it to be Nemesis, but I’ll just as gladly take Mr. X or Lady Dimitrescu. Poor Plague will have her title as tallest female Killer dethroned.
-
Glad to know I’m not the only one that feels like this Archive is grindier than usual.
-
The main 4 (Chris, Jill, Leon, Claire) don’t really fit in DBD. It’d be weird to see them running from the Killer. I’d be down to see Ethan, even if we don’t see his model ingame there is an official model made for him and he’d fit the style of DBD more.
-
To be fair the bugged pallet stuns did affect the “Stun killer 12 times” challenge. Most people had to rely on Head On to get these stuns.
-
Rank 1-2 Huntress. Nothing in the game is as satisfying as landing long range hatchets. Even though she’s a 110% killer I put up with it for those moments where I land a hatchet that just feels good!
-
Otzdarva. Also enjoy Monto, ScottJund, and Umbra among a few others.
-
David because he’s hot Huntress because landing long range hatchets is the most satisfying gameplay in the game for me. Plus she’s aesthetically my favorite killer as well.
-
Just the idea of the chase theme from First Fear being played in DBD with a bit of a remix to it has me excited lol
-
Jason Voorhees (Friday the 13th) Scissorman (Clock Tower) The Red Nun (Remothered) Nemesis (Resident Evil) These are my most wanted. Would freak out if any of them made it in!
-
I like these changes especially the last one. I’ve been saying it for so long but yes Trapper needs to have 2 traps basekit in order to not be so add-on reliant. I would just add that all traps would spawn closer to the center of the map rather than scattered randomly.
-
Sole Survivor is a perk that rewards you for the death of your teammates. It’s a completely selfish perk in that sense. Even Left Behind which shares some similarities is better designed because it also works if your teammates have escaped and you’re the only one left in the trial. What if Sole Survivor was more like Left…
-
I’m a fan! Current OoO is often used in SWF scenarios to bully the killer and breeds unhealthy gameplay because in turn it causes most Killers to camp/tunnel the OoO out of the game. This one seems effective and fits thematically what OoO is going for. I could also see myself running this version of OoO since I’m a solo…
-
100% yes to a Clock Tower chapter! Jennifer Simpson as survivor, Scissorman as Killer, the Barrows Estate as the map. I would especially love to hear a remixed version of the chase theme from First Fear as Scissorman’s chase theme.
-
As it stands, falling asleep is something survivors can’t help. To me the thing I most dislike about facing Freddy are those that use jump rope/swing chain add-ons. Those add-ons are poorly designed imo as it punishes survivors for falling asleep which is something that happens passively, and they have to go out of their…
-
I’m also not a fan of passive falling asleep either, I feel like it should be something Freddy should work for, especially considering he doesn’t really have to work for much in his kit anyway. At the very least I thought of increasing the time it takes to fall asleep passively to 90 seconds instead of 60 as 60 feels way…
-
Males: David Females: Jane
-
Throwable chainsaw killer.
-
Clock Tower Killer: The Scissorman Survivor: Jennifer Simpson Map: Barrows Mansion Remothered Killer: The Red Nun (she even has her own proximity-based chase music in the game) https://youtu.be/okiVeT8Poug Survivor: Rosemary Reed Map: Felton Manor
-
Had a game a few weeks back with a Ghost Face who flew at lightning speed chucking a bunch of hatchets and downing people in less than a second. That was the only killer hacker I ran across. Also ran into a fair share of survivor hackers as well.
-
Imo DS just needs three changes: DS does not activate off of grabs (lockers, gens, totems, etc.) If repairing a generator or cleansing a totem, the timer goes 2x faster for as long as you’re doing the action. Once you’re fully healed, the perk deactivates.
-
My idea for a NOED rework: After all generators have been repaired, gain a token for each totem still remaining in the trial. For each token, gain a 2% movement speed increase. This effect remains permanent for the remainder of the trial regardless if a survivor cleanses a totem after generators have been repaired. When at…
-
What honestly baffles me is the fact that not one person in the design team thought this new HUD was bad whereas essentially the whole community finds it to be poorly designed. The worst part is that despite everyone I’ve seen commenting on the new HUD (streamers, forum users, even Fog Whisperers) disliking the new HUD,…
-
Trapper should stick with the default theme. At the point that every killer gets their own theme the default theme will be unique since it will only play when Trapper is the killer.