The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Tantrums are generally reportable behavior. If your temper and patience are that thin, I'd recommend trying out some other games. Maybe single-player ones.
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I don't think it's healthy for players to only use 10% of the game's content and actively ignore the rest. Pop, DS, and other staple perks NEED to be changed or other sub-par perks need MASSIVE buffs. Like huge ones. Small game? Cleanse totems twice as quickly. No Mither? ZERO grunts of pain as well as ZERO blood spilling…
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The fact that tall grass/reeds and things move when survs walk through them, especially when playing as Spirit ;)
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Awesome idea. You know things are bad when less than 10% of the game's content is being used...
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You'd be doing God's work if you went online and started stomping some of the bullying SWFs that are just having a hay-day right now. Haha. I'm a mid-rank killer (rank 3-4) and it's very often not fun for me (on PS4) since SWF feels so unfair. How do you deal with survs that have 3-4 extra perk slots? I'd love some advice.
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Devs have ignored matchmaking, the busted ranking system, SWF balance, optimization, and a bunch of other things so the game has been losing killer players. There aren't enough killers to properly fill lobbies anymore. Things need to be changed quickly or the game likely won't last.
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The OP is asking WHY the system is this way. Like why the devs made the system so that solo gens are encouraged. They said that it's optimal for survs to be on solo gens, so they know what the system is, they're asking why it's that way.
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Give killers a post-game BP multiplier for facing SWF groups. Or if they want to actually improve game balance, have bloodlust accrue more quickly for each lobbied survivor in the game. SWF teams basically have 3-4 extra information perk slots, so killers really need some tangible boost when going into a game with that…
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Others have said it, but yeah just waiting out the 360 and then hitting them once they are all turned around and trying to regain their bearings is generally how I do it. 360s are very inconsistent, however, and survivors (on console) are generally much better off doing a severe wiggle back and forth since that will more…
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AFAIK The perk is not working as intended on console (I'm on ps4). It gives you the speed boost BUT NOT the few frames of invulnerability. Right now, it's currently only useful for making distance and getting to windows/pallets that you otherwise wouldn't have time to, but you can't "dodge" attacks the same way you used to…
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Alright, if arguments based on social patterns and xenophobia aren't the kind of thing that you acknowledge (typical of consumers of mainstream American media), how about some dollars and cents? I heard Americans love that kinda stuff. The Silent Hill movie (not even the most popular of the franchise's products by far)…
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I've seen all the movies. I'm not denying that they're classics, iconic, etc. If I thought that, I would have said "xyz isn't class, iconic, or landmark horror franchises". It doesn't seem like you're actually reading my posts. I'm saying that you weren't offering up any explanation as to why. Probably because, if you did,…
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It makes sense folks would have that perception if they only ever consumed horror through mainstream American outlets. It's kinda a pattern among entertainment industries that whatever Americans like should be the standard, and that American creators have the best judgement of what good entertainment is. Silent Hill is of…
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You've provided no reasoning as to why any of those characters/franchises are iconic, landmarks, etc. etc. You're just telling me they are? I'd love some reality if you have some to spare! :) Are they that way just because you like them? I like some of them too! Especially T.C.M. and SAW. What makes them different than…
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I'll have what you're having man. lol. Silent Hill is an incredibly popular multi-media franchise, and the only reason I would guess that you don't perceive it in the same league as the other ones you listed is because you are basing your judgement based on whichever movies were played the most on cable tv growing up.
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Honestly nothing sounded more generic and cookie-cutter than Jason. Iconic? Sure. Interesting or unique? Not at all. He's just another big hack-slashy guy like Myers and Trapper. I was hoping for anybody but Jason. I don't even play Silent Hill but I'm hyped as hell for this.
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TBH Nothing sounded more generic and cookie-cutter as Jason. Iconic? Sure. Interesting? Not at all. He's just another big hack-slashy guy like Myers and Trapper. I was hoping for anyone but him (I would have preferred Pennywise but Pyramid looks hype)