Sbrunch

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Sbrunch
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  • I agree, I am just salty because I grinded 2 mil bp to prestige clown to unlock his perks and now I can't because some *insert witty insult here* wanted to exploit a bug
  • I am fine with that, what I am not fine with is not being able to buy perks for a character that is broken in matches, not in the bloodweb. What I am not fine with is not having an ETA of roughly expected fix. What I am not fine with is not having some kind of compensation such as BP, shards or whatever.
  • Yeah, it's borderline ridiculous that this inconvenience is to last more than 24/48 hours. People paid for that character, and his perks, as well as for this game
  • Completely agree. If killers would then dodge so be it! Let killers chose their fights and come against a 4swf prepared perk and addon-wise. You cannot force killers to play unfair games, survivors can suicide and killers cannot give up. Either we allow killers to give up or we allow them to lobby dodge swf.
  • Nice idea, I like how it makes survivors make a choice about losing time as well as being a direct nerf to multifloor boons.
  • Killers don't deserve a 4k every match and that is true. However survivors don't always deserve to escape. CoH creates situations that the killer can't really do anything about. Imagine a 3-gen, being a situation that is the survivors' fault. A killer used to have the advantage in those situations because he could put…
  • A token system would be great, but could nerf other boons too. The problem is only CoH, not boons in general.
  • Good to know, I thought the update was live already
  • Old legion had to hit you like 4 times in frenzy to down you, I don't think that part of it was bad. The problem was that the deepwound timer was going while you ran (it paused only during chase and people would moonwalk legion to not trigger the chase). Another problem was the infinite mending glitch that allowed you to…
  • The problem is not people playing with their neighbours or childhood friends, the problem is people starting a lobby with other people recruited via discord to fill a role and make a lobby. It's not just friends chatting, it's strangers that met on the internet with the sole objective to play more optimally via using…
  • The looks and feeling of the map is great and I really hope the realm will be used for other layouts. However the map is absurdly unfavorable to many killers. Brightness and lack of vegetation makes it hard for trap based killers. Size makes it hard for low mobility killers. Inconsistent bush textures make it hard for…
  • Play for what you want to play for, have your own objective and your own rules. Nobody can tell you anything, disable chat and have fun. This game is a game you play for your fun and yours alone
  • I agree with Dino7281, this problem is about Circle of Healing alone. It's like when old ruin came out and people blamed hexes. The problem is that one perk, not the whole perk kind. Nobody can seriously call exponential or shadowstep op (strong in the right niche sure, but not op) my take is that circle of healing should…
  • I only really saw 3 in my life (at least blatant ones). I have instead being called a hacker for simply making lucky guesses, good use of headphones or good plays. I do believe that there is a lot of alarmism about hackers while sometimes it's only things that seem odd from out point of view. Like streamers calling out…
  • any chance to update it with the new maps? love the work
  • I do agree that frenzy needs a rework but this might not be it. The killrate and pickrate of the legion isn't actually bad so the killer isn't weak nor boring as people play it and have good results with it. This means that little should be touched if anything should be touched at all. I would rework the deep wounds…
  • You didn't even list poor wraith in the stealth killers :c
  • 1) A killer mechanic that allows him to take the look of a survivor. Could be a new kind of stealth killer, something that could go without red stain and terror radious. It could be either a normal human killer that "masks/unmasks" or a paranormal polimorph killer that takes the look of a specific survivor after having…
  • I believe the problem lies only in deep wounds. Solutions could be many, of which only one would be necessary. -like making a survivor trackable while it's deep wounded (making it a priority to mend, instead of making it a last minute thing) -lower the amount of time needed to be set in diying state (30 secs is too much,…
  • i wouldn't reccomend any game that requires hundreds of hours of grinding
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