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Comments
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I've thought about it, and I'm pretty sure it's going to come down to what you're saying. I thought it would be nice if the movement was 4.1m/s instead of not being able to use the ability when around the hook, but that seems to create a new bug. I think that nurses should remain as they are now.
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I often see the phrase "the console version has good nurses too". But I don't see people saying, "I'm playing nurses on consoles, it's totally fine." The console version of Good Nurse might be playing with a mouse and keyboard instead of a gamepad. I don't know if you can call this "the console version of the good nurse".…
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My biggest concern is that perks like the Mastermind perk will be nerfed because it's "powerful if nurses use it". This indirectly weakens other killers. Also repeats each time an aura visible perk is added
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it is also necessary
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I see misunderstood his ability Thank you
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I heard that the reason why there are only two Nemesis zombies is because of the specs of the Nintendo Switch. I thought it would be difficult for the knight to summon three bots
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If the Nurse can see the Survivor's aura, the Nurse who is proficient in Blink has a 95% chance to hit. Also, even if you can't see the aura, it's easier to chase injured survivors. In other words, perks like this lower the difficulty for nurses by more than half
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Nurses must be the strongest. That is correct But it doesn't have to be easy
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About distortion you say it's a counter It's definitely a useful perk. However, the Distortion Perk doesn't make sense for a single Survivor to have. Killer's sword targets other survivors That's it. It might be useful for your own survival, but is it fun to hide and watch other survivors being detected and killed? It's…
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I think so, too. I don't want to nerf Nurse, I'm afraid that non-Nurse killers will be indirectly weakened. Like a Mastermind Perk
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Previously, I was a nurse and used Darkness Revealed to surprise. At that time, most of the time one of the survivors would give up the game, so I would let other survivors escape. I actually used it and felt that it was OP.
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You say running away from a nurse approaching gen is one countermeasure But with this perk, it changes to "must run, and quickly" Survivors lose many options such as walking, hiding behind obstacles, and entering buildings
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Nurse stubborn players don't know this game is about repairing generators
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I also understand what you mean. But for Nurse, being able to see the aura also means she can attack at any time. I use nurse too, but the aura is too powerful. It's unreasonable.
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All you need is a solo Q buff and a killer buff, but you have to do it carefully. When you give a solo Q too much information, it becomes monotonous with no tension or surprises. Enhancing the killer makes escape in solo Q impossible and DbD fades.
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Thank you I assumed they were ditching DbD very sorry
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i want to mark perks This game with many survivors and killers needs such features
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thank you! i didn't know that i will play like that
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You say you need voice chat I don't want to hear a baby cry from the beginning of the ritual, or a stranger's grumpy remarks. Of course, you can also mute I don't want to be told something in chat because I couldn't make the ideal decision for them.
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Strengthening Solo Q must be done carefully Excessive it spoils the fear when playing this game for the first time Also, even though there are powerful items such as keys, maps, and medical tools, many survivors don't want to take them with them. choose a tough game that is also a problem
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I knew there was a lag after Hag warped where attacks wouldn't hit, but I didn't know Nurse had it too. Even if she blinks in a great position on the console, it's often the case that the attack doesn't hit for some reason
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Thank you. It's rare to see a big gap between consoles and PCs in today's games Console users I know aren't playing the game anymore, but that disparity may be a factor as well.
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If it's been that way for years, maybe it's better not to expect thank you
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I am Japanese. sorry for not telling
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The reason nurses are the most problematic is that the only way to learn to fight them is to learn to use them. It also has to be used well. many refuse it
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If you feel old, I think you're just losing your sense of freshness. Is the latest shooting game different from GoldenEye released on Nintendo 64? It seems to me that only the appearance has changed.
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Not always fifty-fifty, survivors actually have more options. You seem to want the perfect answer, but it looks like a mistake
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The first counterplay to nurses is to keep your distance The second is to force her to choose between two options. run straight away or come back Run straight across the wall or come back from the wall Get off the building or don't get off the building Get over the board or don't get over the board Such However, it is…
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I use Bright on my PS5 and it's easier to play with a controller. Bright can be controlled by horizontal eye movement only, but nurses also need vertical eye movement to blink. Also, it is difficult to feint with a controller
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The incapacitating effect included in this perk Until the fallen survivor is picked up I think you should do it.
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There is only one appropriate nerf item for her. While she's charging Blink, she'll no longer be able to see Survivor's aura that she was able to see due to one of her perks. The countermeasure against her is hiding, but any perk that allows you to see auras ruins everything.
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My fear is that the developer will consider the chapter with this perk to be a success story and will not touch on the chapter content.
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Harpoon an object so that it can travel to it at high speed.
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Thank you. I think it's definitely a strategic killer like no other. Might be a very fun killer if the survivors stick to a high degree of cooperation I feel the same way about hellraiser and wraith besides plague I only play soloQ Maybe what I'm really saying is complaining about soloQ
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Of course we play like that and sometimes we can escape. But that's only for killers who aren't familiar with the ritual, who prioritize chasing survivors over protecting generators. A Ritual-Familiar Killer will return to the Generator after destroying some of the Loop Planks. If you repeat this, you will only be able to…
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I agree with the person who posted the thread. However, they are not enhanced. Because it's a free gift.
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I also enjoyed the previous version more. Even when playing Survivor, the game takes a long time. Killer play is monotonous as there is no chance of a come-from-behind victory. Please revert generator time to previous version and killer should have latest version of doom by default
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I think it's Wesker. It leaves room for technical intervention and is a fun killer to use.
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cute appearance Being locked in a locker is stressful. By the time he exerts his strength, the ritual is over.
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Thank you. The problem you mention exists. I don't know what to do either, but maybe that kind of play can also be considered part of the gameplay.
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Thank you. I think the killer should be able to default to Borrowed Time just like survivors can default to Borrowed Time. Also, when there are three survivors, the aura becomes visible to eliminate the difference with SWF. I enjoy this game and hope to continue to do so. However, if you play Survivor, there are many…