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Shirtless_Myers

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Shirtless_Myers
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  • You're making this up as I've yet to see this brought up on the forums. You intend to diminish any argument because you want killer to be easy and fed victories, as it is now. Keeping in mind this is a PvP game, the current balance is what I would expect from a single-player game.
  • If the developers treated survivors more than second-class players and balanced the events and game properly as any other PvP game, I don't think you'd have so much negativity. The Solo queue experience is unbearable, they should instead devote their time to making the game feel fair.
  • I had previously recommended this game to friends and even bought it for them. None of them play it anymore because of the terrible balance, sheer commitment, and cost required to get all the perks and killers. Now Dead by Daylight is a massive joke among my friend group and I'm the only one who still plays it because I've…
  • I wouldn't be too upset at yourself, the game is inherently one-sided and poorly balanced because the developers of this game want it to be that way.
  • They could easily allow survivors to pick themselves up after two minutes as the killer would have already gained value from the slugging experience. Overall, the devs don't care as you're a survivor and meant to have a terrible time for the killer's enjoyment. Didn't you know Dead by Daylight is balanced like a…
  • Map offerings should work in reverse in that they prevent the realm from being able to be selected. That way it's still random, but if you're fed up with getting a certain map you can force it out of rotation.
  • This post is disingenuous. You're using examples that are 1 to 3 months old before the small map reworks that popped up recently. Looping is still possible against some of the cast of killers, but it's being lessened intentionally. Now weaker loops and pallet spawns result in free hits regardless of what the survivor does.
  • It's pretty comical how the killer players will come here to tell you that looping is fine and healthy because they only play killer. One of the major flaws with this game is that it doesn't force these types of people into both roles. The game would be more balanced and healthy if everyone were forced to play with the…
  • I agree with the title, the current state of the game is an absolute mess for solo queue because the developers simply do not give one ######### about them. Dead by Daylight is the worst-balanced PvP game on the market and I recommend it to nobody. The map reworks and the killer reworks have all been fairly one-sided to…
  • The game is unbalanced. The developers give every killer a participation trophy at the end of every match. If you're looking for a truly competitive experience, it's best not to invest your time and money in this game. Most matches lack balance, and the developers only focus on the killers. The perks for survivors have…
  • The perk Technician needs a buff. While I disagree with a massive change, the increased loss of progress is detrimental to a perk that is supposed to be for beginners. It punishes them more than the perk slot it's worth. I'd recommend removing the penalty entirely, as it's simply unnecessary.
  • Nah, you have nothing constructive to say or argue, so I think I'm done conversing with someone who only wants a single role to be worth playing.
  • I've played this game since 2016 and have never played Fortnite once. The game isn't balanced; I'm not sure who you're fooling, but it's clear that the devs feel killers deserve to win simply by picking the role.
  • Considering that the game had stats that were far more fair than it currently is designed, it's not entirely the survivor's fault. The game itself is tilted to favor killers far more than it should in a supposedly PvP game. The recent changes have failed to tackle the significant issues plaguing the game since its release,…
  • Do you even play solo queue? The game is unplayable with the trainwreck game design that forgot it's a PvP game. The game favors killers so heavily that I'd argue the game is borderline abusive toward you when there are so many better games and options out there.
  • The only positive about the event mode is the additional blood point gain. Otherwise, it's more one-sided gameplay additions that are poorly balanced and negatively affect the game's flow.
  • It's a great idea for a game mode ruined by the developer's lack of balance between camping and tunneling. The fact is that perks have been the real band-aid to this issue for years without a true solution. I'll only play Chaos Shuffle for the rewards before dropping off this game mode entirely as it's simply not enjoyable…
  • The amount of complaining about Potential Energy is ridiculous for a perk outright garbage without the bug. The downside of the perk is already massive as it's a waste of time and a single hit undoes the entire perk. Hopefully, they address the bug and buff it to have a use to be run at the same time as this game lacks…
  • I got a match against this and it's 100% pay to win with how silent it is, though I imagine it's intentional so they can make more money off the skin.
  • The only charms up for debate on whether they should return are the iridescent paid ones at the very end of the rift. I see no reason to withhold the rest.
  • As someone who has done all the rifts since the very first, I sincerely hope they add everything back into the game at some point. These are all digital cosmetics and shouldn't be withheld from newer players. There is already a struggle getting players into the game, and keeping charms and cosmetics locked away forever…
  • All of the skins that affect the lullaby are pay-to-win currently.
  • Say it with me now. This. Is. A. PvP. Game. The game should be balanced. I shouldn't win by default because I picked one side over the other. The current design and what the developers are leading into is awful. You want a one-sided game because you play killer primarily. Slightly leaning in one side's favor to account for…
  • The devs want an unbalanced game that caters to killers and treats solo queue like fodder. They're aiming for 60%+ win rates on every killer. It showcases that they don't care or want a balanced game. They feel that a killer should load into a match and expect the win regardless of this being a PvP game.
  • I never said I AFK in half my matches, but if I did, it'd make very little difference with the experience solo queue generally is. You don't play solo queue during the nighttime hours when the game pairs anyone together. Even a Jane with a tier 1 Head On and nothing else.
  • Do you mean the participation trophy killers are given by allowing face-camping at endgame with their instadown charged in the poor player's face?
  • Dead by Daylight is one-sided toward killers, but that's obvious to everyone. The developers don't want a balanced game and want to correct their awful game design with perks. You may as well AFK in half your matches since you must do three generators, a two-minute+ chase, and still unhook people in a single match to stand…
  • The real issue is the mentality that you should be allowed to miss your shots and still be rewarded since it's close enough. The game balance in this game is so hit-and-miss. I see little reason to pick other ranged killers when Huntress exists.
  • Hopefully, next, they correct the egregiously awful design of her hatchet hitboxes as she's throwing beach balls
  • It is one of the worst-balanced games you'll ever play if you try to touch solo queue. The developers don't want to balance their game and would rather blame solo-queue for issues that plague the game than attempt to assist it. The game is downright miserable with multiple flaws that have stuck with the game since launch.…
  • You'll gain more points going around the map booning a totem at 16 seconds versus spending 90 seconds on the only objective in the game, generators. 1500 BPs vs 1250 BPS.
  • The fact that only two seconds were added back and nothing else is such a slap in the face. As an anti-tunnel perk what purpose does the difficult skill check serve? The killer triggered a perk and it should activate. The developers continue to raise the skill floor on a single side of the game with numerous buffs and…
  • The solo queue experience will always be awful because the devs want it to be. They'd seemingly rather gaslight and blame their player base than attempt to improve their game. "We always monitor the difference between survivor groups (SWF and solo), and our current stance is that lack of information is not the crux of the…
  • The devs want overpowered killers in the game and throw balance out the window. Killers are the power role and deserve to win every match!
  • Yes, you should be able to see and equip most event cosmetics through the store even if you haven't bought the character should you checkmark the filter.
  • Survivors should spawn on hooks to make the game more fair to killers.
  • You're comparing a perk with other perks that counter it, and then a perk to something inherently strong that doesn't require a perk. One requires the survivors to do their entire objective for a singular reward which could be a detriment to a high-reward play with low risk.
  • I play both roles and while Survivor is easier mechanically, killer can be a downright breeze in most matches due to matchmaking and poor game design. For every frustrating match I'm placed in, I generally will win eight or more beforehand. In solo queue, it is the opposite. Some matches are a lost cause where you might as…
  • The developers want an unbalanced, biased game that favors killers. You can see this through almost all aspects of this PvP game that is forgotten that this is a PvP game. Playing Killer is a W in almost every single game currently, yet there are still no plans to alter the game flow with various aspects that are poorly…
  • The game is killer biased and the true win rate for solo queue is probably around 35% once we're done cherry-picking data by exempting suicides and DCs which happen around 1/5 games. The developers are either scared of putting out anything decent for survivors due to previous backlash by killers, or they simply enjoy a…
  • They're not significantly worse, infact there are far more options for killers to select from than survivors do. Certain perks are game-changing on some killers, while awful on others. Survivors are a single role with flaws that are corrected through perks. The game has devolved into exhaustion perk/anti-tunnel…
  • I find it hilarious that a single-use perk that has no guarantee of triggering or giving any value is going to receive a nerf, yet the devs just put out an add-on that gives The Unknown free constant value that punishes survivors for doing their only objective that requires zero effort beyond equipping Vanishing Box. The…
  • The development team is terrified of giving survivors anything decent nowadays. Everything that comes out is subpar or a weaker variation of something already existing, meanwhile playing killer keeps getting easier. It's baffling game design when you realize that solo queue has a real win rate somewhere in 30%+ once you're…
  • Sure, but as a result, we have to nerf all the killers because they're currently not balanced around solo-queue.
  • Generally, this would result in longer queue times for everyone involved unless the survivors could vote to block three killers during the lobby. The killer would no longer be locked into the killer they started the queue as, empowering them to freely switch to a different killer as they did before. Then the devs should…
  • As much as everyone is pointing out to unhook the survivor, this is not obvious to new players and can seem incredibly unfair as it's not explained anywhere. It wouldn't hurt to revamp this aspect of Knight so that the counterplay is more understandable from a glance.
  • If it becomes an exhaustion perk that requires an item and can be utterly avoided should you run Lightborn, Champion of Light would require some buffs as compensation. If it gets some big nerfs, it'll be another perk added to the pile of things nobody uses because they're worthless.
  • The mode is one-sided and balanced around a SWF. Solo is just there to be slaughtered because the devs don't care. Lights Out may as well be called Camped Out since there's nothing stopping camping and tunneling now.
  • You might as well call it Camped Out. That's all this game mode is.
  • The mode is interesting but feels like a worse solo queue experience. I'll be glad when it's gone, as it feels BAD. Every single match, there is camping and tunneling, and now it's even easier as there are no anti-camp/tunnel perks to punish the ######### gameplay loop. In every match I've played, a console player…
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