Comments
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sandbagging friends is fun
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Like i get that weaving spiders alone takes 120 seconds to complete, but i feel like the fact it goes faster when multiple survivors do it is usually overlooked. Instead of griefing, those survivors could have just joined in.
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Sometimes I put on both turn addons and blast eurobeat.
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Any Means, Red Herring, Deception, and Pebble are all S+ in my heart.
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I agree that some do need some love. But even perks like Lucky Break that do have a pretty strong effect, still don't see much use. And as a Red Herring enjoyer, I'd say it's usable :)
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Honestly, even if these perks were buffed they probably still wouldn't see the light of day unless they were miles above what the current most used perks are. In the case of both Solidarity and Resurgence (I personally believe that these two are decent perks), since sloppy butcher has been meta, they're borderline useless…
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I have never once played a match as either survivor or killer and thought I was being "punished" for using any non-meta perks. That's honestly such a stupid mentality. Perk synergy is one of my favorite things to explore in this game, so running the same 4 survivor perks just because they're the best or running 4 slowdown…
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Survivor is clearly busted, there's nothing the blight player could have done! Let's ignore how all the survivors probably felt going against him.
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It's Territorial Imperative's time to shine
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Deadline requires you to be injured to work, and prove thyself requires other people on a gen. So unless you hit everyone those two really aren't the problem. Stakeout and hyperfocus on the other hand. If they can hit their great skill checks i can see it being done with just those two perks.
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BBQ, Lethal, Bitter Murmur, and Blood Warden. Dad's boots + Spiked boots or BBQ, Lethal, Hex: Plaything, and Hex: Retribution. Apex Muffler + Spiked boots
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Look, I do think that's a bit of an exaggeration, but you should also expect to fail several matches in a row because you ARE learning something new, It's okay. I think you have to shift your mentality a bit. I think it's worth it, Hillbilly is a super fun killer to play.
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Learn the killer mechanics in a bot match, and then just go play real matches But honestly it doesn't sound like you have mentality to learn a new killer, who cares if you lose a hundred matches. CoconutRTS said something like "if we don't worry about kills, and we worry about consistency, it's all about making mistakes.…
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You're right, I'll just leave 'ez' and immediately run from now on
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What are you trying to prove? That killer isn't as unplayable as some people say? You 3k'd with trapper with a sizeable amount of bloodpoints.
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It's definitely Leprechaun.
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The OP didn't specify on what a their "win" was, but I assumed they meant escaping, which is what I'm referring too when I said "winning". I think this game is more than just escaping and 4k's, so I personally don't care if I "win" or not, so I TRY to win with whatever goofy build I want to run, but I couldn't care less if…
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Simply stop caring about winning
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It's finally time to dust off my No Mither, Unbreakable, Soul Guard, and Tenacity build.
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I wouldn't call some of the perks that you listed bad, niche yeah, but not bad. I think the major problem is that there's a handful of perks that simply overshadow everything or rather they're more "generalist" perks.
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Cut loose and blood rush are the only two I'm interested in. Everyone out here talking about blood rush + sprint burst... how boring. Blood rush + head on is where it's at.
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Yeah i don't know. I've had survivors tbag me and then immediately go down, I've had survivors tbag me at the exit gates and compliment after the match or come to my defense when someone was being rude. It's just in-game banter to me. Same goes for killers nodding or hitting on the hook.
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Oh i wonder. They could end up removing seeing pallets with WoO, really putting emphasis on the windows part.
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Are our definitions of sandbagging different? I don't see how plunderers leads to it.
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I personally think that everyone just sucks at this game
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Alan Wake Fatal Frame Junji Ito
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Resurgence + Solidarity, while rather niche, I enjoy the feeling of healing the person who unhooked me, and we both get healed to full in the process. And then my main build of Red Herring/Blast Mine/Head on/Flashbang, the adrenaline rush I get from when everything lines up and I get these perks off in succession. As far…
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Maybe... I also pair it with head on and flashbang for a full wombo combo
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And here i am with Red Herring probably being one of my most ran perks (I use it in my main build)
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Is it sloppy thats causing it or mangled in general?
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use no mither
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All of them
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I think it's more of a mentality thing. Killer is casual as long as you think it is. I personally don't run into a lot of toxicity (not saying it doesn't exist.) But i find myself against console players a lot of the time so they can't even speak. Though I also don't consider tbagging and flashlight clicking toxic but…
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I was playing on the ptb to test out the new the eyrie of crows. Everyone called me a chad Billy after the match
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I don't think there will ever be a perk for killer that inflicts deepwound. Only because of Doctor, since Snap Out of it takes priority over mending. I've seen people go down because they were madness 3 and got hit with BT active.
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I'm not a coward, no.
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The only time i go for a boop is if I'm on death hook and I'm about to go down. Sometimes it let's me live.
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Why learn Billy? Because he's fun. I've been playing with dad's boots and spike boots with aura reading perks. It's been the most fun I've had on killer in a long time.
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ngl, i started playing hillbilly recently and i don't really see how the overheat mechanic is that bad. Like it was an unnecessary change sure, but i think people are overly dramatic about it.
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The only killer secret offerings are moris and shroud of separation. Most killers would never bring shroud of separation because it's usually a detriment. So the only other thing it could be is a mori. It's been years since I've seen a killer bring a shroud. So survivors will just assume it's a mori anytime they see a…
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I've used bots mainly to practice drift billy before going into real matches.
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With how some of my survivor games have gone, I don't blame them for trying to push through gens, if you truly wanted to meme around and have fun there's no reason you even needed to kill them in the first place. Like, i don't get what you're trying to get at with this.
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I spent the entire egc high-fiving a wesker until it killed me
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Probably the lack of information of when someone is going to get downed in chase, and the fact that incapacitated tied to perk is plain miserable. Honestly the incapacitated part for me is why i hate the perk.
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I mean, it's your choice to tunnel or not. No idea why you need to create some justification for it. You decided to hit Ada and chase her. At the end of the day, it is a strategy if you want to win.
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It's too early to really tell. Plus he's buggy as hell which doesn't help. Regardless of playstyle, Sadako is a good example of the community screaming weak, even if her kill rates say otherwise.
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People constantly complain about boons, hell, one of them was complained about so much that not only did it get nerfed, it got nerfed twice (rightfully so). Though really it's just COH that gets called problematic the most.
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Those really aren't that big of a deal. Push them out, move on.
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No mither, I'll never be slugged ever again
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I used old DS and Dead Hard in when i went for my adepts and never again until the meta shake up. New dead hard is such a fantastic perk and I like to couple it with MoM. The old version felt boring to me so i never used it. I usually now throw DS onto a full stun build (blast mine, head on) only when i have a stun…