The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Franklin's doesn't work on the box anymore?
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Licensed characters getting Anniversary gear = AMAZING. Billiam being one of them = LEGENDARY. I'll take any Bill cosmetic that gets put out. Ghostface getting an Anniversary fit last year, which should be back in the store this year, and now Pig is awesome. Hopefully, Demo gets something next year and hopefully a D&D…
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December has a Friday the 13th, yet that's an original chapter. Not sure what other license I could get excited for at this point. I feel like they're finally going to give the FNAF people what they want, which is fine. Tired of hearing about it at this point. Not sure why we're getting a random survivor during the next…
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That's how the game has always been for Killers. If they make a mistake, it is usually very costly. Being able to recover from a mistake is most definitely a skill issue. Not everyone can do it or aren't familiar enough with a killer to be able to recover. Survivors can still make mistakes. I know. I make mistakes…
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That's when you focus on gens and nothing else, especially if you know Devour is in play. If you have friends playing with you, it becomes easier to get rid of the totem. Basically, one would have to cleanse the totem while another stands behind and body blocks. I use a build on Demo where killer instinct will trigger…
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Does comp really ban Dissolution? A perk that tells you it's in play before its effect even happens? That's wild.
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That's a pretty big difference if you ask me.
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People that use cheats can force a DC. Just no. If that happens in one match, just go for it in the next one. It isn't a chronic issue at all.
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I turned them off because it's just weird to have rows of survivors and Killers with it, then it just suddenly stops. P100, P10, P50, I don't care, rye background should be a reward somewhere along the line.
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These are limited?
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Just waste time that you don't have much of. That's basically what you're saying. That's the issue people have with it. The fact they always have to assume DH is in play and they have to respect it or try to bait it our every time they chase and injure somebody. That's a ton of wasted time in a match due to just a…
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Boons are team perks. It's something that benefits everyone on the team. Every other Boon exhibits this. Circle of Healing was the only one that has been grossly unbalanced since it came out. I'd have been fine with the 100% healing speed if it didn't stack with other perks and medkits when it came out. This change would…
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Yup. I got stopped by seemingly nothing while going cross map as Billy.
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Except that's not true and there's supposed to be 2 other colored genmats. Shirts for original survivors, weapons for some Killers, and a full outfit for Meg.
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Let me tell you a fun fact: As killer, I've never intentionally played for a 3 gen. Not saying there aren't Killers put there that do that, but I don't do that as I usually get handed one on a silver platter every time one comes about. And then some of these same survivors that put themselves in that position, doesn't…
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Well, totems can be looked at like that now since hands are held if NOED is used. Totems very much were a second objective before the hand holding if you didn't want to possibly encounter NOED. Maps and amount of perks that help find totems make any argument against totems being 'hard to find' invalid. But now, yeah, no…
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45 seconds would be way better. So would no cooldown if it's never procced. Same goes for ANY perk that has to be procced. Blast Mine not set off? Then you get it right back like you used to.
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I've gotten adept trophies as a survivor if the killer DCed and the match has went on for a certain amount of time. Not sure of the time, but definitely closer to 10 minutes and never in the first 5 minutes.
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Not even. I ran Agi/Starstruck on her until the salty messages became annoying or overly aggressive. Usually from people trying to do stuff like flashlight save without touching a gen the whole match or doing head on builds. The point is there are a lot of survivors that refuse to play Killers differently from one another…
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With the amount of gen rush perks in the game and that keep getting added, the only change to Eruption should be a 45 second window of its application to a gen. Otherwise, deal with it.
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lol there were people pointing out this hilariously obvious outcome to those that wanted all blinks to be special attacks. The balanced thing to do was make chained blinks count as special, that way precision had to be very important on first blink. Now we have a limited perk pool for Nurse unless you run the addon that…
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Not really. How many holiday themed cosmetic were you buying outside of the holidays? I never bought them until the holidays as they would never go on sale until the last month of the year for a couple weeks. I'm sure there are people that have bought holiday cosmetics during the summer or spring, but I'm willing to bet it…
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It literally lights up when a stealth killer is within 36 meters regardless if they're looking at the user.
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I've had this happen a couple times when carrying somebody to a hook. Zero problems in any other games or other devices. Right when they're about to be hooked, my killer freezes at the hook and just stands there, then I'm DCed after about 10 seconds. I believe there are scripts to force someone to DC, but I'm not 100%…
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The Incapacitated used to be 16 seconds and it was worthless. The only change it should get is the effect can only be applied for 45 seconds to a gen. If you don't down somebody in that time, then the effect is gone. If it procs, then it enters cooldown.
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Incapacitated is fine. I'd say the perk is fine in terms of its effects and lengths. What should be changed about it is it should have a timer on how long it can be applied to a gen. Call of Brine is 60 seconds, Overcharge is 30 seconds. Eruption should have a 45 second timer before the effect leaves the gen. If it doesn't…
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Just play the game normally. It's not like you have to escape or deposit something in order to get items. Complaining about not being allowed to live on past events have now given us a very generic holiday event. It's just the normal game with a holiday tome. Complain about sweaty killers/survivors during event. Complain…
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And will return during the appropriate seasons. How many holiday and winter themed cosmetics have you bought out of season? How many times did you wear those same cosmetics out of season? My guess is probably nowhere near any level that warrants this nonsense. THEY WILL BE BACK NEXT YEAR. IF FOR SOME REASON YOU ABSOLUTELY…
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Nothing special... they're all literally holiday themed or winter themed wear. The PJs have always been released during the winter. The bundled up cosmetics weren't released in the middle of summer. The sweaters, Christmas themed cosmetics, holiday colored cosmetics were all released during the HOLIDAYS. You're not missing…
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Lmao the salt increases would be immensely entertaining.
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It only blocks the gate for the one being hunted. All the others can leave. So maybe... just leave? If you're being hunted, just run until you're not hunted. It isn't hard at all. If you're in the exit gate area and a hunt starts on you, that's entirely on you because there's plenty of time to leave before the hunt starts.…
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Survivors should have a requirement to reach in order to get an adept. Just having to escape is pretty lame compared to a killer having to basically have a perfect game. The fact that survivors can DC and any that escape still get the adept while a killer is screwed if a survivor DCs is kinda BS.
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The longest match I've had is 30 minutes lol if a match is lasting an hour, then the survivors are very bad and scared to progress the game. Step out of the bushes and lockers and do something.
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Corrupt deactivates as soon as someone is downed now. It's useless on a lot of killers imo. Hag and Trapper get the most value out of it still and that's if they commit to set up before hunting survivors. Thana was nerfed hard as to get its main value, all 4 survivors have to be injured at the same time. People heal too…
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Far too many perks are alerted to survivors as it is before the effect is even applied. Same with some addons. Why should a survivor know a killer is using Dissolution before the effect even takes place? Or a survivor stepping into a trap the first time and Honing Stone immediately showing? Or Dark Devotion? All of these…
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If Eruption blew a gen, a killer can't then go to that gen and kick it to apply CoB unless it was tapped or worked on. And the complaints about Eruption is getting really tiresome. It used to be 16 seconds incapacitated and IT SUCKED. Now it's a problem because the survivor can be hooked and the killer still has a chance…
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They're running a specific perk to achieve that result. That's what the perks are for. Strats and counters.
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Used it on a gen with Hyperfocus, Fast Track, Stake Out, a Commodius with BNP and wire spool. Gen was stone cold, only me was on it. Hit first BNP skill check, applied 15 Fast Track tokens as well. Hit the second BNP skill check, was at roughly 50% complete. Applied the Potential Energy stacks, and from there, it only took…
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Pallets are a bit more controllable than points on the map a survivor can run to and guarantee they're not able to be picked up or put on a hook. Pallet gets dropped, simply break it. If they drop the three that are in close proximity, now you can break all of those and they're no longer an issue for the rest of the match.…
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Or people could just run perks in the game to counter it instead of crying for a nerf. If this killer build becomes frequent, then picking perks to counter it isn't a waste. Counterforce, Leader, any healing perk (especially Desparate Measures), bringing in just ONE of those perks will give you or a teammate the boost…
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Say that you realize you killed your teammate by unhooking in front of the killer multiple times? That's just as bad as the unhooked survivor going out of their way to get hit or get downed or grabbed by the killer just so they could use their DS. It's poor decision making by the survivors in this situation and it'd be…
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I play killer often. Not once have I ever forced a 3 gen. I've been handed one on a silver platter every time the situation comes up, which is pretty often. Survivors simply don't pay attention and just hop on the next gen after they complete one. You don't need comms to see that. If you hear 2-3 gens go off at once, see…
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So bump base regression up to what Ruin used to do. 200% of .25 makes it .5. I've been saying regression speed should be increased instead of adding more time, which means nothing in most games because of the amount of repair speed perks in nearly every game.
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Because it's there to equip. No more perks need to be basekit. BT as basekit was fine, although making it the full version was unneeded. UB becoming basekit is going to be interesting, especially with buff the actual perk is getting. But I'm not a fan of perks becoming basekit because of people that refuse to equip it.…
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They have scripts or a modded controller.
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@Dabihwow, there were very much devastating epidemics in the era The Plague came from. The language on the gold tablet in the temple dates her anywhere from 2000 BCE to 1500 BCE, which is a time frame where smallpox and the Bubonic plague laid waste to many civilizations. So I'd say Plague's backstory is pretty accurate.…
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You do. I've done that plenty of times. If OP didn't see their aura, they were likely running Distortion, in a locker, in an area with Shadow Step, running Sole Survivor and had tokens for range, or script kid shenanigans.
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Distortion regains tokens when you're in the terror radius. So while one is being spent, you're charging up a new one. That's a very poor excuse to not run it.
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Whenever I use Solidarity, I simply refuse to let them heal me if they're injured. It's not hard. As for making it 100%, it already saves a ton of time, especially if someone injured unhooks you and you're also using Resurgence. Heal them and you are also healed. Reactive Healing having a bigger range than the majority of…