Comments
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I'd just like to add an addendum to this because killers are also expected to memorize map tile layouts so they know which random blocked doorways they should kick, and shouldn't kick, as opening certain ones make the tile stronger for survivors.
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Some very important things to note about the current stats of Anti-Cheat BHVR is currently using has some flaws in it that are severely hampering their efforts to deal with the cheating issue. One of the most glaring problems is that the software does not have a log file on the match so the only way they can have any…
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The three top performing killers right now it wouldn't surprise me in the least if it was; Nurse; PC Blight; Console Plague; Both
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I wish I could contribute to this, I was playing a game as Ghost Face on haddonfield against a bully squad and they legitimately wouldn't get off my heels for more than 5 seconds around the exact same hook so I had to keep trading the hooks until finally they ran out of unbreakable and DS, but I'm the camper. XD
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Changing the TR and not just giving him a lullaby seems like a huge overcorrection.
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This year could really use a song like this; https://www.youtube.com/watch?v=7tThYxp5kmk
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Corrupt intervention; for a very long time has been consistently shown value for the majority of killers, I don't especially love it on legion though since it encourages survivors to split up at the beginning and a strong start can make or break a legion run. Deadlock; I've been including in a lot of builds because…
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All of this, saves me so much time typing.
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The devs have come out saying more than once they are committed to making the solo queue survivor experience to feel as rewarding as possible. This obviously breeds a sense of entitlement and you'll come across a large player base that feels they earned their victory. Anytime you even slightly inconvenience the players as…
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It happened again today XD I know the devs admitted they wanted the game to feel better for Solo queue players but this is ridiculous. lol Killer was a real trooper this time though, stuck it out for haddonfield.
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Personally it is the invulnerability that really seems to make me feel like this perk is far stronger than intended. You thought I was standing still but it was me, Dead Hard! YEETS over pallet and moonwalks away
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Corrupt is just reliable value for stalling a few generators, it tightens up the patrol of an early game but for the 2 minuets it provides that's also 2 minuets I'm handing to the survivors to spread out and eliminate any glowing bones on the map because for me to patrol the dead zone I just created would be foolish. You…
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I'm not even sure where I feel about this because it can be used and abused in different ways. I'll admit I can sometimes lose track of who I most recently hooked because I switch around who I'm hitting because I find it more fun to spread out my pressure and actively look for those chases. (Robbie ❤️) but on that same…
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I figure it would of been a bit rude of me to post the killer's profile but since everyone seems to be wondering yes there was a large gap in hours played at least from what I could tell on my part at the very least since 3 were console. I have about 800 hours, the killer had about 200.
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So pretty much what I was able to observe from the game was that I was a solo PC player, the other three were a console SWF. One of them was a dedicated perk design to harass the killer being able to make a hook, that's why we see sabbo, MoM, and breakout, not always a great build but when they reliably know they can…
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"Deliberately Cut Out" Mentions in title the killer left the match I'll just have to remember not to crop off showing the killer with 0 points just to ratify your privilege.
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Oh the ranks aren't the issue here, it's the fact MMR put a killer with literally a cobbled together half-baked build out of necessity against survivors that literally had them beat in hours by magnitudes.
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Killer was pretty chill in post game chat, just hit level 50, still hasn't unlocked more than 3 pages of perks yet.
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As long as this stays as the norm you'll continue to see queue times skyrocket.
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I find most of the time if I queue in as killer after 11PM matches just get so dripping with survivor sweat I have more fun switching sides and just enduring the longer queue time so I can browse the forums before and during matches.
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So true
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Depending on hook states the killer already loses out on a minimum 500 BP letting them bleed out, up to 1500 BP, on all four survivors this can escalate to 6000 BP. I also forgot to add in struggle phase which is another 200-800 Sacrifice also doesn't give the bonus 200, or 500 when gates are open, so, that's another up to…
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This response made my day today ❤️
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This is a very cute bear
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I must be pretty weird then! I think DS is in probably the best spot it could be. Most builds I have success with reward hooking multiple survivors. (BBQ stacks plz ;.;) I don't know enough about blight to comment, I never played much of him yet, but from what I have seen his ring does seem to lean on the very strong side…
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Prove thyself gets a pass because the BP gain is shyte without it ;P
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Wait, people complain about Lithe? O.o;;
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I run BBQ and Chili because the bloodpoint grind is terrible.
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The best thing about this patch is it finally gave me a solid, concise and reasonable reason to quit the game entirely knowing I played it in it's golden days as it's all downhill from here.
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Even a 2 man can beat your 3 gen with a boon totem in play, you'll never make it back in time to deal with one before the other is healed and back on the generator. If you run out and snuff the totem then you lose one of the generators. If you commit to the chase you might make it a 3K but there's nothing stopping that…
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It's kind of fun though when you run it as Billy. Offer it on purpose and run his addon to plough through them for the hit anyways. XD
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It gets annoying for killers sometimes because if a survivor is lucky it'll sound bug and make them silent on the floor too. XD
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Anna needs a hug because she grew up without a mom. Adirs probably gives great hugs because her downfall was her compassion for her people.
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This feels like great solid advice on how to feel about a match when it's over as killer. I've never been much for wanting to get every kill I can, but making sure I have over 25K BP a match feels more rewarding than any 4K I've gotten XD
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I've gotten this in my lobby so many times I swear perks need a cooldown between matches XD Dead Hard, Unbreakable, Iron Will, Prove Thyself Dead Hard, Unbreakable, Iron Will, Borrowed time Dead Hard, Unbreakable, Iron Will, Borrowed time Dead Hard, Unbreakable, Iron Will, Decisive Strike
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Christ I wish I had your games then. I can't go 3min without teams popping off the first 4 gens.
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if camping a hook is holding the game hostage then I should be allowed to say using dead hard holds the game hostage because used well it will always reset a chase.
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I think it's adorable, one of the few joys killers can have in this game.
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Let's be real simple about this; 4 players against the killer is in the advantage of the survivors, the sooner the killer makes it a 3v1 the sooner they actually have any chance of winning. Pair that with all the perks you just listed for survivors that makes being a killer such a ballache of a chore no one in their sane…
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It literally takes so long to get to the gens if you play with a friend you could complete every single one of them in the killer's face while they have discordance on. On top of that there's multiple levels on both sides making it extremely safe to just hide if you hear the radius. It's a good map for stealth killers, but…
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During the MMR test I was having a great time! I miss it so much ;.;
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Predator + Bloodhound and give Wraith something new to be more viable. :3
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I'm pumping the space bar and for some reason my frames suddenly drop and I die.
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Disarming Trapper's traps - Always wondered why this doesn't have at least a skill check or two Lightburning shrouded Wraith - Rarely seen this happen TBH Destroying Hag's traps - Should take as long as disarming a trap? IDK how long they have to shine on it for.
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Yeah I've been watching streams for the better part of 6 months now done by killer mains and the number of players that only run meta perks or SWF-OOO got me thinking about this. It's pretty reliable to say out of the 16 perks they can bring to a match you can bet 12 of them are meta.
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Those gosh darn perks making pain sounds silent and survivors hiding in grass blaming me for slugging.
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90% of the time I'm happy as a clam it's around. The other 10% of the time I'm a sad killer when I load the match and I see Object of Obsession not participating in objectives and just playing coms.
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I the idea of an additional objective does sound good to me too. It feels like far too many game I play if survivors are just aggressive enough on the generators a well organized team keeps two people on gens, while the other two basically run the killer. As soon as they get hooked once or twice they swap roles and the…