The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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I'm in a similar boat coming from ps5. I purchased the majority of the chapters off the ps store, and any chapter I bought without aurics or iris is unavailable to me on steam. It is spotty as hell, that is certain. I'm guessing their support staff is overwhelmed, but it is sad because many of us console gamers are looking…
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I did, yes. I've updated it, synced it after updating it, reinstalled it, resynced the licenses for my dlc just for good measure. Synced my bhvr acct on both ends multiple times. Nothing seems to fix it.
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Ngl, I've grown apathetic to this game as of late, only playing with friends and even that happens rarely. Mouse and keyboard could have made a good chunk of the new killers worth try to learn as well as many older ones. But I think at some point you have to accept that you're a second class player to the devs and treat…
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I do also feel that even if we ignore the above average previous patch, this patch is quite underwhelming with the quantity and nature of the changes offered. I'd also say furtive is still a trash perk because instead of making it do something useful other than change the obsession they just buffed the not useful thing it…
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I really wish they'd give us cross progression so I can at least be on the platform they care about creating a functional game for
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Perhaps this chapter was meant to show us why the devs need to play looser with release dates. Rather than being like "Yo, we'd like to sell you something right now, so if you could just give us your money and we'll finish it later, that'd be great. Btw all the other stuff is broken too"
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I also would like to put time into playing blight. He looks like a fun killer. It's a shame the devs won't give us the killer playable at their full capacity on console. If they insist on being so hard headed about mouse and keyboard despite other console games allowing it, they could at least put in a little big of effort…
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I feel like you could let it trigger on both first and second hook and it would still just be okish at best tbh
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I would rather the cooldown be reduced further or the duration be increased. The rationale they have of being like "Oh man you can switch up the angle and confuse them" isn't really practical in most cases since the duration is so low it does not offer a chance to take an unconventional route more often than not. If…
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I could get behind this idea if it lasted for like 15 seconds or something. Also touching a gen or being healed basically means it should instantly be turned off. Hard no on protection hits giving DS.
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I don't really see this as needed. Given that this is a snowballing add on I see the supposition you'll only down 2 people as too conservative. Especially once you consider that combined with lion's fang it basically means your 3rd down leaves you having only lost 9 seconds. Obviously the 4th down is irrelevant since if…
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Also, potentially related. Every time this happened the silent slug bug occured during the match. The game also lags when you try to use your ability. Generally speaking it seems like the bug always occurs when the game gets laggy. I hope thats all it was and the slug bug isn't in the game still beyond that
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Indeed, I outplayed myself and posted too soon in my excitement I'm afraid. Anyone who is interested in knowing what happened, here is the bug report https://forum.deadbydaylight.com/en/discussion/161993/ps4-oni-passive-charge-on-blood-fury-fills-all-the-way-and-makes-is-unusable-after#latest
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It's actually a horrible game breaking glitch that I didn't account for when I first saw it. Reporting in the bugs section
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The only buff this perk should get is maybe some sort of bp bonus. Frankly it's still questionable as to if this one is going to end up being bs.
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I think while better than huntress he is still not anywhere remotely as good as his pc counterpart. This is because the quick and precise aim needed to hit a survivor at a loop is significantly harder to line up on controller. Both this character and launch oni were prime examples of why we need keyboard and mouse on…
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I think that would be a bit much considering there are times where the killer has no reason to go anywhere else so it would more or less force the killer to give a free hook save to a team they'd beaten. With bs items like keys this could be especially bad. I think having it proc on first and second phase and maybe having…
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It really is a trash idea as it stands.Just being near a killer who has downed somebody gives you a very high chance to rob them of their hook. Denying a hook is huge, it should come with a massive investment, in this case the set up time or damage sustained by bodyblocking, likely multiple hits. But this is turning it…
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While personally I don't bother slugging for 4k for the most part as I simply don't care enough and still see it as a win if a survivor gets hatch, I understand why others do it. The hatch in and of itself is a win that has not been earned at any capacity. It is kept in the game to give survivors a small chance to survive…
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It's kind of sad. After Ghostface and demogorgon behavior was looking solid. But it feels like everything they've done since then has been mostly degrading the game. With these recent changes I'm really feeling like they don't even understand the problems their game has anymore. Talking about doctor being annoying to go…
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So I do have a question regarding the video below. At roughly 55 seconds in, it looks like he's still doing a 180. There is uneven sensitivity throughout the attack, but you can clearly see where it starts and where the attack ends and it's maybe just slightly shy of 180, but easily exceeding 90 degrees. I'm just confused…
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As was I. The flick on console feels about the same as what we had. The difference that seems noticeable is the turn rate is better for the demon dash outside of the flick. So console more or less got a net buff while pc got a nerf bringing both version of the character into the same space. I do think the flick should have…
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These aren't bad ideas. I think my ideas are basically around taking the existing concept and making it stronger while avoiding the things people hate about it, where as yours seems like a full redesign in many ways. Being that I like the core design angle for legion I prefer my suggestions, but yours are fun too.
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I do it rarely and usually when I update something. I don't think that is unreasonable.
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Incorrect. While the situations you may run into will vary in terms of how you should pursue the chase, you can assess if they're inside or outside your TR based on if you actually hear the heartbeat sound or just see the indicator. Given that the maximum range add on is 16m + 32m TR you're talking 48m, which is within…
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But I did also like the speed add ons as well
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I would disagree, they can be quite nice in trying to line up an approach that blocks LoS before the person catches wind that you're pursuing them and starts looking for you.
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Bump
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So, as it stands now the oni is considerably less powerful on console compared to PC. This is due to the fact that he lacks the same functionality as his pc counterpart in attacking out of demon dash. The Arc you can turn with on the console version is roughly 45 degrees on either side from the direction you are facing…
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How would you feel about changing the way you level perks up? Instead of making it so you have to find them more than once in the bloodweb you could make it so you unlock them once and then using them in a certain way unlocks the higher level version of that perk. For instance, to level nurse's calling you could have to…
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I honestly think it could block pallets and vaults in 32 m and still just be decent, compared to the trash it is now.
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I see nothing regarding counterpoints other than condescension. Not sure where you're getting the impression I've played for less than a year from, but I've been around a good while longer than that and while the majority of my hours are not on pc I have spent plenty of time around seasoned players. You really should try…
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I don't know, some of these things feel like they're the gripes of players who don't know what they're doing or how to exert pressure effectively as killer. Specifically getting gen rushed, which is mitigated by learning to apply map pressure effectively via multiple injuries, slugging and whatever killer relative…
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I don't agree. While I think individually a chase needs to be tilted in the killer's favor since they are meant to eventually catch one of the 4 survivors they're competing with, it is key to the game's casual competitive level of gameplay (which is why the game has such a lasting following) that both sides be able to…
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It wasn't due to the small changes from gf's power, it was a separate and noted change to legion in one of the patch notes. Personally I don't see it as a huge deal since if you're close enough to see it and have KI going off, it's not too hard to find them. Would be nice I guess but yeah, it's kinda in the meh department…
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seems like a good idea, basically just letting people have more info about the group they went against post game.
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ye
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Yeah, I wouldn't mind looking over your ideas too
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bump
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A minor crouch m/s buff could be reasonable. He's not really weak though.
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I dislike this. This is basically an add on for players who are bad with the character and does nothing to give the character a useful ability after the learning phase. I'd go as far as to say the current rendition of the pins are better.
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Agreed. To me I can't be bothered to prestige anyone because the mentality is "Why do I care about some bloodstain when I could just use a good looking costume."
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I'd say that it would reduce farming so I'm not against the idea. But I also think that there needs to be an indicator if the person has BT or some other save perk to help you know they're not screwing you over.
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bump
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I do agree that the rework needs more work. I think that legion is however in a better place now. They're in a spot where they can be changed and improved without feeling like bs to the survivors, which I think it good. While I liked old legion, I'm also getting a lot of mileage out of new legion as well. I think while…
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This and Alan Wake are the two characters I would actually buy as survivor dlc.
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It could use a buff, as it is rather weak and generally not worth a perk slot if your name isn't huntress. How about this. If in the locker for more than 10 seconds while outside the killer's terror radius you then scream to reveal your location. Also regardless of walking or running for the duration of the exposed effect…
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I don't think he's horrible, but I agree he could use some love. I think vault speed should be maintained as it keeps loops mildly viable. I actually had some suggestions for frank's mix tape to both make it unique and fun without making it bs like it used to be that I posted in my thread.
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Not sure why my post was deleted, but my tier list is pretty much. I think that anything below B tier either needs a buff or mechanical change personally. S - Duration A- Iri pin B - Regen, iri tape C - Knives, cooldown, detection range D - non-iri pins F - Franks and stabwound study (Which really needs changed considering…
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Yes, I am certain. I say this because I used it before the patch and I know how it worked with KI and it is identical at this time. What happens with monitor and abuse is that you'd have the expanded terror radius while in a chase. You'd go off to run somebody else down. Only because you weren't in sight of them yet and…