TheEdster

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TheEdster
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  • I have an idea too on how we can bring this about The last Survivor should earn the Hatch: After the 3rd Survivor has been sacrificed The Endgame Collapse activates, the timer will have to be longer. The Hatch now becomes now visible, but it does not open. The last Survivor gains the repair speed bonus (numbers could be…
  • Like I said I am still working on my ideas, they are not finished yet. A 400% bonus would mean that a Survivor can complete a Generator from 0% in only 16 seconds, I think that is way to much. The bonus must be just right so that neither the Survivor nor the Killer feels completely powerless. I was thinking that the repair…
  • I completely understand your point of view and I know that what people think of the Hatch will always remain an opinion, some people are fine with it while others are not. I would like to explain why I believe what I do. As a Survivor main my favorite moments in the game were the moments when I was the last Survivor…
  • Personally I think the Hatch should be earned by the last Survivor and not given. I think after the 3rd Survivor has been sacrificed the last Survivor gains a huge bonus to their repair speed. The Hatch does not open untill the last Survivor has finished a Generator.
  • I dislike the Hatch in its current state too. I think that it should remain in the game, but the last Survivor should earn it instead first. I thought of something like this: The Endgame Collapse triggers when the last Generator is completed or after the 3rd Survivor has been sacrificed (When there is only 1 Survivor left…
  • I would also love maybe a new cosmetic for Bill.
  • I agree moris need to be looked at, but this? Why would you as a Survivor give the Killer such an advantage?
  • I am currently creating an idea to change the way the Hatch works. I haven't completely thought it through yet, but I will give you a general idea. I always wanted to more skillbased Hatch mechanic, the last Survivor has to earn it instead of just getting it. -When there is only 1 Survivor left the Hatch spawns, but does…
  • If what you say happened exactly as you say it happened then I have to assume that it is bugged. I don't see a reason why you should not be able get it if people dc.
  • I fully agree with that.
  • Thank you for commenting I don't know how to explain the first perk any better, because I think it is pretty clear. You cleanse a Hex Totem like Ruin, after you've finished it takes an extra 10 seconds before the perks is deactivated. This could be potentially be a negative, but it allows you for to make an early escape.…
  • I think this perk could do with an entire rework: When you pick up a Survivor from the Dying State within the Killer's Terror Radius that Survivor gets the Endurance Status effect for 10 seconds. Any damage taken that would put the picked up Survivor into the Dying State will instead apply the Deep Wound Status effect. The…
  • Looks pretty cool
  • What I would absolutely love to see is a new form of Endgame for the last Survivor to try and take on the Killer alone. I don't think it would be that hard to implement either, I think all you need is a different countdown and a new Status Effect. The big problem that this game used to have is that the Survivor had the…
  • I just read your post and I have to say that I am pretty baffled as well. I almost can't believe it. I got my inspiration for the idea from looking at the 4 moving bars on top of the Generator. I really like your idea for healing and map objectives as well :)
  • You're right, I didn't realize that. I have added the link to the actual idea I had.
  • Considering he is a licensed character it seems very unlikely, but there is always hope of course.. I would love some cosmetics for my man Bill.
  • I agree with that I have come up with 3 perks that I think are decent: Long Gone Every time you cleanse a Hex Totem or finish a Generator alone, the Visual and Audio cues for the Killer and Survivors are delayed for 5/10/15 seconds (The effect of the Hex Totem persist for the remaining seconds and Perks that trigger when a…
    in Perks Comment by TheEdster May 2020
  • What about this: When you are the last Survivor remaining in the Trial you get 1500 bloodpoints in the Survival category: Last Man Standing
  • When you are the last Survivor left in the Trial you get 1500 bloodpoints in the Survival catagory. 'Last Man Standing' Something like this would be nice I think.
  • I have noticed it too. Also when he carries you it looks different.
  • What I think would be important is to make repairing Generators more engaging, like a constant mini-game while repairing Generators. Since repairing Generators is the Survivors' only objective at the moment it should be more exciting, more than just a random skill check. If something like this is implemented maybe the…
  • My favorite perk was the old Left Behind. I loved those incredible tense moment where it was just you and the Killer, if you knew how to use it it was surprisingly useful. Right now it's either Bond or Spine chill, for the information it provides.
  • What do you think about this? The perk deactivates when: The Killer hooks someone else within those 60 seconds. When the Survivor is fully healed. When the timer expires.
  • I definitely like killers with high mobilty too. But Legion is my favorite and I want him as strong as possible without being OP.
  • I think your idea is balanced. That is also why I don't think my idea is too OP, since survivors have almost full control on whether The Legion can use it or not. Out of curiosity, why don't you like the locker idea? I thought it was pretty fitting. In the Spotlight trailer for them they said 'The Legion is in fact a group…
  • I think it is balanced. That is also why I don't think that my idea was too OP, since survivors have almost all control whether it will happen or not. Out of curiosity, why do you not like that locker idea. I thought it was pretty fitting. In the spotlight trailer for them they said that 'the Legion is in fact a group of…
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