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Comments
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Since the new chapter I turned cp off console had been having major problems after the new chapter down to the point that the game is almost unplayable. Having to face PC players with half of ‘em running mod menu’s on top off that is just not good for my blood pressure. the other problem I have with cp is that I encounter…
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That is how the tentacle works I believe. The hitbox lingers around for about half a second. I am not sure if that’s intended or not. And as for the pellets. In my experience I have found that the attack prioritizes survivors and then checks for a breakable object because it can’t hit both. So if you drop a pellet it can…
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His power just seems like a PH, demo hybrid. You can destroy pellets and walls like demo but, can’t go through physical objects like PH can. I like his special attack the only thing I don’t like is the hitbox it just needs to be a bit wider than half a pixel in my opinion. Also hitting non contaminated survivors with you…
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Gangsta_Marty hit me up sometime
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That is what I mean devour hope rewards me for doing a good job. But why does the system punish me for doing my objective as efficient as possible? (The objective being killing the survivors)
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I love this idea, it works kind of the same way the healing mechanic works I assume? No healing without items or help. This would make matches so much more fun. Would it the wrench be an item? Like if you hold an item you can't pick up a medkit, key, etc? If so it would fix two problems at once. If you want to use a key…
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I think it's a fun idea but the entire map would be full of bones. let's say 5 totems per player equals 25 totems in the map. Would there be a difference between survivor and killer totems? If not NOED complaints would get so bad because there would be no way of 'just doing bones' Like I said a fun idea but nightmare to…
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Yes exactly I believe that's what I was complaining about when I posted this argument it just seems unfair /#########-ton of luck for them to find a key in a chest open the hatch, and avoiding the 3-gen against a Demogorgon. To be fair playing the 3-gen against a demo can be frustration. but still I just feel cheated out…
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Well you have some points, but that doesn't fix the problem with 3 survivors opening the hatch after getting 3-gened (their own mistake) and after I close the hatch they can basically leave after 20 seconds. So then close the hatch and let the team continue to do gens and open the hatch again after only one survivor is…
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I feel a bit conflicted about this because I have had multiple teams rush the gens in like 3 minutes whilst the OoO was telling them what I was doing 24/7 on the other hand I feel like if the survivors make one mistake at the start it is very punishing. I’ve forced myself to get really good at demogorgon and when I need to…
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then something is definitely broken because in all my matches both as survivor and killer the ranks are all over the place. Endgame lobby looks like a freaking rainbow at this point. Like red, red, purple- low green and a rank 14 killer I’m just glad to be in high ranks with killer because this is not even funny anymore
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Exactly, since when did it become acceptable to call tunneling ‘toxic’ and a good reason to DC it’s just killers picking off the weak links in the team. A chain is only as strong as it’s weakest link and if I as a killer get the opportunity to remove a player from the trial before gens have been popped I will most…
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I am willing to accept this because I truly don’t know what’s up with matchmaking last few days. So this might make me help sleep at night knowing/thinking it’s an experiment and it wil soon all be over. If it’s an experiment though I wish they had disabled the deranking because I got kicked out of purple because I’m being…
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No I never said you did all I mean to say is though noed can feel unfair after playing a really good game. Imagine playing flawlessly all match long finally finding that one camper after closing the hatch at one of the exit gates and then getting robbed of the 4k like this. What makes it worse is that those particular…
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So hiding in a locker when there is 2 survivors left then when you get downed after opening a gate to 80/90% only to hop of the hook with deliverance and then using sprint burst and DS to get to the gate anyway is fair? Because that’s what y’all are doing to us.
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I am a killer main and I 100% agree with you. An insight I want to give you though is the fact that perks meant to make an escape or a chase easier are being weaponized. Like the DS example you just gave. But BT is the same deal. then there is the toxicity that just makes it less fun to play against good/better teams. I…
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Exactly, survivors bring a billion perks to give them second chances and body block so killers can't play the game in a normal fashion. So they all stand in front of the hook Make it impossible to hook a survivor who messed up, the game mechanics are plain and simple, you get downed after a screw-up? you get hooked or…
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Just imagine 12 second chance perks and OoO, making it essentially unable to quickly remove one player from the trial which in red ranks is a must.
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No the killer was running devour hope... and my stupid ass didn't notice the exposed icon, so kinda on me too bit still. You get the point.
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yes those builds are likely to belong to streamers but it still second-chance perks are being weaponized and abused there is no denying that. let's be fair.
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No you misunderstand me, what I mean is that the ranks carry no value in the game. Me in purple or green ranks gets ranked against red ranks. very unfair. what's even more unfair I loose progress in my rank when I as a green or purple ranks loose to a rank 1 killer/survivor. So I feel like ranks are meaningless as long as…
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Ranks honestly mean nothing, I used to play at red ranks have even been rank 1 two years ago I went on a break from the game and I am still very rusty I am currently back at rank 8 and am trying to get back to red ranks but it is very hard, especially when I as a rank 8 killer get matched against all red ranks even rank 1…
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I truly with a burning passion hate survivors spamming second chance perks. Like I will hook a survivor against all odds because the whole team body blocks me whilst trying to hook my catch. They don't care I hit them because they're all running: DS/BT/endurance/DH/self-care/sprint burst. I know not all of them are second…
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I usually play ghost face or demo and honestly spine chill, though annoying in the early stage of the trial, isn't that big of a deal later on. First of all their skill checks become harder so it 9/10 times gives you more intell. Secondly you, as the killer, can abuse this perk in disgusting proportions. You can just use…
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The game is still very much bugged, earlier today I had a survivor floating around the map, collision is still a major problem I keep getting slammed by pallets whilst I'm 10 meters away and for some reason it is possible to blind the killer by just shining at his general direction. I was looking at a wall whilst picking…
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Do you mean expose in the meaning of their auras become visible or the status effect 'exposed'?
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Yes I am aware they are faster on all fours but from gameplay perspective I feel it's more fair to have them move slower whilst crawling.
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I would like to see some more non-humanoid killers. such as a Xenomorph or maybe a werewolf? I think it would also be Pretty cool if they made it so that these non-humanoids can go on all fours as some sort of stalk/crouch mode? don't know how fair that would be given the fact that killers made hide near hooks or something…
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Well I prestige because I play 3 killers: Ghostface, Nightmare, Demogorgon. so I rotate. If my Freddy is at lvl 50 I prestige him and continue with Ghostface or demo and spend points on Freddy until he's lvl 15 then I prestige another killer and so on so on. This keeps the game interesting and forces me to use more than 1…
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I wish I knew that a huge terror radius IS NOT HELPFUL. I used to run around with perks making my terror radius as big as possible... smh That exposed DOES NOT mean the survivors' auras are exposed... which imo to a new player made sense because well 'exposed' I wish I knew how powerful this status effect actually is.
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teabagging does not bother me very much this happens in every game. It is the abusing of game mechanics and desperately trying to get the killers attention and then trolling him for as long as they can. Neither am I saying I lose games because of it 9/10 times trolling results in getting killed it is just annoying. Because…
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I think the devs could make a list of behavior that is not allowed in game.?
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I find it funny how my perspective on the game makes people this upset and somehow my having my favorite movie-character as an icon makes my posts bait? all I’m saying is the survivor community of dbd is by far the most toxic community I’ve ever seen in any game. And the fact that they’re getting away with it is what…
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NOED is fair but some builds just abuse the concept I myself have made a 'that build' It runs: Remember me (RM), upping the opening time of the gates from 20 to 36 seconds which gives me more time to down and slug the remaining survivors. Blood warden(BW), because I run NOED so hooking a survivor is easy with NOED active…
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First off I would like to state that I am a killer main, Hex: obsessive progress seems to be alright. But is 40 seconds like max lvl? is it a 20/30/40? I like this idea because it is both a destructive and a slowdown perk. Because it discoureges survivors to coop on gens. Cursed fog seems to be a bit broken my man, the way…
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Well obviously games are unpredictable so I never KNOW I've won until I get the 4k. But I usually see the game is going my way when I can clearly see that I've applied enough pressure on the survivors that they are more concerned with being healed, getting woken up, or when survivors stop teaming and start looking for the…
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My man I feel you... I had a survivor DC while we were loading in so the game instantly ended. apparently that displeases the entity too... this resulted in me loosing progress right after the rank reset so I got set back 3 killer ranks which imo is just bunkers.
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I've given the power much thought, yes it seems overpowered, but you have to take into a count that most survivors zigzag back and forth making such a power difficult to use. Also 10 meters is not that far. I've introduced this idea to counter the endless loops killers often get trapped in. Obviously the idea is not…
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I was thinking a vampire I’ve worked out a backstory and everything. I would love to hear your ideas. Killer: Count Dracula Name: The Vampire terror radius 32m movement speed: 4,8m/s Ability: Bat swarm, this would work similar to the nurse’s blink but without the fatigue effect, it would transform the player into a swarm…