Comments
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DL and LF are so inconsequential that they don't need downsides. DL is so strong that it needs harder skill checks to balance it out? LF is so strong that it can't even quiet footsteps when walking or crouching, temporarily deactivates when fast vaulting, and completely deactivates whilst injured? It's like BHVR thought…
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Destroy both add-ons and replace them with this new add-on: Uber Tombstone Slab After hooking all survivors once each, Myers enters Tier 4. From this point in the match till the trial is over, Myers can insta down and Mori all survivors. Busted, yet much healthier.
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Survivor balance is fine for the most part. I'd love a round of improvements to make survivor feel better to play. Certain aspects of survivor feel really clunky.
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Yeah, this change needs some tweaks. It dramatically buffs proxy camping with something like insta-down hatchets and makes unhooking against a camping Deathslinger impossible. I get that being unhook spammed is annoying, but there are more nuanced changes BHVR could do that wouldn't buff proxy camping so much.
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If matches were consistent I'd say we don't need rubberbanding of any kind. But when you take into account meta perks, busted killer add-ons/survivor items and random matchmaking, it becomes at least worth considering whether some form rubberbanding would be beneficial to the game (as in it reduces the amount of one sided…
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Yeah, "Hold W" is one of those terms that gets thrown about as though you just hold forward and somehow waste a minute of the killer's time. You can sprint past one loop, but you're likely gonna have to play the next one. I believe they're suggesting that the effectiveness of holding w to the other side of the map is…
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Play the perfect match, also known as performing the appropriate sacrifice and praying the matchmaking actually works lmao.
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Wesker isn't too strong. I think he's in a good place as far as balance goes. I'm not so sure about his infection. Being mildly hindered for a while can be played around. But his infection doesn't have a work around. Once enough time has passed, the infection is complete and you can't loop anymore. I kind of wish that you…
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I'd be in favour of them going. I'm sick of being dragged to the same realm repeatedly. I get tired of playing against the same killers and the maps are no different. I don't care if Coldwind or Erie of Cows are strong maps for survivors, they're the most boring maps in the game. Don't make me play them two or three times…
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I love that you're in every Freddy thread lmao. I would give Freddy something similar to Tombstone Piece or Condemned, and incorporate it into his moveset. It would make him genuinely threatening and be true to his source material. His lack of personality will always keep him from feeling like Freddy though. When I play…
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I agree with this. The DC sound still makes me depressed, regardless of getting a bot. It's actually worse now, as when survivors used to DC they'd leave behind an item. Now you get nothing. If matchmaking bots had scaling intelligence, and I got a lobby with two bots, I would consider it. It's gotta be better than two…
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As someone who has been driving for over a decade, your description of how someone uses a satnav is very strange to me. You make it sound like people don't use their brains when they drive as long as they have a satnav to hand. You still learn the route, learn landmarks. You're still processing information, still learning…
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They did that to Bayonetta in Smash. She's like 8ft tall in her games. So Nintendo removed one third of the length from both of her legs. I spent ages knowing something was wrong but couldn't quite identify it. Then I realised Bayo had fallen victim to an angelic lumberjack.
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I was happy when it came back, as I'd never played on it before. Having played it now, I wish it would just go away. It's terrible. It's a shame, as the visual and audio design is fantastic. It looks and sounds great. But the map's layout is awful. It's a maze where everything looks the same, finding gens is obnoxious.…
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World peace. That's my pageant answer.
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Whilst I don't want to get stepped on by Lady D (I'm more of a boulder puncher), I would like to see her in the game. Though I'm not sure she's a good fit mechanically. Some places she wouldn't even fit.
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There's like over fifty maps now. That number is going to keep growing. WoO is going to become more necesssary as time passes. Nerfing the only perk that can keep super babies alive is an awful idea. It's also a nerf that will harm solo queue players whilst barely impacting SWF. If the game requires you to play for…
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This sounds like solo queue. You will have matches where two or even three survivors are a combination of slugged and hooked before you finish the first gen. Then you go to clean up and die in the process.
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The devs probably can't do anything. It likely comes down to hardware makers, like Microsoft and Sony.
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It would be cool if the game had stage fatalities. Crushing a Dwight with a locker would be hilarious.
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I'd love to see more perks become basekit, even if they need to be watered down somewhat or have deactivation conditions. Things like OtR for body blocking unhooks, even if it only activated for thirty seconds, or UB with a one time only use for slugging. Killers could get something like Lightborn, but have it only…
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MMR being confusing is not much different than the game itself. Almost nothing is explained and the devs rely on players watching YT videos in order to understand anything. Solo queue matchmaking certainly does make me walk away from the game sometimes. It's fine to have a bad match based on matchmaking sometimes, but not…
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So, just never get hit? It's not like you can do much about teammates feeding him stalk.
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So, remove it's only counterplay?
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I do find it weird that most solo queue players seem to experience a lot of 4K's, including Otz, who is pretty good at survivor and found that most of his matches in solo queue were a 4K, not a two person out. I honestly wonder if survivors disconnecting when the match is doomed, is the reason that the numbers are so high.…
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The issue for this game is that the difference between an experienced and coordinated SWF and average solo queue players are night and day. Killers can snowball very easily if mistakes are made, and in solo queue (a collection of random weirdos, often with extreme skill differences, who can't communicate with each other) a…
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Your drawing skills really are remarkable. Good stuff 👍️
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I'd be happy with it just activating when you press the button. The dedicated servers are awful.
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Some people do have a belief that P100 players are gods. Although if you hard grind a character to P100 you can still be just okay at the game.
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I never hear anyone saying that prestige level equals skill. All it does is demonstrate time investment, which in the average person only demonstrates a degree of competence. Like, a fifth prestige is likely to know what a bleed out timer is.
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"What if BHVR gives Skull Merchant the Sadako treatment?" You mean, kick her down a well and leave her to die?
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It would be nice to have a chase meta for killers again. I'm still holding out hope for a stealth meta. I think things like undectable and fake terror radius' are really cool and better tools than many give them credit for.
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Killers shaking their heads or nodding isn't always toxic. Killers will often nod if a survivor loops well, or give you nopers when you go for a play and fail miserably. It's usually just them goofing off in my experience. I can't account for your experience though. The killer might have had toxic intentions.
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No Freddy buffs? Darn.