Comments
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To this day I still don't get why people find The Lich hard to play against. Situational KI. Flight that is infinitely worse than Dracula's teleport, and has a fat cooldown. Blocking pallets, only for it to get dropped in their face the next time they get around the loop. FotD is his best tool, but it only comes into play…
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I'm honored to be included.
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I think playing survivor just gets stale after a while. Survivors have limited mechanics, which almost never get updated. Most of the gameplay diversity comes from counterplay to killers. But there's not that many killers that are as unique as someone like Plague. Dash killers are fun, but everything gets old after a…
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I actually skipped some of the questions this time. I started it before going to bed, thinking it would be quick. Ninety questions later, I was finally done lmao.
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He's not too strong. He just obliterates uncoordinated teams.
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She just came out. Calm down.
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I always enjoy seeing your bird posts randomly included in threads where people are complaining about dumb game stuff. It's like finding an oasis after spending hours hiking through a desert that smells like farts. Keep up the good work.
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If survivors loved 2v8 so much, why are the killer queues so bad? Even after BHVR turbo buffed the survivor role, the queues are still awful. Seems like killer players like 2v8, and survivors don't. None of the changes BHVR has implemented so far has made any real difference to the queue times.
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This perk is just too inconsistent on it's own. You have to find two unopened chests, and then still try and get value from it's activation. To make solid use of the perk, you need to run other perks to bolster it. Plunderer's and Appraisal for example. It just seems like a lot of work, for an effect that almost nobody…
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I tend to avoid the game during events and chapter releases. There's always more lag than there is normally. As soon as I encounter rubberbanding I turn the game off and don't come back for several weeks lmao.
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"Dev Note: we felt the Exposed time on the perk was too short for how strong the perk can be for trading hook states with another player. We wanted to ensure that the risk / reward factor was more balanced." The survivor who uses the perk goes from unhooked, straight to the struggle phase. That's the balance. BHVR acts…
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Someone at BHVR saw this post, jumped in their time machine, went back in time and implemented your suggestion.
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That response is not quite as bad as I remember, but it definitely doesn't sound promising. Just gotta keep bugging them about it until it becomes a priority I suppose.
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I can't tell you which one it was off the top of my head. It may have been on Reddit. A question was asked in regard to killers body blocking survivors in corners, and the idle crow suggestion was made to alleviate the problem. Someone from BHVR said they are not planning to make any changes, as players can report that…
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As far as BHVR not ignoring the issue, in one of their Q&A livestreams, BHVR was asked to add a fix similar to what you suggested and said no. They said that because it is a reportable offense, there's no need for them to fix the issue. Since then it has been radio silence. I'm all for being polite, but I have no…
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I agree that this needs fixing, but I'm not sure why you are thanking BHVR for taking the time to address this issue. This complaint has been made for years at this point. Last time I checked, their advice was to just report the player. They have said nothing else on the matter, so it's safe to assume that they have no…
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I've always felt it would be natural for UB to have a built in Soul Guard effect. It can only be used once per match, so it's already heavily restricted. Although it's already a strong perk. So any buffs would cause uproar.
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I've only seen a few people on here say that crouch tech is fine, and they've been from new accounts, so I don't take what they say seriously. The devs are aware of the issue. But you have to realize that many things that seem simple, take years for BHVR to fix. If it was an easy change for the devs it would have been done…
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I bought a Nintendo Switch and a copy of Animal Crossing for my elderly mother, and she's having a great time. Computer games are no different from films or books. I'd rather be the person having fun, rather than being the person sat there cringing at others. The former is having a good time, and the latter is just…
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You should make a feedback thread, so the devs actually read it. Also, we've been asking for this for years. My guess is that for whatever reason it's not an easy change. Otherwise it would have been done a long time ago.
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I honestly haven't had a full blown slugging match in a very long time. Early game tunneling? Sure. But no slugging.
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I'm not against BHVR nerfing survivor perks, but they need to keep improving solo queue. Otherwise the weakest role in the game just gets worse.
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👍️
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As Devil said above, a perk like this would have zero impact on SWF, and only be effective against solo queue. Which means it wouldn't be a good perk overall. It's an interesting idea though.
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I'm guessing that the gens will go faster or slower when the ratio of gens completed to survivors hooked or dead, is too vast. So if a survivor dies with four or five gens left, the gens go faster. If a killer has only one hook when survivors complete their second gen, the gens go slower. Something along those lines.
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BHVR is trying out rubberbanding gens in 2v8. If that works then it can be applied to gens in the main game. That will help with matches where gens are going too fast, or if a survivor dies early, dooming the remaining survivors. BHVR should fix the game before adding options to escape crappy matches. Otherwise it will…
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I have no idea if a replay function would work. The servers seem to be uncertain as to what is happening in many matches. I don't know if a replay would be accurate to the match from the player's perspective. The replay would probably include quite a few errors. If BHVR could make it work, it would be a neat addition. But…
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Makes sense if you only play killer. You have a unique power to play with. Survivor is just vaulting windows and dropping pallets. The role needs stuff to spice things up.
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BHVR has resisted changing how her blinks work for years now. I don't think any changes like this will ever be implemented. Changes like this feel much more realistic.
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It's true. Before, Larry sounded engaged. Like he cared about your interests. His voice reflected a distinct empathy. But now, he sounds distant. Uninterested. Like his attention is elsewhere. My theory: Larry is having an affair. Or this.
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I don't think that Cheezits has a realizable mascot that BHVR could make work in the world of DBD. I think we're gonna have to settle.
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Make it into a Legendary outfit, along with voice lines.
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Solo queue can be very frustrating at times. You can have several matches in a row, where you lose purely because of things outside your control. Not to mention that if one survivor dies early, the match is doomed after about a minute or two. Then you are stuck playing the match out. That can get really old after a while.…
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Crumpled Cheesit Bag "You found a bag of cheesits one day, and you quite enjoyed them". The Huntress has unlimited hatchets, that replenish at a rate of 1 hatchet every twenty seconds. The Huntress can no longer reload from lockers.
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This is something that has been suggested many times, and despite it being a small change, it's never been implemented. My guess is that BHVR doesn't want this change in the game.
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I think what you are seeing is what happens when the community gets arsey. Killers were also spamming the mori reset glitch too. It's not the mori that's the issue. I also don't think that killers who would have given hatch before the update, are suddenly not doing it because they want that mori. Most killers use it to…
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Slugging has been rampant for a long time now. The finisher mori isn't responsible for it, or even making it worse. BHVR should fix slugging and leave the mori alone. I think many people need to be honest and admit that the mori just exacerbates the salt from losing. It's not toxic to use a mori, but slugging players to…
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I swear it feels like people have spent years asking for an aura when using head on. My guess is that BHVR is not in favour of doing this, as they've never added it, despite being asked repeatedly. You might get a buff for Solidarity though.
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BHVR has been rolling out plenty of buffs for weak perks. We've had a bunch this year alone. I don't get why you are complaining. BHVR can't do everything at once. It's called resource management.
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Seems fair. The only issue with the perk is when a survivor gets tunneled out early, and then the last three still have to deal with another three pain res hits. I'd be fine with it getting a regression buff at the same time.
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Bots that are good at looping? I'll trade you my boiled potatoes for some of your spicy fries. Cos the bots I meet are terrible.
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Misogyny? For thinking Nurse is OP?
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The dreamworld needs to be extremely dangerous. If it's not, then he'll never feel like Freddy. Even in his previous form, the dreamworld wasn't threatening. It just slowed everything down. Which was tedious, but not threatening. His power should be similar to the Onryo or Myers. Once he gets you into the dreamworld, you…
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It does need a buff. Specifically, buffing the ugly off the map. It's just crispy looking wheat everywhere.
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I'll add a few more. Using exhaustion perks, flashlights/bangs, boil over, sabo, having a healthy marriage, crouching, trying to save in end game, heal/cj/dumb tech, completing more than one gen before the killer gets their first down, bringing a tool box.
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Accusing someone of lying based off of Nightlight alone is nuts. It may acknowledge trends, but Nightlight's data is nowhere near exhaustive.
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If you want something to replace Distortion, maybe try Sole Survivor. It's the closest you will come to consistent aura blocking.
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If we're gonna get a hair themed killer, I'd prefer Sindel from MK.