Comments
-
Would think making the killers' power go on cool down and doesn't start until they recover from the stun to be more effective at dealing with the stronger killers being impacted less compared to the weaker ones. Would fix the killers like Nurse, Blight, and Spirit getting hit much less than a Trapper. Don't really get how…
-
Is there even a major problem with reworking base kit BT to not be endurance and simply turn it into a 10 second mettle of man with no collision? Seems like that fixes the only issue OTR has in the game and makes it so survivors can't body block off hook.
-
New DS will not affect you if you simply don't tunnel. If you have an issue with new DS, YOU are the exact reason why this perk had to be buffed. I don't tunnel and I can still will deal with OTR if survivors are running it. The change will make everyone run OTR+DS which all killers will be dealing with regardless if you…
-
I feel that weaponized DS always had issues when it would also involve endurance. Really was a problem when survivors would take you to hook, save, and then the unhooked survivor is body blocking and trying to punish you. It is in a way OTR causing issues but I would say it is just taking what can happen at hooks and…
-
DS doesn't have the impact on what it can do with body blocking like next patch since the perk doesn't do anything if you are not going down next to a resource. I can harass the killer anywhere in the map strictly because of the time increase. In current patch the killer downs me in a bad spot and the DS doesn't do…
-
Right so that avoids the stun. But if a survivor takes OTR and DS and makes it to where you end up dropping chase because they are body blocked then would you not picking up a be a counter? Isn't that still using the perk offensively, and the survivor comes out ahead?
-
What is the counter play to a survivor using DS offensively?
-
I wouldn't say having a survivor not on death hook body blocking the killer with OTR then body blocking again and going down to use either UB or DS as "healthy for the game".
-
So back to the old meta but BT received a small buff of going from 12 seconds to 80 with IW and Distortion added to it. That seems really fun to deal with on all 4 survivors. Gunna just play survivor and run DH, DS, OTR, and UB.
-
Old DS made it so you weren't punished if you went down in the open since you could just hold w and go somewhere safe. If you use the nerfed version the same way it is garbage. If you DS a Demo in the open the perk does literally nothing but a slight inconvenience to the killer, however if you end up going down before…
-
The perk is objectively good. The entire problem with the perk just really comes down to it being useless vs certain killers or not saving you in dead zones, since the stun doesn't let survivors just hold w mindlessly for an extended amount of time. If all killers are doing is tunneling then the correct build would be…
-
Babysitter is great if survivors make the mistake of healing under hook with the killer not in a chase. If a Killer comes back to hook and tunnels it usually is a survivor mistake, and they should be leaving hook asap and have the person that saved being aggressive. The mechanic would do nothing if the killer proxy camps…
-
Throw OTR on top and be a ghost. Would be extremely hard for a killer to tunnel a survivor that makes zero noise and leaves no scratch marks/blood. Without something like OTR It would be meh. Problem with doing something like this probably comes down to maps. Indoor maps would insane with this mechanic but outdoor maps…
-
Don't see it being better than DS+OTR, and running a full anti-tunnel build doesn't make sense. It is in some ways an anti-tunnel perk but that mostly comes from the condition to activate being synergistic with OTR. What made MFT so strong was the fact you could continuously leave gens early while injured resulting in a…
-
Things like camping and tunneling should be in the game. It is healthy that if survivors don't heal the killer can proxy camp to punish that. Survivors should in general want to avoid the killer and not try to force an anti-tunnel mechanic as an offense move. The problem with tunneling and camping really comes from the…
-
Isn't the correct play from the survivor is to just increase the chase time for the next chase then? You have a free health state and do gens much slower. Why wouldn't you take that free health state and help the survivor that is in chase making the next down take longer. This delays downs and makes gens go faster since…
-
I think survivors are just in need of a rework. They are balanced around having to use exhaustion and I don't really see there being any room to innovation in that space. So 25% of survivors perk slots are basically always going to be the same thing with no room for new and exciting perks. We saw them try to go outside the…
-
So is shred pallet breaking buffed or not? Why is barb's glasses getting adjusted to reflect the changes when there is no changes mentioned about the pallet breaking speed.
-
It is an anti-tempo/tunnel perk that also allows survivors to mindlessly dive bomb hooks and have BT to body block and then DS to "punish" the killer if they go after them. I would eat DS even though I wouldn't tunnel in games because of those things or survivors playing super aggressive with trying to get saves because…
-
Killers tunnel because it is the best way to win. Even if you nerf tunneling, it will still be prominent if it continues to be the best way to win. SBMM made the game more sweaty, and players are going for wins rather than having fun like back in the day. This is also why buffing DS is such a bad idea. It causes its own…
-
Why would anyone run old OTR when you could run old Iron will? IW was considered a top 5 perk before the nerf, and OTR still retains the 100% silence but on a timer.
-
Insta saw was stacking charge speed, and I think his brown version gave 12% alone. Think yellow+brown charge speed ended up giving 30% charge speed. You could also use tinkerer to increase that further.
-
Any Anti-Tunnel which resolves around Endurance will just be negated by hitting the unhooked Survivor. OTR might have a long duration, but it is gone after one hit. Which is just not good design that the Killer can negate multiple Perks which should help against tunneling by just hitting the Survivor off hook. The problem…
-
Don't really see why someone would bring DS over OTR unless you are running DH. DS is terrible vs the top killers and OTR's silencing effect is amazing vs killers like Nurse or Spirit.
-
You as a solo player dont know what every other survivor is capable off. I would think knowing what build you are running would be helpful in identifying what type of survivor you are, but why can't we show all survivors what everyone is running? Well survivors will dodge lobbies if they don't like those builds. But…
-
The entire problem when it comes to soloq is the fact you never get 4 equally skilled survivors a game. You also have challenges that want you to throw the game. This MM has terrible agency for a solo player. They could make challenges not require survivors to throw the match and have MM based of the players performance…
-
You'd be running CI in that build rather than GE. If you were to run GE then you would just lose games by struggling to get your first down with zero slowdown for your early game. The way you counter that build is to not go down fast and split on gens. If you split hooks on survivors to get max value from that build you…
-
The counter for m2 killers is just different. You get slower stacks but have an easier time at keeping them. The obsession also can make it so you still can't chase them as m2 since they can loop unsafe tiles that force the m1, which will hurt significantly more when you have a slower stack gain.
-
They don't chip away at problems when it comes to killers. So I would think they are taking so long because it's a addon pass with a collision rework.
-
DBD and TCM are really not competitors. TCM is a game where they want players to have fun. DBD is the game where all the hardstuck bronze players go to not feel like they are terrible at every game while the devs do balance through spreadsheets since it requires the least amount of effort. DBD hasn't cared about fun for…
-
I wouldn't say his best addon is getting nerfed into the ground since it still gives aura reading for everyone while traveling, but I will say that it is fkin HILARIOUS how they are going out of their way to nerf Demo when even a killer like a tunneling Wesker is a way bigger issue. naw screw Demo bro fk that dude much…
-
You wouldn't really killswitch her but in what world do you not just gut the killer while you wait to get a rework for her?
-
Iri head is honestly just a bad addon after the nerfs. Huntress is already very strong at camping and iri head doesn't really change anything. She gets good value from the addon if you lock your animation but once you know she has the addon you just try to force the injure. If she misses once she gets punished hard, and I…
-
I missed that part. I guess that wouldn’t buff the 3 gen stuff, but what would that change really accomplish? The thing is even if you make a mistake placing a portal I never find myself running out of portals in the first place. If you have to walk over to grab a portal I would think that would be more harmful than…
-
You would be able to portal the last gens and have back-up portals for each gen. You can't do this now unless you do nothing but play for the 3 gen. If the survivors have a good gen spread then they can just destroy the portal you placed on the gen and force you to walk back to replace that portal, but if you can recall…
-
NGL but looks like a nerf with some placebo buffs.
-
I think it should stay since it is miserable to go against and that seems to be what the devs are trying to accomplish.
-
If they let you destroy the portals I would think that does nothing but buff the 3 gen bs Demo can do. I think a nice QOL/buff for Demo portals would be a portal placement speed. You already have to be in a area for the portal mechanic but then you also get hit with the sluggish setting time on a chase killer that just…
-
Used it on Demo and it seemed good with high STBFL stacks since it can be the difference of being able to squeeze a quick follow-up shred. Don't see how it would be good on m1 killers since you no longer gain bloodlust and I can't see rapid brutaily being better than bamboozle or another slow down perk. The killers that…
-
Funny that the only change that has an actual impact on Demo was the nerf.
-
Players bringing up winning is the exact reason why this game is in such a terrible state now. It is about the experience that was had and I see a bunch of ppl saying how he was making mistakes or he wins all the time in quick play mode.
-
I don't think they want the game to be what it was in the past. Sadly old dbd is gone and this current form seems to be what is staying. Thankfully TCM is what old dbd felt like so it's nice that it is coming out this month.
-
Yea MFT is not broken but what about SC! I see this perk about zero times ever but it still has a 13% pick rate. Let's hurry up devs and nerf this perk out of the meta! Bad data is worse than no data, and this data is worthless to draw any conclusion from.
-
Yea I guess that's true that he's more of an issue with balance rather than design.
-
M2 Demo
-
3.0 recovery * .95 = 2.85 seconds. This means old save would remove .15s per stack 2.7 recovery * .95 = 2.565 seconds. That makes it a .135s per stack full stacks old- 3.0 x.6=1.8 full stacks current- 2.7x.6=1.62 Difference between the two are .18s New save is basically 9 stacks of old STBFL when at full stacks. You start…
-
I had an access violation and it was because of bad ram. I would say you should go and download HCI memtest and do multiple ones to use all ram and see if there are any errors.
-
Honestly it would be a banger if it played just like Demo and instead of portals we get an egg mechanic that is something like what Wesker has with his infections. This should be an easy slam dunk for them to nail since we already know the Demo/Wesker archetype is amazing.
-
Quantity over quality for killer design sadly. I would say since Blight release we've only had 2 good designed killers come out (Dredge and Wesker) and I think in this fall Blight is 3 years old.
-
I would bet on Pennywise. Seen some videos on why it could be a thing and it would be a massive grab for the game.