Comments
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Nurse is the lowest kill rate killer in the game. By the Devs own logic, where are her buffs?
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Funny thing is every survivor in the game who does this or defends it in this thread are the absolute first to cry about it when the killer BMs them on hook. So many can give it but can't take it.
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I probably play killer a little more than survivor, but not much. Survivor is definitely more fun than killer these days IMHO. Which is good - it can't suck to be Survivor - but yeah... it's tough to be killer.
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Getting rescued by someone with BT while having Off the Record might as well play the Super Mario Bros. Invincible theme.
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IMHO: The problem always comes back to MMR. MMR has a psychological impact on players - that's why almost every MMR system hides the actual number. Because you're playing a "rated" game, every loss feels worse, every mercy extended makes you less of a player. But even if its hidden, people know it's there regardless and…
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Interesting. The effect is now basically just giving the older version of BT to everyone. Think it was 12 seconds before, now it's 10 + Haste. With that change, is it even going to be possible to do an unsafe hook now?
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Quick point: I think the game has to be balanced around solos first - I'm willing to bet the vast majority of players queue solo. If and when you accomplish that, you can then add penalties to SWFs to prevent the game from being outright trivial, be it MMR inflation or certain static penalties applied to each member of a…
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The survivor meta had to be changed. The way the game was balanced basically reduced the almost 100 perk pool to 8. DS was so pervasive and punishing that at the top 1/3rd ranks, survivors had an effective 5 perk slots if they *didn't* run DS, because a killer couldn't dare risk not playing around it. Same with DH. Killers…
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How does that improve the grind in your opinion? I'm really not understanding what they're trying to accomplish by making it take mroe BP to get teachables but giving you less BP per match.
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The more I see, DBD's issues are less about Killers not being able to get kills when appropriately matched... it's more how it feels to play Killer and big disconnects between what BHVR thinks is a "good showing" for a killer, what the community thinks a good showing is and how BHVR rewards less than stellar killer games.…
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Fair enough. I just really hope that when they make these changes, they commit themselves to making SWF vs. Solo is a comparable experience from both the Killer & Survivor side... and they just start handing out killer buffs at the same time, balancing them against current SWF numbers. I'm just worried they'll make these…
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I know I'm just jaded, probably watch a few too many Tru videos, but I just read this whole thing as basically: "We want games with Solo Survivors to be just as frustrating for Killer as going against a SWF." I know they said it'll allow them to balance killer better... but how many months will it take to get that data?…
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The perk Dead Hard will only get touched or fall out of the meta when BHVR deletes it and gives it to all Survivors baseline.
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Hag is far and away my most successful killer. She can be bullied at high MMR, however. Few tips: 1.) Never, ever EVER run the addons that increase the traps trigger range. That opens the door for you to be bullied. That should come with a +BloodPoint bonus like all meme perks. 2.) A few perks synergize ridiculously well…
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I genuinely think it's harder to be a good Billy than it is to be a good Nurse. Not that I'm really good at either of these killers, but after a few games with Nurse, things start to click. Billy? I cannot land a Chainsaw to save my life. The only chance I have is if the survivor is nice enough to Shift-W for a few seconds…
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Sorta reminds me of playing Trapper vs. Survivors who think diving into a locker to make me eat DS is a good idea. *place trap in front of locker, walk away*
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I let the survivors choose the weapons we fight with. If gens are slow, I'll take bad chases for fun, allow unhooks without contest... etc. If gens are very efficient, I play as best I can without going overboard (facecamping/deliberately tunneling). Proxy camping is on the table if I'm behind on hooks. If survivor goes…
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But I'm too busy being a snowman. :(
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Standing in the exit gate is one thing. I do it all the time for these reasons: 1.) Just to make sure all the other survivors left get out safely. If a wounded survivor is running toward me chased by the killer and I'm not wounded (and there's no NOED), I can take a protection hit for them. 2.) Possibly get more Altruism…
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You explained it in a way that was eluding me. Maybe it's the coloration, the artistic design... but VHS just gives off such a "baby's first asymmetric horror" game vibe that just makes it seem so unappealing for me. I'll keep an open mind, especially when it's done and actually out and DBD streamers try it then, but I…
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This - 100%. It's uncanny how much a toxic survivor who's better at the game has the ability to make a killer feel really bad.
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I don't see it as killer entitlement - I genuinely think most killers would like it if the game felt better if you only got 2 kills. The problem is the game and the community as a whole. The game kicks Killers in the nuts who only get 2 kills, despite the devs saying: "2 kills, 2 escapes is what we go for"... so when the…
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This. 100%. I fit this criteria where I was like 90% killer, 10% Survivor. Since switching mostly to Survivor, the game literally has shifted genres for me to a game I can play after work to relax. Killer is so damn stressful and they just keep making it more and more stressful every patch it seems... that I can't ever see…
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I think that's how they want folks to feel, but they're sorta relying on the players themselves to shift community perception. Problem is, I do feel this view is a minority one in the community at large... and I wonder if there's something the Devs could do in the design philosophy or even just the way they frame things to…
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I almost wonder if, on some level, the solution would be to give killer an easy means of being equally toxic and disrespectful. Like give Killers a Taunt emote they can spam, or allow all killers to crouch like Ghostface so they can rapidly teabag next to hook... or have an emote that's loud and annoying like flashlight…
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It's clearly important that 4Ks aren't the norm. I can agree with this. The problem is the game manages to somehow make it feel like anything but a 4K is a loss for the killer. One thing they said in a recent interview is the Survivors are playing 1 game vs. a Killer, and if they survive they win and should still feel…
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The only real easy way to reduce it would be the remove end game chat... or only allow a couple of canned responses like "GG" or "Well played"... then the most toxic thing you'd get is probably someone spamming that as a community understood way of meaning the opposite... lol
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Also a killer main, but get some perspective dude. Every minute of DBD that gets played, 80% of that is experienced from the Survivor side. Survivor side has to come first. It's far more punishing for them if killers have elements that are unfun to play against - so they'll always go after the killer side of the game…
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Yeah IDK. Look, I get it, Devs need to make sure the game stays fun, fresh and interesting for Survivors. Survivors gotta come first: For every hour of DBD that gets played, 80% of that time is played by Survivors... ... but Boon Totems just sound like a horrible, horrible idea. The logistics sound terrible, adding a…
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I don't like removing his chain - it's part of his identity. I think his current nerf is absolutely nonsense - you can just literally rename him Worse Huntress at this point - but if his kill rate sinks too far, there's other levers they can pull. Make his reload timer much faster, as an example. But no, keep his chain -…
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Spirit and Deathslinger probably needed to be addressed. The problem is, they're basically scorched earthing these killers. "Spirit could force 50/50 mindgames with no counterplay." "Deathslinger makes lose/lose situations for Survivors with little counterplay." Their response is: "OK, now they can't do that." Hm. Well,…
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This has me worried as well. What I hope they do is take the strong meta perks (DS, BT, UB, DH) and make them into Boon Perks as well. That way Boon Perks don't feel like they have to be better than these perks to justify themselves.
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I think a killer main complaining about keys after this update will meme himself. The hatch doesn't spawn until there's only 1 survivor left. That really solves the biggest gripe about keys. Combine that with the fact the key is only useful if the killer seals the hatch first... their whole purpose now is just to give a…
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Key changes probably should have happened with Mori changes. I suspect they were keeping the Key Change in their back pocket for an update where they pretty much destroy two killers. lol Joking aside, I'm fine with the idea Boon Totems - I like the fact a Survivor needs to look for a dull totem and Bless it (which I hope…
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People are kinda forgetting that good Huntresses would often throw at close range, then follow up with an M1, as throwing has a very short recovery. That's one of the areas a highly skilled Huntress can save a lot of time and make up ground, effectively making it so she only has to win 1 chase to down an enemy.…
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As long as only 1 survivor gets to escape via Key, I'm happy with the change.
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Sorry at work - just get the highlights as they get talked about. Great to hear they're finally doing something about keys too.
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Bubba has a dress. That counts.
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That doesn't surprise me at low, mid or even mid-high ranks.
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@JohnWick Yeah, that's pretty stupid. The difference between playing an Anti-Loop Killer and an M1 killer is extreme. They should 100% have very little correlation.
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I think the problem is MMR basically highlights two things: 1.) This game is Survivor favored. 2.) As a result, the only way to reliably climb in MMR as Killer, at the highest levels is to play, is to play killers that limit the amount of counterplay survivors have. At high MMR, this game basically becomes "Dead By…
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Sorry, I wasn't clear in my post here - what I meant was Billy is ridiculously overrated IMHO. I would put him in the lowest tier, not B. Like, I genuinely have an easier time playing Legion & Clown. The only Killer I suck more with is Nurse, but it's an L2P issue with her. Maybe it's the same for Billy, but I watch…
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I know there's some underrated killers out there that are amazing despite a perception they are not. Billy has the opposite problem. Whenever I see streamers put Billy in like the B tier, slightly above average, I just can't figure it out.
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IMHO: The only way an MMR system could work is by hiding the ranks. If your a middling ranked survivor and you get trounced by a Rank 2 killer... even if you both have the same skill (maybe you were just having a bad game and killer was just playing out of his mind)... it feels awful and you think the system is broken. You…
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Customized basements would be fantastic.
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I'll only go out of my way to hardcore tunnel if the team has a teabagger or clicker. If you don't respect me, I won't respect you. Pretty simple.
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I voted Spirit just because she has almost all of the control. She's exceptionally hard to counterplay and just about impossible once you're injured (unless you ran Iron Will and even then it's countered by add-ons she can run to see your blood). Not going so far as to say she's broken, however, but if I had to pick from…
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This made me think of Burger King Myers and I laughed.
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Yeah, I really think we're due for another grind shortener, if this thing has happened before.
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I'll endorse the sentiment that I want Billy to be around more. I've tried my hand at him - it's not that he's absolutely God Awful, but I just can't see why anyone would play him over Bubba. He's free, I guess? That's the only thing I can think of. Bubba's chainsaw is just as strong, and 10x easier to use. Billy's…