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UndeddJester

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UndeddJester
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  • Being heavily survivor sided is just as bad as being heavily killer sided, which old Haddonfield certainly was. Somewhere between the two, where the windows in houses don't sit miles from all entrances making them near infinites for killers, but also don't have a broken wall literally 1m away from them making the use of…
  • I feel like Better Than New should encourage altruistic healing with medkits, something like make altruistic medkit use really efficient with BTN. It makes sense since it's a reference to Rebecca healing Chris with a seemingly unlimited supply in the supplies room of RE1... that Chris wouldn't load his pockets with for…
  • I'm not too keen on Shattered Hope basekit, because that is an indirect buff to Pentimento, which is already quite the pub stomper perk, and buries boons even more than they currently are. My suggestion for Shattered Hope was to keep it's current effect, but it give it an additional passive that powers up the killer in…
  • I have the official answer here: This was nearly a year ago, so I dunno if the stance has changed, but thats the latest info I'm aware of 😁
  • When people complain about Windows of Opportunity: When breaking pallets as Pig vs. Windows of Opportunity:
  • Being unhook happy is consistently the biggest survivor mistake I see in this game, and one of the main reasons I tend to scoff at survivor complaints of camping and tunneling. 95% of the time when I see camping and tunneling its the result of survivors allowing it/making it easy for the killer to do. Running to hook while…
  • There isn't really anything I hate about Pig herself really... she at base has quite a number of weaknesses, however her add-ons are quite good and strong that shore up those weaknesses to make them a decent threat, giving her a lot of different options on what to prioritise and how to play her... this means she is very…
  • Well, for horror it does make sense, due to the last girl idea. Horror is all about provoking your fear, and using your empathy against you. Men are naturally more invested in and protective of women than they are of other men, and women naturally empathise with the intimidation and vulnerability of a powerful male killer…
  • I understand the reasons why people don't want it extended... But BHVR always seem to schedule limited time game modes when I have to go away for family/work... 😭 I can be months without needing to go anywhere, and the moment I actually have to go... event 🪦 Thankfully I got to go ham for the first few days, and I'll get a…
  • The only thing I do not agree with here is opening up chests while slugged. I get the idea behind it but think it'd be a little bit wonky. If the chest is already open then, yeah, swap items but if the chest is still locked you can't wiggle the lock to get it open. Fair. I suppose with chests generally being given more…
  • I must apologise gents, but I am one of those people who slugs away… legit Tenacity is my favourite perk in the game because I just find it hilarious crawling off, looking back and seeing the killer searching for me in the distance 🤣 In fairness, while I will admit to a certain amount of spite, the real reason I do it is…
  • I still think once you're fully recovered you should be able to press the rush button to enter "Desperation" and: - Crawl 50% faster Make 50% louder grunts of pain Bleed out 75% faster I also think a player in the dying state should be able to: Swap items on the floor and in chests Open chests at a 25% penalty Use a key to…
  • Thanking you! I too like to play quirky builds, and agree using a map to find totems for a totem build beats the heck out of literally any perk you can take 😁 The blood map is plain GOATed. I have a bunch, and it's silly how good that map is 😅
  • I swear its starting to feels like a vast majority of 2vs8 threads seem to be fundamentally against 2vs8 as a concept. The whole point of each killer in DBD is to have their own respective strengths and weaknesses, and then with 2 killers in 2vs8 the point is to create unique killer teams that amplify each others strengths…
  • Thanks for the feedback! I don’t think we should get a grey map. It would just be another trashy item, which nobody needs/wants. I'm not convinced a map is trash myself. It offers some very good aura reading, especially for a newer player. The problem for me when I was new was I was unable to get them easily in the blood…
  • I have to admit I dunno what transfem (transfemme?) actually means... it apparently means someone transitioning to femininity? Which is different to being trans? I'm not sure what relation that is to queer... I thought queer was a sexuality... (Though I don't understand that either tbh). However it doesn't really matter...…
  • It's not impossible, but it is harder with my system. Fact is you can't make a player play. If someone wants to quit, even if you have your system, they'll sit and do nothing for the full 70s (same as my system) and then stay still under hook until the killer kills them. If you think about it functionally there is no…
  • I agree that self unhook attempts should stay, as it feeds into the theme of trying one last desperate attempt to escape, and keeps survivors able to still try to escape rather than giving up the game... However we can't do that I'm afraid, cause then there is no reason not to attempt to unhook yourself every time you are…
  • Hmm... fair enough, though I feel like you're looking at it through the lens of higher level player, which is not the target player for these changes. Auras fundamentally aren't good for high skilled survivors of SWFs... but for low level players a perk like Kindred is God tier. I would personally think a map is quite good…
  • I just took the existing perk description and added to it. This perk does still reveal the hatch aura now even if you're slugged for 4k... So fair point, but that is a current issue with the perks current description 😉 But even this is pretty bad since if I hook a slug, it take, best case for you, 10 seconds for them to…
  • You really experience more slugging for the 4k than you did before? Cause for me, slugging for the 4k has been the same as it always has. Only difference is I get a mori instead of being thrown on hook, which I personally prefer cause it's cooler. But regardless of that, any reason not to have this buff on Left Behind?
  • Thanks for the insightful and informative feedback!
  • Who says slugging for the 4k is an issue? It's perfectly sensible to slug for the 4k with how hatch works, and is the lesser of 2 evils compared to removing hatch and having survivors quit the moment they go 3 hooks down with 5 gens to go. Hatch must exist for survivors to still attempt to play. The killer is not an NPC,…
  • Of course a medkit does better, and a syringe is far superior if you're good enough to use it, but you missed the entire point... we're make keys something more accessible for new payers who cannot loop with that level of efficiency to get value off a red syringe. It is also more importantly for players who DO NOT HAVE…
  • fixing maps makes killer totem builds more irrelevant than what they already are. I agree that hex totems are a concern, and I've tried to add mechanics to address that issue. It's already the case that maps are too good vs. Hexes, but it's not really a noticable issue cause no one uses maps. I dont think either of us…
  • I dunno, Adrenaline was nerfed not to work while hooked and (for some reason) to make it's dash 3 seconds instead of 5 seconds... The primary rwason this perk was nerfed was the entire Survivor team could take it and once unhooked, the killer has almost no counter other than Terminus. It basically becomes a free escape for…
  • I actually disagree, I've had a blast on both sides. Survivor: - Managed to make some clutch saves. Had loads of fun using the new abilities for pretty much all classes, that have all felt strong and useful. Have found that a lot of the more painful elements of playing survivor, such as being tunneled, slugged and 3-genned…
  • Letting players concede early would help reduce frustration and improve overall enjoyment of the game. I'm not convinced of this myself. It will make games where you are losing less frustrating, but it will also make games you are winning more frustrating. You only need to look at games with a surrender option already…
  • Sure, but thats the game isn't it? It's a team game playing for survivor. Your job as survivor is cost the killer as much time as you possibly can. If you manage to waste 90-120s of the killers time a game, that's a good innings isn't it? If your team doesn't use it, then it counts for naught, which is usually my complaint…
  • Agreed. I would really like it even if No Mither was just buffed so that you start the trial healthy, but once you are injured you are permanently broken. It removes the giant target on your back from the start of the game, and is partially hidden from the killer since perks like Moment of Glory exist. It continues to make…
  • Actually a solid shout… I didn't think of it that way xD More spoilers: (Spoiler) So, with that in mind, I stand corrected xD
  • The only issue I can imagine: (Plot Spoilers do not read if haven't played Casting of Frank Stone) (Spoiler) For anyone who hasn't played the Casting of Frank Stone, it's a very cool game with an interesting story and a creepy atmosphere. It's not particularly hard, it's more about the story, andnits a create your own…
  • Fair enough, and to be fair, you've said a number of times you're trying to account for your bias, and acknowledged historically Billy has been a very popular killer... and really Im kinda arguing with my own bias, cause I obviously like Billy 😅🤘 This one is confusing us. So heres a scene: Injured survivor is working on a…
  • I've beaten killers who try to slug everyone quite comfortably. Ultimately you still need to catch survivors to down them, and if they're going down fast in chase, the you'd be just as hard winning if you hooked. The weak players would get knocked out fast and once you have a couple of survivors dead 2vs8 starts to really…
  • Just to clarify one thing, his turn rate and speed was something Billy has always been able to do, but it required setting controller sensitivity to 70-100%, since that also scaled his Q/E and mouse turn rate. Most classic Billy mains played with controller sensitivity set to 100% to have the most potential at loops, but…
  • Thats not entirely correct. Our words that were quoted are in response to "injuries don't matter to Billy". An injured survivor is just as if not more in danger because he can simply run up to you, stop, and m1 down. I believe I addressed this point though, but to try again... the assertion is that Billy can reliably just…
  • Just to absolve myself and not take all credit, Skillfulstone did have the same idea before me, but I didn't see it, and I think it got lost in the PTB forums I think xD Though I am in agreement, I haven't really seen a huge uptick in slugging for the 4k... in regards to the fact that being slugged for the 4k was the…
  • Cause she took Pyramid Heads cake when his booty was nerfed.
  • I'm trying to pick up what you're trying to say, but I'm struggling. It sounds like you're arguing against the fundamental design of Billy as an instadown killer with map mobility. If I take your Oni analogy, we're saying Billy has high mobility at all times, and then just m1s a survivor with an instadown? That's not how…
  • Absolutely fair point. The one thing I will say though, while getting this ability off with the insane gen progress jumps that Hens is going for here is likely throwing the game; if you don't be silly and just use the power normally with an SWF, it is still quite busted. I personally didn't read this ability properly at…
  • All fair, but the difference in all cases is that survivors can bait, predict and juke Billy, even out in the open... but for the other examples, in the same scenarios where they can juke Billy, they can't juke the other killers. Survivors need supporting structures to avoid taking hits. Billy can only turn around terrain…
  • The main trade off for Billy compared to other similar killers is once he has committed, he cannot correct. Hillbillys power works because he effectively loses control after his initial aim. His power is spammable yes, but a step to the slide or a slight misaim or incorrect prediction on his part, and he is whiffing with…
  • I dunno what to tell you man… it sounds like you don't like DBD period. In 2vs8 Killers can't effectively slug, can't effectively proxy camp, can't really hold a 6 gen, have a much harder time tunneling, can't stack gen regression or combat gen rush effectively, have to constantly deal with god pallets that can be…
  • 1 - Survivors are incredibly gimped in their ability to interact with killers (no good perks/no items at start) This is not true. The survivors has several meta level bulds provided by their classes, or activatable abilities that are very strong in power. Sprint Burst with a 20s cooldown for you and everyone around you,…
  • Freddy and Jason better spend the whole match fighting. Actually have a special set of interactions where they have the ability to stagger each other, throw pallets, slam into lockers, all of which collateral damage any survivors caught in the cross fire. Was see Trapper and Pig one day get their super duo trap Jutsu…
  • Well, I'm always happy to discuss players experiences with DBD, but look again back at the OP... Is there anything here constructive that I can even remotely consider a reasonable complaint or objective argument? I have responded slightly dismissively, since this thread is saying nothing of substance to respond to, so I…
  • I've played like 20 games and escaped like 15 of them... what exactly are you talking about?
  • Pretty good shout to be fair... I managed to get a game as killer with Trapper and I was paired with a cracked Blight who absolutely minced. Admittedly I was running Fearmonger, so I was just locking down 1 half of the map as best as I could, and having any traps/injuries I land making him even more of a beast, but that…
  • You’re not saving your game and making it any less ruined because you’re not gonna force someone to participate in a game they’ve already given up on. All the more reason to unhook them. They want to ruin the game, they certainly shouldn't be rewarded with a quick escape. It's called Karma. They deserve to kept in the game…
  • Thats fair, I guess if you've got people that can hit lots of great skillchecks and chain as a 4 pack it can get nutty... I was more meaning as a simple effect that any goomba survivor can pull off 😅
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