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Vert3x

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Vert3x
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  • You want to make base game mechanics that gently do that rather than perks. Since Bill was released back in 2017 with Borrowed Time, it feels like the developers are overly relying on the existence of perks to discourage bad strategies, and that's just inconsistent, camping has always been a real issue that detriments at…
  • Man I kinda feel the same way about Borrowed Time
  • I wish I could pretend that I don't miss those 😂
  • Interesting to know there's been no progress with the Hit Validation project and that nothing about Dedicated Servers has been improved. It's still a great pleasure to see that the worse the Killer's connection is, the better they'll perform due to Bullsh1t Hits®, makes me feel like Dedicated Servers were a great…
  • Yeah, I forgot to add this to the discussion, I found out that's not even possible anymore. They had the occasion to change that map up to make it more fun, and what they've done is remove the one interesting thing which was the Balanced Landing trigger on the tree. I just have no words for these developers whatsoever, I…
  • Well, that's a different problem that Shelter Woods shares with Rotten Fields from Coldwind Farm and Wrecker's Yard from Autoheaven Wreckers. It's just the way they wanted to make one map for each of those realms: they didn't want a main building to be there for whatever reason, even though I'm pretty sure everyone would…
  • Their matchmaking never worked, I'm here either trying to get to see the ping of killers myself or to go for the possibly more bhvr-friendly alternative of getting hit detection calculated based off of the server or the survivor's client in case the killer's got a bad ping (over ~150ms)
  • The automatic system would be unreliable because that's a standard for BHVR. They should just show the ping of everyone, that's it, as simple as that. Another possible idea if they really want to avoid lobby dodging is to make sure that any occurrence that is currently controlled by the killer's client (such as hit…
  • While I guess the VPN can be handled, it's quite a pity to have to give up the game consistency (because the whole system they have in mind is not reliable, I'm just saying, I sadly know BHVR well enough to assess it isn't going anywhere) because they don't want people with a bad ping to be lobby dodged, that's just not…
  • Of course NOED isn't the only reason why, to this day, totem spawns are still unreliable, but if you take a look at certain spots on, for example, Macmillan Estate maps, you will realize that some could just be completely wiped off as they are just ludicrous but I'm quite sure that devs are refrained from overall "cubing"…
  • I completely agree with that, but still considering that a good player doesn't need crutch to play well and keeping in mind that NOED is currently one of the reasons why we can't get decent totems spawns, I would be down for taking a "hit" and getting it nerfed considering it's a perk that I don't need but rather I would…
  • You either have some comprehension issues which I'm gonna wish you not to have or just don't want to pay attention to what you're reading which is in all likeliness the case. Just re-read the message you just quoted possibly without ignoring the parts you're unable to provide a counterargument to and try to open up your…
  • Nope, there's maps where the Level designing team has done a better job in hiding totems (and that's what they're supposed to do, but they are refrained from NOED to continue improving them) and spending the time to find those 5 totems, especially against good killers that know how to apply pressure rather than living up…
  • Well, it's easy to cleanse 5 totems for a full comms SWF which almost makes it useless for those, while it makes it something completely unfair to deal with for Solo/Duo players. Considering the possibility of the perk being powereless and unused vs good SWF teams and that no real good killer player needs it and that it's…
  • What did you say about my favorite random guessing simulator?
  • DS needs a rework so that the 5 seconds stun isn't eaten when a killer has hooked someone else in the meantime or other conditions are met, but NOED needs way more of a nerf, it's just a crutch perk that only bad players really need that causes the devs to be unsure on how well they should hide totems. Having NOED nerfed…
  • I haven't been returned neither my Untamed Donkey Jacket nor my Hound mask for Huntress, but I did get duplicates for the Free Song-bird shirt and the Pro pain hammer which I didn't even lose in the first place.
  • You sound like you're giving off an idea to nerf old DS (?) The perk will now be usable only for a limited amount of time after the user gets off from a Hook.
  • And this is the reason why I think that being democratic for Dead by Daylight surveys is wrong. Letting someone that is new to the game influence its balance is not ok. I'm not judging people for being new or bad at the game, we have all unavoidably been there at one point in time, including me, so I'm not blaming people…
  • Oh don't be so negative, new ruin requires killer interaction because old ruin was so good the killer didn't even have to do anything to benefit off of those average 20 seconds of perk usage
  • Just use old ruin as long as you can: it doesn't require any killer interaction!
  • I agree that Babysitter needs a rework, but I'm down for WGLF to remain a bloodpoints only perk if my change is applied. I don't really mind that, for once there's a perk that it interesting to run without it having to be annoying for the killer side
  • That'd be very cool but it'd require Blindness to not affect survivors for as long as it currently does with stuff like the Third Seal
  • Strongly unlikely I would say.
  • I disagree with that, dealing with Decisive Strike as a killer should be reserved to people that tunnel only. What we are suggesting right now may sound complicated but it won't really once written down on a perk description.
  • Yeah, but slugging should be considered soft tunneling in my opinion and therefore the "punishment" is that it takes twice as much for DS to expire as long as the survivor is on the ground, that way it'll be very much unrecommendable for the killer to pick them up at all and they instead have to just take the map pressure…
  • I also thought of doing that, but I would rather a list of rules to appear in regards to the 60 seconds. Something like: Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape. After being unhooked or unhooking yourself, Decisive Strike will become active and usable for a Timer of…
  • I feel like you might have misinterpreted this point, it's not right up 120 seconds if the killer starts chasing you, it's gonna slow the timer down to half of its normal speed as long as you are being chased. Tunneling is the act of committing for the same survivor right after they were unhooked. If they had the time to…
  • 120 seconds is fine if a killer is tunneling hard, keep in mind the chase has to go on the entire time! Yes, a survivor that is healed is already given enough chances to avoid tunneling, it's true that there is some killer powers or perks that allow for an instadown ability, but there's killers that suffer real hard from…
  • I used to pair Slippery Meat up with Up the ante to make my kobe build before Deliverance came out. It tended to work and I didn't hate the idea of not having 100% guarantee to use it. Slippery Meat is not brilliant but I nonetheless used to get some pretty cool usage out of it and it deep down is still possible to do so
  • Yeah, there's far worse perks imo but still Sloppy also needs a buff
  • I don't like to call these posts baits, it's more like meming, if any experienced player of Dead by Daylight believes this post is serious there's something wrong on their side and you can't really deny that. With that being said, this post specifically is not 100% useless, making fun of perks by pretending they're…
  • Dude you complain about Slippery Meat because you're visibly a killer main, wanna talk about how broken Overwhelming Presence is? Pairing it up with Mindbreaker and Hangman's Trick will result in the most overpowered perk build to ever exist in this game, can't wait for them to nerf those perks for real.
  • Uh I'm quite sure you got things mixed up, you used to have trouble when the game was hosted by the killer and they would have a crappy internet. Dedicated Servers have got plenty of issues affecting both the sides which make me wish we went back to the Peer-to-Peer system, but one thing that's for sure is that now…
  • I remember the good days when I could play on Medium graphical settings and 100% resolution before 2.0. Now I'm on Low with about 30% resolution and we now have plenty of killers in the game that basically suck but are annoying to go against as survivor. Seems like a solid improvement
  • You forgot to mention that juicy BBQ stack if they dc before their first hook. That's a damn nice idea tho
  • I was heartily appreciating the work of Behaviour in the removal of that button, who complained about it? I wanna talk to them, tell me who did so I'll handle the situation as soon as possible!
  • The most fun fact is that the last two Winter Solstice Events were appreciated and actually quite simple to do: Enable "Winter Party Starters" in Bloodwebs and Chests (the items are still present in the game: I still have a bunch of them from the past events). In the Bloodweb, replace Mystery Boxes with Gift Boxes and make…
  • Definitely agreed, of course this should include a Legacy prestige version.
  • Such a nice throwback xD
  • Lol y'all are ignoring how the second match has got 3 different strong buildings in one map. Foundry from Ironworks of Misery, Coal Tower and Suffocation Pit's mine. Aight then, let's stick in a couple buildings from coldwind maps at this point, shall we?
  • I remember about having some friends of mine giving me their Winter Party Starters about a year ago because they weren't gonna play on PC anymore. I was gonna escape with one and I accidentally activated a macro to spam M2, which made me waste the firecrackers and get those +150 "Disturbance" points. Haven't spent those…
  • Well, one could value that 20% if it just worked while running, I know that it doesn't feel like it's much but 8 seconds can do the difference and so can the possibility to recover Exhaustion while running the way I described it.
  • Nice observation about sitting at corners without running to locate the killer better, it's important to point out that these situations only occur when the killer loses distance off the survivor, leaving them room to either try to stealth away or to do whatever, even simply to recover his Exhaustion. Now when talking…
  • The problem has always been majorly genrush (instablinds were annoying, ok, pallet vacuum made no sense, ok) but the whole problem was having generators going by too quickly for all the stuff survivors where given back then; and rather than slowing generators down properly, the actions taken by the game designing team…
  • You just stated that it's op and about "Sprint Burst infinite loops", that's all I've seen on this thread, your points aren't valid to me to be honest.> @KiraElijah said: It's way too easy on rank 20 dude, I bet you couldn't last more than 30 seconds in a rank 1 chase just because you said that. The killer doesn't need any…
  • Not to be finicky, but it'd take 3 minutes and 20 seconds with Vigil on to recover from Exhaustion (5x as long), 1 min and 20 seconds make the difference to be totally honest.. You guys are reacting to an idea that would just improve Vigil to an average level like I was talking about making Decisive Strike give you a 50%…
  • You're getting confused, on the 27th of April 2017 in Patch 1.5.0 Exhaustion was first introduced into the game and it was already recovering at 50% the normal recovery speed while running (twice as slow). Vigil got released along with Quentin back in October 2017, so it's impossible that you've ever seen a survivor…
  • 1 minute and 20 seconds to recover from the old Exhaustion, if you wanna point out that it was overpowered, do so, don't call it "Infinite", because that's an improper usage of that word. Also, an Exhaustion perk getting used does give you some distance from the killer, but it's unlikely to have it impacting your game so…
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