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Comments
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If the Sadako player teleports just 3 times before finding you and hitting you, you are still better off than if you had not picked up a tape. So no, not a detriment at all unless you're just really unlucky.
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Teleporting gives 3/4ths of a stack. If they have a tape, they are immune to condemned from teleports.
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Being immune to condemned from teleports because you have a tape is dumb. The new "downside" to holding a tape isn't much of a downside at all. If the person playing Sadako teleports just 3 times before finding you and hitting you with a tape, you're still at less condemned than if you had not had one.
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Not downing them, just hitting them.
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How is it worth worrying about? Grab a tape and you're immune to her teleportation Condemns. So you get 2 stacks the first time she hits you, that's nothing when you think about the number of stacks having the tape prevented in the meantime.
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What constitutes a chase is not set in stone.
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The easiest way to stop face camping is to put a stacking debuff on the killer based on proximity to the hook and whether or not they are in a chase. The longer they hang around without being in a chase, the slower they get, until they are rooted to the ground and the survivor gets a free unhook on top of it.
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Most people are going to leap at the first chance they get. I also think the timer shouldn't slow down if people are around the hook, it should stop completely if the killer is in a chase around the hook, but if the killer isn't in a chase and there are people hovering nearby waiting to try to save, it should not slow down…
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This is an idiotic change. Thank you Behaviour. Now I don't have to wait the full minute to get someone to hook stage 2, I can just let them jump off and hit them immediately, and then chase them down and hit them again and throw them on another hook. Facecamping just got way more efficient!
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No one needs to be leaving people on the ground for 45 seconds. If you left someone slugged for that long and no one on their team got them back up after waiting there fully recovered for the extra time that enables them to get up, then that's on you.
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Distortion counters all Aura Reading. Repressed Alliance counters generator kicking perks. Desperate Measures counters heal slowdown. Saboteur lets you know which hooks are scourge hooks. Off the Record counters Aura Reading and totally silences you so it would also counter Stridor.
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I definitely wouldn't call it "slow". "Clunky and Easy to Dodge" is not an accurate assessment either since its not working properly currently and is going to be fixed.
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Anywhere using Shred is a good idea, using Virulent Bound would be a good idea, once his hitbox is fixed. I don't know why the stipulation has to be that VB must be "better" than Shred. They're both just dash attacks, only VB gives you a window to reorient yourself for a second if opportunity presents.
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Wesker is a very good killer. If you think Virulent Bound sucks then you're making poor use of it. He's only hampered by technical issues, his core mechanics once the bugs are ironed out are very sound.
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If you run up to a hook, add 30 seconds, and run off and the killer doesn't bother to chase you even knowing that someone activated Reassurance, and they just stand there and wait out those 30 seconds then I doubt being able to roll another instance of reassurance in phase 2 is going to get them to leave. Even more so if…
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That's what "over correct" means. His hit box was too big on the PTB, so they attempted to correct it, but they over did it and now its too small.
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I know I'm just reiterating other posts at this point but yes, you're not supposed to stealthily use Reassurance, you're supposed to run by, activate it, and run off, giving the killer another target to chase and making them realize 30 seconds has just been added to the clock.
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This is definitely one of those moments where you have to wonder, "What's the point of the PTB again?". He had all of these bugs there, and all they did was over correct on his hitbox.
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I'd say it's swung way too far, you can literally slide off of survivors.
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What? Camping in the end game is still viable. Hell, if someone is dumb enough to open the gates and starts the end game collapse then Reassurance isn't going to help you.
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Reassurance ends camping. Just make Reassurance a baseline ability that survivors can do. It uses a new action button anyway. Campers suck. You're boring and you ruin the game for everyone.
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I don't think you can complain about Lethal Pursuer when you can use Distortion, Off the Record, and Residual Manifest to just completely destroy killer Aura reading.
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Yeah no. You just need to be not a complete potato. Even without being able to communicate to coordinate it doesn't take some supreme level of skill just to do a basic match of DBD. Hell just having to worry about the old Dead Hard on every survivor, in every chase, every time collectively bought survivors so much time in…
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but gift of pain only works after you heal. So..... don't heal. Which is something you do against Legion anyway. And Legions thing is injuring everyone quickly if they're dumb enough to group up, so no one is going to have the repair debuff for long anyway. Its a waste of a perk slot on Legion.
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If a Legion is using Gift of Pain then they're more than likely an idiot.
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You know killers can't kick blocked generators right? You can make Dead Man's Switch work for you, if you know what you're doing.
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Hardly. Now all it takes is for one survivor to get healed and it dumpsters the reduction from 20% to 6%.
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Consistent 50k steam player base with more than hop in depending on the time of year / other releases / new characters / in game events. "The game is dying!"
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And survivor Auras.
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That is a counter. He can't grab you for his mori with those interactions, the grab will be to carry you and after that all he can do is either drop you, let you wiggle free, or hook you. If he lets you wiggle free then just just jump right back onto what you were doing. You can literally keep him trapped and unable to…
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That's not what I said. I said getting the Perk at Tier 1 has not changed. Then: The first time you find the Perk it will be Tier 1 in a Bloodweb. Now: You are instantly given Tier 1 of the Perk. This was in response to the complain that "all of my shrine Perks are Tier 1" because if someone has Tier 1 Perks in their…
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So don't get grabbed. Get on a generator. Start cleansing or blessing a totem. Start opening a chest. Hide in a locker. repeatedly vault a pallet or a window back and forth. Start resetting a dropped pallet with Any Means Necessary.
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You can do more than getting into a locker. Any action where the killer can grab you prevents the grab for the instant kill. Repairing a Generator Slow Vaulting a window or pallet. Cleansing or Enchanting a totem. Opening a chest. Using Any Means Necessary to reset a dropped pallet.
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But you still get the Perk, at Tier 1. The only difference is now you don't have to go "find" it in a Bloodweb. You just have it and when it finally did show up in a Bloodweb, it'd be the Tier 1 version. That's what hasn't changed.
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Circle of Healing still requires you to find a totem, just like Pharmacy still requires you to find a Chest. A killer is more likely to run Thrill of the Hunt, Shattered Hope/Pentimento, or Thanatophobia than they are to run Hoarder, and they get a big sound notification for when a Boon goes out. Not to mention you have to…
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These? Cooldown time after a successful hit has been reduced to 2.7 seconds (was 3 seconds) Time to kick a generator has been reduced to 1.8 seconds (was 2 seconds) Time to kick a pallet or wall has been reduced to 2.34 seconds (was 2.6 seconds) Duration of the Survivor speed boost when hit has been reduced to 1.8 seconds…
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The Legion rework was just a couple of months ago and there was much wailing and crying about Legion and Thanatophobia back then, even with 20% Thanatophobia, 80 second generators, and old Dead Hard working with Deep Wound. Did you already forget all about that mess?
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75% might as well be 100% with the chase music blaring so you can totally still lose people during a chase with Iron Will just like you could before. it's absolutely not useless.
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I don't think someone using an Endurance effect to body block for their unhooking teammate is "toxic". Like, that's just the smart play. You don't lose a health state, they don't lose a health state, I go into my melee swing cooldown. It's the smart thing to do, and it's the appreciative thing to do for someone taking a…
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I already said I've never used Calm Spirit. Pharmacy is definitely not useless. Now I've had matches where I couldn't get much of a benefit out of it because you've got that one person in the group that just has to open every single chest one after the other but there's nothing you can do about that. But if I bring it I…
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Perks you buy in the shrine always show up at Tier 1 for the first time in Blood Webs. This isn't any different.
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I've never used Calm Spirit but I use Pharmacy all the time to save on Medkits and add ons. I save up coins and use one for an extra chest and then bring Pharmacy. Being able to get multiple Emergency Medkits during a match when you want them is better than being able to get just one. Also just because I bring it doesn't…
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Off the Record, Adrenaline, and Dead Hard are still all really good Perks. If you can time the Dead Hard reliably then great. I wouldn't use DS anymore though. It doesn't buy you enough space to be worth the spot and you'd be better off using something else.
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Do you mean Botany Knowledge? Because again, Pharmacy did not get a nerf. It works multiple times now with the same effect. And yes, a 50% increase in healing speeds that works with Med Kits is really damn strong. A 20% efficiency penalty to make it a bit more expensive because you need to factor in a charge add on is…
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That's, not a nerf to Pharmacy. As a killer I can hear chest opening sounds through walls,ceilings, and floors, better than I can hear grunts of pain not to mention if I hear a slight grunt of pain the survivor could be anywhere, but if I hear the chest sound I know exactly where they are. So, this is just a wrong way of…
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Residual Manifest also works with Blast Mine, so kicking a generator causes the killer to lose all auras (including generator locations) for 30 seconds.
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None of those were nerfed. Calm Spirit got a sidegrade so that you do actions totally silent but they take a little longer because you're being more careful. Pharmacy can now proc as many times as there are chests in on the map, that's a buff. Botany Knowledge got a buff to 50% and its 20% item reduction is just to keep…
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Repressed Alliance works great as well. Because the killer can just kick the generator again after they've been hit with the Blast Mine or they may be using Lightborn but Repressed Alliance buys you 30 seconds of invulnerability on a Generator.
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For camping I tried out Dead Hard and Desperate Measures. It worked really well. Go in, bait the hit, then Desperate Measures will give you at least 28% faster unhooking speeds, do the unhook, and Dead Hard the swing from the killer. Most of the time it worked like a charm and the only time we had to mix it up was on…
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Just start with all his ######### traps. Like goddamn. Give the guy a break.