Comments
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That's why they changed his skill level to hard. I gave him a second chance after an initial bad impression, and now I think he might be my favorite killer. You could wait until they balance him a little bit more (which they will inevitably have to do) and then give it another try.
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You should keep playing him and you might change your mind. His power might be similar but his playstyle is unique. Nothing wrong with disliking him, but some people aren't giving him a real chance (like the people that immediately said he is the worst killer).
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I believe they said they want to change it to skill checks like pyramid head cages.
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I havent used it in months and I can't imagine ever using it again. Having to give up a perk slot for the entire game can literally lose the game for you. But I don't understand the complaints against it, it can get annoying but typically everyone can leave except 1 unlucky person IF the survivors play it right. Also, you…
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Devour hope is a hit or miss with if it gets cleansed, but if it does make it to 3 tokens, it will probably make it to 5 too (if you hide it). And they dont just have to be injured, he also wants to be able to use shred and chainsaws and corrupt purge, making it very easy to hide, too easy.
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Killer main here. Survivors already find both hex perks you mentioned annoying, and this would obviously buff both of them. Devour Hope in particular shouldnt be changed because you would just hide it until you mori someone, extremely unfun for a survivor and probably a little broken. I do find it annoying that it reveals…
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They wouldnt wanna release a product that looks unfinished, and they arent gonna finish it because it is finished, as long as it is a set.
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You might like it, but many do find it wierd or unfinished (because it is) so the devs wouldn't wanna release it.
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Nea pants cut off at the wrong part, the head is bald in the back because it was designed to be covered, and you just said they would actually have to redesign the hoodie, so clearly there is a reason it is linked. Anything relating to pyramid head chapter may have had to have been a set. However, I do think the weapons…
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Just learn which pallets are safe and which aren't. Break safe pallets and ignore unsafe ones, try to break a pallet with the survivor on the bad side (for example, the edge of the map or a dead zone) so that you catch up quicker. Also, there might be some ultra safe pallets, but there are several unsafe pallets that are…
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There is an audio que, just listen to bubba. He makes grunts and I learned when to consume tokens based off hearing him. I consume my first token half way through his 4th grunt.
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Chucky, being so very unique, would be very risky. Devs could easily mess it up and he is annoying or broken in some way. And there is still others like alien, jason, pennywise, and predator that are more "safe" options. But many people have expressed wanting chucky so i think they would try to make it work if they can get…
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Im saying this as a killer main, ebony mori is just easy mode. You went from a kinda sucky but decent killer to op killer. This will makes survivors think moris are the problem (they are a problem) and they wont say buff legion they will say nerf moris.
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I think it makes sense for killer to 4k and survivor to escape.
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Adding something more to your survivor choice would be cool, but this specifically would end up annoying people.
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Smh they better remove generators right thks instant.
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Could range from 20-30 based on how efficient you are. 25 should be an accurate number.
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Haven't had a dc all day so I'll pass.
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It is far from being a speed limiter. It could probably hurt to have it in some cases, depending on the map, the killers build and playstyle.
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They just nerfed his cages, another nerf would make a lot of people really mad. And it definitely isn't a guaranteed hit. Throw pallets early, fake pallets and vaults, fake-faking pallets and vaults. You definitely have the ability to mindgame pyramid head and stop the "guaranteed hit" especially since his power takes a…
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If you have discordance, use it. It allows you to shock multiple survivors, and push multiple survivors off of gens.
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They also ended up nerfing toolboxes and working on gens together. And new ruin is not a bad perk, it just can't be used on everyone is every situation like the old one could. The nerf to gens did come a little bit later, but they made that change because of how mad killers had gotten over gen rushing and the ruin nerf.
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Ds would not be buffed it if deactivated when you worked on a gen or went to rescue someone off a hook. I also made it last longer so its neither a buff or a nerf, just a rework.
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To also cancel it if survivors healed would make the perk too weak and survivors would hate the change. The devs would need both sides to like the change for it to happen. To pause ds during chase and cancel ds if they work on gens or rescue seems balanced.
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He means tier 3 I believe. I often call them rank.
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I've heard every single killer get called annoying. The only actual problem is ghostface because revealing him can be very inconsistent. And maybe complaints against spirit for having little conterplay. Everything else seems like personal opinions.
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Make it 60 seconds and pause during a chase, or paused when slugged. It would be too easy to slug and avoid ds if it is 30 seconds total. I dont think it should deactivate when healed, but it should deactivate if you try to rescue someone off a hook.
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You can be grabbed right after getting out of a locker. The rest is a problem with your internet, the killers internet, or the dedicated servers.
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Personally I would rather they just remove them. I never see anyone use them and they appear like crazy in the bloodweb which is just annoying.
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His butt was fine and they just went and ruined it.
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I would instantly uninstall if they got rid of perks. Perks like DS and noed aren't that annoying. And without perks, this game just becomes far more boring. Survivors all become the exact same, and killers become very simple.
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Does anyone actually think 120 seconds wouldn't make killer ridiculously overpowered? I'm say this as a killer main. 40 extra seconds to each gen, and this also buffs perks like pop (25% regression is now 30 seconds instead of 20).
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Haddonfield is the Myers map.
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Surge is good, along with some other perks like corrupt intervention. You can also try and use perks to end chases even faster so you don't even need to slow gens (because hook pressure).
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Even when I 4k on the map I just don't have fun with the match. The map is annoying to play on.
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This was my exact thought when I saw the post on nerfing iri head. Having one hatchet makes it quite balanced, especially if survivors do gens instead of healing up.
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I love honey butter.
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Considering it is on ps4, I think you should just assume it was a bug or glitch or maybe an opening you missed like a hole in the roof or something.
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"On the fence" lol Ormond can be brutal for genrushing, but I at least have fun. Even if I manage to 4k on Haddonfield I don't have fun, the map is just frustrating.
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Yeah that is why I don't agree with it, but to me Haddonfield is a completely different story.
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If they end up not bringing a map offering, and I do, I become exactly what im complaining about.
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I dont completely agree with it, but people are against the price of the legendary skin and the fact that it doesn't have its own voice or movement. To protest this, killers are tunneling her so the devs will notice their issue.
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I find it happens when survivors do certain types of wiggles or 360s, and it forces me to do a short lunge instead.
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Yeah it's really annoying to grab someone off a gen, it cancels the grab, forces me to then hit the generator, and then the survivor is always 10 meters away.
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You should keep trying to hide in lockers. Do it randomly, and always when they hook. That seems like the best way to really guarantee if they are cheating or not. There is no way they could actually know you are in the locker without cheating, and if they aren't cheating, they definitely won't be finding you that often in…
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Camping can be a viable strategy during the egc or if you know every one is at the hook. To ban camping out right would result in a lot of people stop playing killer and queue times would go way up. If they banned certain types of camping, like the example you gave, it would end up with false bans happening and again, lots…
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It would be amazing if they added this. Your idea helps to stop tunneling, camping, and gen rushing, while also adding something new and keeping the game "fresh".
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Your entire post implies using the lanterns, which is what I disagree with. The general idea is definitely interesting.
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They changed it because it was deemed to strong. Your change would make it weaker then the original, but what's wrong with the current version?
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*equips ebony mori*