Yuyukoyay

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Yuyukoyay
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  • Yeah the advantage doesn't actually come through on console either. The controller is the superior way to play survivor. It just allows killer to work properly. PS4 also allowed mouse and keyboard support on day 1 of release. This is due to mmo support from day 1. Hell we live in an age where basically everyone has a mouse…
  • If they remove pallets to compensate for the door idea then it would be a good visual difference to be made.
  • Yeah it's a huge problem being able to quit on the fly to give other survivors the hatch. I don't even believe struggling should be in the game for the same reason. That is why I believe I am even seeing a post like this anyway. No, completely against changes that soley benefit one side with no chance of benefitting the…
  • DBD is a 4 player game for survivors. It is objectively a team based game. It is all 4 players fault for losing. You just shouldn't get a free pass to win and potentially have done little to nothing all game. The changes brought forth basically can reward people with a pip for sitting in a random locker all game. If you…
  • Traps should also count internally as chases and hits as well. So he can actually pip by using traps. Also disagree with the step on trap change. I think he should just not be able to step in them and be stunned at all. No other killer in the game risks giving the survivor a free decisive strike and for good reason. It…
  • I don't think the sensitivity will fix the problem though. I think it needs a combination of increasing the pov and limiting survivor left to right movement so they can't uturn so damn hard. People don't even attempt juking half the time on pc, but on consoles I see it every game because of how op it is.
  • I think it'd probably be fine if it removed the struggle phase completely, gave bonus bloodpoints, and slowed down the hook timer. I don't think it would be used as an exhaustion perk that relies on being hooked though.
  • I could probably bind it to an auto clicker that clicks 200 times a second and it would probably still fail. I don't think it's a problem with the mechanic, but a problem with how it's currently working. That said I adamantly hate the struggle mechanic and would like it gone. It's one of the most ######### mechanics in the…
  • I'm fine with just making generators longer to do across the board and remove all addons and items that makes them go faster. This is probably the only solution to the current situation of the game that most killers will accept other than removing swf's from matchmaking completely. The game is already on it's way to death…
  • They don't have to prevent them from playing together. However, they shouldn't be allowed to play in matchmaking. They are free to bring 4 friends and do an entire game by themselves in custom games.
  • I'm for removing SWF instead then this probably wouldn't happen to begin with. This is basically Killers boycotting SWF's so doing the change you recommend will probably just kill the game outright than fix anything. Alternatively there are a few different ways they can do this. They can make it so solos and 2 man SWF's…
  • I'm not sure if it's working how it's intended or not though. They very well could mean for you to not finish the heal just to make you lose the medkit. They may even know this and not change it because with self heal or another survivor you finish it instantly anyway. I'm for the change, but I don't think its one that's…
  • That's the idea. It's almost your choice to take the hatchet or not by how easy it is to dodge. Just don't let her get a clear shot at you. I'm more or less just providing counter feedback so they are less likely to change her though. I like how she currently works because she's actually balanced. This addon makes her fun…
  • I'd like the blink to be a fixed distance blink like how the demogorgon works. That would open her up to increase her speed to huntress and hag speed. Her power would still accomplish the same thing, but be limited to 1 better teleport. You could probably have a addon to switch between the old and new version, but this…
  • Not a joke, you should have to get better at the game to counter her because it very realistically is possible to do so.
  • Got a couple more after reading and I've mentioned these before but my list was already so long. xD Outfit balance is completely awful. Don't think I don't know why I see claudette in red or brown more than any other survivor. It's to a ratio of like 5 to 1. 5 being claudette and 1 being everyone else. Would like a…
  • I think this is probably the easiest killer to counter overall. Even more so than worse killers than her. So I disagree with changing her best addon at all. Don't get hit by them. It's easier to not be hit by them than to force her to melee you. It's one of the few addons in the game that is soley skill based on both…
  • The cover art is chuckie hiding in a locker. XD
  • Lobbies too long which wasn't a problem until they artificially slowed down game lobby creation so bad connection players can play more often. Which totally screwed over everyone else. Keys and Mori's SWF's existing in the ranked mode. Should be custom games only. Bad Emblem system. Killer's being punished for 1 shotting…
  • Fire up works for all actions though. So you can use it to catch the op survivor builds currently being used. Could still use a buff, but it's not nearly as bad as people think it is. Blood Warden is by far his best perk, but it has the core flaw of them hiding for 2 minutes. It would probably be fine if it revealed all…
  • I'm all for adding more objectives as long as very little changes are done to the core balance of the game. I still think the easiest change is to just remove SWF's though from the lobbies and give bloodpoints to custom games. So you are rewarded for playing SWF fun mode.
  • Yeah there should probably be a different sound and visual for every possible prompt except pebbles. I still don't understand why crows explode. xD
  • Game descriptions are complete marketing garbage. That isn't really a viable argument against my previous points. The core argument is still unreasonably punishing the killer so the losing survivors can still win.
  • Ya those are the ones. They both made the tokens less effective and lowered the token amount. So we kinda want the 30 seconds or more back. I'm probably thinking of a beta build of it in my last comment. XD The problem is the gates open too fast by default. The progress is also saved as you use it. Not reset at all or at…
  • If they could somehow made it a menu option and made them both work somehow then that would be great. xD
  • If they gave some bloodpoint % of a normal game to custom games then I think SWF's would soley play custom games. They'd just invite 4 friends instead of 3. I don't think there'd be many losses if they removed it if they did that. Also I like how the perk works now. So I'd rather something be done about SWF's. A much…
  • Their incentive for playing is they either don't and pip anyway, or do and possibly double pip if they escape. For killers not getting the 4th kill can sometimes mean they don't even pip. Also you get bonus bloodpoints for escaping through the hatch. Getting 4k on killer should be a shutdown option. Just like not getting a…
  • SWF's also completely ignore the ranking system entirely. Hence why I'm an advocator to remove them except for custom games.
  • If they changed the 7 seconds to about 4.5 then I would be fine with this. I liked the old freddy concept wise better. My only gripe with freddy is his factory map isn't in the game. That crazy shape his dream world takes in every movie basically. It kinda reminded me of silent hill. However, instead of taking 2 killer…
  • It is pretty common but when dedicated servers come to console then this will probably be solved.
  • I'd really like for them to remove SWF except for custom games personally.
  • I think they should rework her for consoles and just make her blink go a fixed distance upon charging and then reducing the charge time. She'll basically work the same as a demogorgon that goes through obstacles, but be more managable on consoles. Then they can buff her to huntress/hag speed.
  • I'm all for it. The changes are surprisingly simple and not so OP that it should be seen as a joke. I like em.
  • Shouldn't be a hex and all hexes shouldn't alert survivors except ruin. There shouldn't be a clear indicator when you need to scour the map to look for a hex. Especially when most of the hexes do almost nothing until fully charged. The hexes that should warn you are the ones that are in full effect from the beginning, but…
  • I think if you just reverted the nerfs to deep wound he would be fine now. The ones that make deep wound only go down out of the killers terror radius and while they aren't running. Which basically means never. I like it as a 1 hit dot that they have to work to get out of. I wouldn't mind sacrificing how quick it ticks…
  • I'm assuming he meant the token cap. Well at this time the cap probably does need to exist due to Oni's new perk. However, raising the token cap would be nice. Since you basically have to almost lose the game to get benefit off of it anyway.
  • I'm more fond of just increasing the BP survivors get in general and buff the killer's more rewarding actions a little more. I don't think this needs a super complicated "fix" per say, but I do agree that players should get a little more BP per game.
  • Reverting the nerf period would probably be fine. It flat out sucks now whereas before it could turn games around. The problem is you have to be losing to use it. I don't believe any consideration should be shown to a losing survivor team. Especially because there is a chance they could have a key to circumvent the hatch…
  • Yeah, completely disagree with this. lol I think if any change is made it should be that survivors need to do 3 gens for it to even spawn. The game is already unfair for killers in almost every other capacity. This is the one thing in the game that should feel unfair for killer bias. It shouldn't essentially be an autowin…
  • I recommend nerfing it so that it disables once you down another survivor. That way it has a very clear no tunneling purpose, but not so imposing that you come back 55 seconds later and get dsed. Even though it was obviously clear that you were not tunneling in any way imaginable.
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